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@ -81,8 +81,8 @@ public class VersionNMSManager implements NMSManager {
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}
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/*
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* Modifying the pipeline in the main thread can cause deadlocks, delays and other concurrency issues.
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* Thanks to ProtocolLib for this insight.
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* Modifying the pipeline in the main thread can cause deadlocks, delays and other concurrency issues,
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* which can be avoided by using the event loop. Thanks to ProtocolLib for this insight.
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*/
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private void modifyPipeline(Player player, Consumer<ChannelPipeline> pipelineModifierTask) {
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PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().b;
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