Create modern looking holograms in Minecraft.
Go to file
2022-06-04 15:44:29 +02:00
.github/ISSUE_TEMPLATE Use packets instead of entities 2021-07-24 12:51:14 +02:00
api API renaming 2022-04-24 12:41:37 +02:00
checkstyle Fix Checkstyle warnings 2021-08-13 21:33:08 +02:00
common Rename HologramPosition to Position and Position to PositionCoordinates 2021-08-25 18:27:45 +02:00
core Merge related classes 2022-06-04 15:44:29 +02:00
example Temporarily move API to "beta" package 2021-12-13 23:01:44 +01:00
javadoc Fix and improve Javadoc generation 2021-08-31 10:45:10 +02:00
legacy-api Temporarily move API to "beta" package 2021-12-13 23:01:44 +01:00
nms Small optimization 2022-05-28 19:29:57 +02:00
plugin Use Position instead of ImmutablePosition where possible 2022-05-22 21:01:32 +02:00
.gitignore Update .gitignore 2020-05-16 11:52:56 +02:00
LICENSE.txt Add license file and headers 2018-09-04 00:28:28 +02:00
pom.xml Move core implementation to separate module 2022-05-22 00:10:31 +02:00
README.md Fix gradle instructions 2022-03-26 15:53:20 +01:00
THIRD-PARTY.txt Add info about PacketWrapper to THIRD-PARTY.txt 2020-04-12 10:14:16 +02:00

Holographic Displays

Bukkit Dev Page: http://dev.bukkit.org/bukkit-plugins/holographic-displays

API tutorial: https://github.com/filoghost/HolographicDisplays/wiki

Development Builds: https://ci.codemc.io/job/filoghost/job/HolographicDisplays

Maven

<repository>
    <id>codemc-repo</id>
    <url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
<dependency>
    <groupId>com.gmail.filoghost.holographicdisplays</groupId>
    <artifactId>holographicdisplays-api</artifactId>
    <version>2.4.9</version>
    <scope>provided</scope>
</dependency>

Gradle

maven {
  url "https://repo.codemc.io/repository/maven-public/"
}
compileOnly 'com.gmail.filoghost.holographicdisplays:holographicdisplays-api:2.4.9'

License

Holographic Displays is free software/open source, and is distributed under the GPL 3.0 License. It contains third-party code, see the included THIRD-PARTY.txt file for the license information on third-party code.