Folia/patches/server/0021-Skip-worldstate-access...

40 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 23 Apr 2023 07:38:50 -0700
Subject: [PATCH] Skip worldstate access when waking players up during data
deserialization
In general, worldstate read/write is unacceptable during
data deserialization and is racey even in Vanilla. But in Folia,
some accesses may throw and as such we need to fix this directly.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 7ed0787319341573416d1152e54a6b98fca86e92..ef9d900821c19588579839049879098403e2797a 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -570,7 +570,7 @@ public class ServerPlayer extends Player {
this.getBukkitEntity().readExtraData(nbt); // CraftBukkit
if (this.isSleeping()) {
- this.stopSleeping();
+ this.stopSleepingRaw(); // Folia - do not modify or read worldstate during data deserialization
}
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 4f8062432cfe6480664e674fde0255f07b15c73a..49716190b784339b80c8a3ac8e5b13bc450284ee 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -4225,6 +4225,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
});
+ // Folia start - separate out
+ this.stopSleepingRaw();
+ }
+ public void stopSleepingRaw() {
+ // Folia end - separate out
Vec3 vec3d = this.position();
this.setPose(Pose.STANDING);