GriefDefender/common
bloodshot f801c065f3 Refactor Flag Definition System. Fixes #123
The flag definition system has had a major rehaul.
The following improvements have been made :
- Support for default values that can be applied on startup.
- All definitions have been moved to its own file 'flags.conf'.
- The 'enabled' setting now works as expected.
- GUI has been updated to show all relevant context/flag information.
- Admin definitions will now display the direct result of a definition.
  Note: The final active result will show on hover.
- User definitions will only display the result of the current claim.
  Note: User's can see extra info on hover.
  Note: If a user definition has been overridden, it won't be toggable.

* Add Context/Location improvements to GDDebug.
  - Users will now be able to expand location/context columns for more
  information.
* Add version check to use proper id for flag definitions.
* Move options from 'global.conf' to its own file 'options.conf'.
* Ignore suffocation for entity damage checks.
* Fix monster projectile's not checking monster source.
* Fix 'used_item' not showing up for buckets.
* Fix flag GUI sort when changing value.
* Fix town tag not showing properly on sponge. Fixes #201
* Change permission 'griefdefender.user.claim.command.flag.arg' to
  admin.
2020-05-05 15:55:32 -04:00
..
src/main/resources Refactor Flag Definition System. Fixes #123 2020-05-05 15:55:32 -04:00
build.gradle Move assets to common folder. 2020-01-09 19:53:00 -05:00