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6928284a56
The region shift is configurable under `grid-exponent`, which allows setting the region shift to any value in [0, 31]. Note that values above 6 affect the lock shift, as the lock shift currently is computed as max(ticket shift = 6, region shift). The shift is left configurable for now as the lower default shift of 2 may have negative performance impacts. The default region shift has been adjusted to 2 from 4, and the empty chunk buffer has been reduced to 8 from 16. These changes reduce, but do not eliminate, player spread requirements. The previous block range was around ~1500 blocks at VD = 10, but is now closer to ~900 blocks at VD = 10. This roughly reduces the area that each player uses in the regioniser by 2.5x. |
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.. | ||
0001-Build-changes.patch | ||
0002-MC-Dev-fixes.patch | ||
0003-Threaded-Regions.patch | ||
0004-Max-pending-logins.patch | ||
0005-Add-chunk-system-throughput-counters-to-tps.patch | ||
0006-Make-CraftEntity-getHandle-and-overrides-perform-thr.patch | ||
0007-Disable-mid-tick-task-execution.patch | ||
0008-Throw-UnsupportedOperationException-for-broken-APIs.patch | ||
0009-Fix-tests-by-removing-them.patch | ||
0010-Require-plugins-to-be-explicitly-marked-as-Folia-sup.patch | ||
0011-Prevent-block-updates-in-non-loaded-or-non-owned-chu.patch | ||
0012-Block-reading-in-world-tile-entities-on-worldgen-thr.patch | ||
0013-Skip-worldstate-access-when-waking-players-up-during.patch | ||
0014-Do-not-access-POI-data-for-lodestone-compass.patch | ||
0015-Synchronize-PaperPermissionManager.patch | ||
0016-Fix-off-region-raid-heroes.patch | ||
0017-Sync-vehicle-position-to-player-position-on-player-d.patch | ||
0018-Region-profiler.patch |