Folia/patches/server/0008-Max-pending-logins.patch
Spottedleaf ca3b7adee2 Resolve issues with player autosave
The last save was based on region tick, but it was not adjusted
on player region change or region merge. To resolve this,
I have adjusted the last save to be based on time so that it does
not need adjustments on region change or region merge.

Additionally, fix the max per tick handling.
2023-05-27 12:14:57 -07:00

43 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 9 Mar 2023 20:50:15 -0800
Subject: [PATCH] Max pending logins
Should help the floodgates on launch
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 2e96377d628b3a07fb565020074d665f594f32e8..75b1877f8c3e4da3183437f327ef3376fd0a3c21 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -85,7 +85,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
UUID uniqueId = UUIDUtil.getOrCreatePlayerUUID(this.gameProfile);
if (this.server.getPlayerList().pushPendingJoin(name, uniqueId, this.connection)) {
this.handleAcceptedLogin();
- }
+ } else { --this.tick; } // Folia - max concurrent logins
// Folia end - region threading - rewrite login process
} // Folia - region threading - remove delayed accept
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index c6cfc5853869d0a356947b5cb83157a937acd91c..6af3e57e72caa0cf25b970fb08939fdde3be2fd3 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -177,6 +177,17 @@ public abstract class PlayerList {
conflictingId = this.connectionById.get(byId);
if (conflictingName == null && conflictingId == null) {
+ // Folia start - max concurrent login
+ int loggedInCount = 0;
+ for (Connection value : this.connectionById.values()) {
+ if (value.isPlayerConnected()) {
+ ++loggedInCount;
+ }
+ }
+ if ((this.connectionById.size() - loggedInCount) >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.maxJoinsPerTick) {
+ return false;
+ }
+ // Folia end - max concurrent login
this.connectionByName.put(userName, conn);
this.connectionById.put(byId, conn);
}