mirror of
https://github.com/PaperMC/Folia.git
synced 2024-06-26 10:34:51 +02:00
6928284a56
The region shift is configurable under `grid-exponent`, which allows setting the region shift to any value in [0, 31]. Note that values above 6 affect the lock shift, as the lock shift currently is computed as max(ticket shift = 6, region shift). The shift is left configurable for now as the lower default shift of 2 may have negative performance impacts. The default region shift has been adjusted to 2 from 4, and the empty chunk buffer has been reduced to 8 from 16. These changes reduce, but do not eliminate, player spread requirements. The previous block range was around ~1500 blocks at VD = 10, but is now closer to ~900 blocks at VD = 10. This roughly reduces the area that each player uses in the regioniser by 2.5x.
27 lines
1.7 KiB
Diff
27 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Sun, 25 Jun 2023 13:57:30 -0700
|
|
Subject: [PATCH] Sync vehicle position to player position on player data load
|
|
|
|
This allows the player to be re-positioned before logging into
|
|
the world without causing thread checks to trip on Folia.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index eb797313a13b5a805f834b2e9f08989e381f0761..e63ad8ed0318fb99e99a8609ef6a31d16f87e7ff 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -514,7 +514,13 @@ public abstract class PlayerList {
|
|
CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
|
|
// CraftBukkit start
|
|
ServerLevel finalWorldServer = worldserver1;
|
|
+ Vec3 playerPos = player.position(); // Paper - force sync root vehicle to player position
|
|
Entity entity = EntityType.loadEntityRecursive(nbttagcompound1.getCompound("Entity"), finalWorldServer, (entity1) -> {
|
|
+ // Paper start - force sync root vehicle to player position
|
|
+ if (entity1.distanceToSqr(player) > (5.0 * 5.0)) {
|
|
+ entity1.setPosRaw(playerPos.x, playerPos.y, playerPos.z, true);
|
|
+ }
|
|
+ // Paper end - force sync root vehicle to player position
|
|
return !finalWorldServer.addWithUUID(entity1, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity1; // Paper
|
|
// CraftBukkit end
|
|
});
|