mirror of
https://github.com/zDevelopers/ImageOnMap.git
synced 2024-11-29 05:26:18 +01:00
Improved help files and used flags instead of double commands.
* NEW: improved help files, by adding missing helps and fixing display of others. * NEW: there is now only one deletion command with a --confirm flag, leading to a less-confusing help for players. * BUG: removed a very old Workers API test (from before zLib!). I feel a little sorry for him but eh, that's the rules. * BUG: fixed untranlated title in the map details GUI.
This commit is contained in:
parent
8fd31f298e
commit
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@ -18,8 +18,7 @@
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package fr.moribus.imageonmap;
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import fr.moribus.imageonmap.commands.maptool.DeleteConfirmCommand;
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import fr.moribus.imageonmap.commands.maptool.DeleteNoConfirmCommand;
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import fr.moribus.imageonmap.commands.maptool.DeleteCommand;
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import fr.moribus.imageonmap.commands.maptool.ExploreCommand;
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import fr.moribus.imageonmap.commands.maptool.GetCommand;
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import fr.moribus.imageonmap.commands.maptool.GetRemainingCommand;
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@ -104,8 +103,7 @@ public final class ImageOnMap extends ZPlugin
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NewCommand.class,
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ListCommand.class,
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GetCommand.class,
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DeleteConfirmCommand.class,
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DeleteNoConfirmCommand.class,
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DeleteCommand.class,
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GetRemainingCommand.class,
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ExploreCommand.class,
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MigrateCommand.class
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@ -24,31 +24,54 @@ import fr.moribus.imageonmap.map.MapManager;
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import fr.moribus.imageonmap.map.MapManagerException;
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import fr.zcraft.zlib.components.commands.CommandException;
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import fr.zcraft.zlib.components.commands.CommandInfo;
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import fr.zcraft.zlib.components.commands.WithFlags;
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import fr.zcraft.zlib.components.i18n.I;
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import fr.zcraft.zlib.components.rawtext.RawText;
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import fr.zcraft.zlib.tools.PluginLogger;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import java.util.List;
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@CommandInfo (name = "delete-noconfirm", usageParameters = "[map name]")
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public class DeleteNoConfirmCommand extends IoMCommand
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@CommandInfo (name = "delete", usageParameters = "<map name> [--confirm]")
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@WithFlags ({"confirm"})
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public class DeleteCommand extends IoMCommand
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{
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@Override
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protected void run() throws CommandException
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{
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Player player = playerSender();
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ImageMap map = getMapFromArgs();
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MapManager.clear(player.getInventory(), map);
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try
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if (!hasFlag("confirm"))
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{
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MapManager.deleteMap(map);
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info(I.t("Map successfully deleted."));
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RawText msg = new RawText(I.t("You are going to delete") + " ")
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.then(map.getId())
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.color(ChatColor.GOLD)
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.then(". " + I.t("Are you sure ? "))
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.color(ChatColor.WHITE)
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.then(I.t("[Confirm]"))
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.color(ChatColor.GREEN)
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.hover(new RawText(I.t("{red}This map will be deleted {bold}forever{red}!")))
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.command(getClass(), map.getId(), "--confirm")
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.build();
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send(msg);
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}
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catch (MapManagerException ex)
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else
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{
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PluginLogger.warning("A non-existent map was requested to be deleted", ex);
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warning(I.t("This map does not exist."));
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Player player = playerSender();
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MapManager.clear(player.getInventory(), map);
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try
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{
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MapManager.deleteMap(map);
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info(I.t("Map successfully deleted."));
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}
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catch (MapManagerException ex)
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{
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PluginLogger.warning("A non-existent map was requested to be deleted", ex);
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warning(I.t("This map does not exist."));
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}
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}
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}
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@ -57,6 +80,7 @@ public class DeleteNoConfirmCommand extends IoMCommand
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{
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if(args.length == 1)
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return getMatchingMapNames(playerSender(), args[0]);
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return null;
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}
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}
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@ -1,61 +0,0 @@
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/*
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* Copyright (C) 2013 Moribus
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* Copyright (C) 2015 ProkopyL <prokopylmc@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.moribus.imageonmap.commands.maptool;
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import fr.moribus.imageonmap.commands.IoMCommand;
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import fr.moribus.imageonmap.map.ImageMap;
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import fr.zcraft.zlib.components.commands.CommandException;
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import fr.zcraft.zlib.components.commands.CommandInfo;
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import fr.zcraft.zlib.components.i18n.I;
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import fr.zcraft.zlib.components.rawtext.RawText;
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import org.bukkit.ChatColor;
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import java.util.List;
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@CommandInfo (name = "delete", usageParameters = "[tool name]")
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public class DeleteConfirmCommand extends IoMCommand
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{
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@Override
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protected void run() throws CommandException
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{
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ImageMap map = getMapFromArgs();
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RawText msg = new RawText(I.t("You are going to delete") + " ")
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.then(map.getId())
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.color(ChatColor.GOLD)
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.then(". " + I.t("Are you sure ? "))
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.color(ChatColor.WHITE)
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.then(I.t("[Confirm]"))
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.color(ChatColor.GREEN)
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.hover(new RawText(I.t("{red}This map will be deleted {bold}forever{red}!")))
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.command(DeleteNoConfirmCommand.class, map.getId())
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.build();
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send(msg);
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}
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@Override
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protected List<String> complete() throws CommandException
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{
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if(args.length == 1)
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return getMatchingMapNames(playerSender(), args[0]);
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return null;
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}
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}
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@ -102,7 +102,7 @@ public class MapDetailGui extends ExplorerGui
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);
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action("delete", getSize() - 6, new ItemStackBuilder(Material.BARRIER)
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.title("{red}Delete this image")
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.title(I.t("{red}Delete this image"))
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.longLore(I.t("{gray}Deletes this map {white}forever{gray}. This action cannot be undone!"))
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.loreLine()
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.longLore(I.t("{gray}You will be asked to confirm your choice if you click here."))
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@ -118,7 +118,7 @@ public class MapDetailGui extends ExplorerGui
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action("back", backSlot, new ItemStackBuilder(Material.EMERALD)
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.title(I.t("{green}« Back"))
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.lore(I.t("{gray}Go back to the list."))
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.lore(I.t("{gray}Go back to the list."))
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);
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}
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@ -42,19 +42,6 @@ import java.util.concurrent.Future;
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@WorkerAttributes (name = "Image Renderer", queriesMainThread = true)
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public class ImageRendererExecutor extends Worker
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{
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static public void Test(WorkerCallback callback)
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{
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submitQuery(new WorkerRunnable<Void>()
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{
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@Override
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public Void run() throws Throwable
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{
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Thread.sleep(5000);
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return null;
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}
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}, callback);
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}
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static public void Render(final URL url, final boolean scaling, final UUID playerUUID, WorkerCallback<ImageMap> callback)
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{
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submitQuery(new WorkerRunnable<ImageMap>()
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@ -70,7 +57,7 @@ public class ImageRendererExecutor extends Worker
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final int httpCode = httpConnection.getResponseCode();
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if((httpCode / 100) != 2)
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{
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throw new IOException(I.t("HTTP error : {0} {1}", httpCode, httpConnection.getResponseMessage()));
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throw new IOException(I.t("HTTP error: {0} {1}", httpCode, httpConnection.getResponseMessage()));
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}
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}
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final InputStream stream = connection.getInputStream();
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@ -5,4 +5,6 @@ delete-noconfirm: Deletes a map. Deletion is permanent and made without confirma
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get: Gives you a map.
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getremaining: Gives you the remaining maps that could not fit in your inventory
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list: Lists all the map you currently have.
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explore: Opens a GUI to see and manage your maps.
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migrate: Lauches the migration process from V2.7 to V3.x.
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help : Use help for more information about a command.
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Deletes a map, and removes all parts and copies from your inventory.
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§cWARNING: §r THERE WILL BE NO CONFIRMATION. MAP DELETION IS §lPERMANENT§r.
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[map name] : The name of the map you want to delete.
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Deletes a map, and removes all parts and copies from your inventory.
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As deletion is permanent, a confirmation message will be shown
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to the sending player.
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Deletes a map, and removes all parts and copies
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from your inventory. As deletion is permanent,
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a confirmation message will be shown to the player.
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[map name] : The name of the map you want to delete.
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§6<map name> §rThe name of the map you want to delete.
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§6--confirm §rDeletes directly. §cWARNING§r - THERE WILL BE
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NO CONFIRMATION. MAP DELETION IS §lPERMANENT§r.
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8
src/main/resources/help/maptool/explore.txt
Normal file
8
src/main/resources/help/maptool/explore.txt
Normal file
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Opens a GUI to list and manage your maps.
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From there, you can:
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- list all the maps you rendered on this server;
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- get copies of maps you rendered;
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- get parts of posters in case of need;
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- delete or rename your maps (organization!);
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- see your statistics (maps rendered, left...).
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Gives you a map, by putting it directly in your inventory.
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<map name> : The name of the map you want to get.
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§6<map name> §rThe name of the map you want to get.
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Gives you the remaining maps that could not fit in your inventory.
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Gives you the remaining maps that could not fit in
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your inventory.
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If you requested a multi-part (poster) map, and all the parts can't fit in
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your inventory, then only first ones are given to you, and the remaining
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ones are saved. You can then use this command to retreive them.
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If you requested a multi-part (poster) map, and all
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the parts can't fit in your inventory, then only first
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ones are given to you, and the remaining ones are saved.
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You can then use this command to retrieve them.
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Migrates the Map database to the new V3.x format, that uses UUIDs
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instead of player names to designate players (among other improvements).
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Migration runs in a separate thread, therefore its progress can only be
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Migrates the Map database to the new V3.x format,
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that uses UUIDs instead of player names to designate
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players (among other improvements). Migration runs in
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a separate thread, therefore its progress can only be
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watched from the server console.
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The migration will run the following steps :
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- Checking if there are files to migrate. If not, the migration stops.
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- Checking if there are backups from a previous migration.
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If there are, the migration stops.
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- Loading the old map and poster data to memory.
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- Backing up old files and new files, to the backups_pre-v3 and
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backups_post-v3 subdirectories respectively.
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Backup's integrity are chacked using file size and SHA1 checksum.
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If integrity could not be proved, the migration stops.
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- Retreiving the UUIDs of the players from Mojang's servers.
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- Checking if some UUIDs could not be retreived.
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If there are, this means some of your players may have changed names
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before the migration started. The plugin will therefore try to retreive
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them specifying a time, back when usernames could not be changed.
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If some names could still not be matched to their UUIDs, then these are
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probably non-paid accounts.
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If no UUID has been retreived at all, the migration stops.
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§c--- From this step, changes to disk will be made, and you will have to use§r
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§c--- backups if you want to revert back from before the migration started.§r
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- Merging the old map data with the new one, if there is any
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(which can be the case if your player started to use newer
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versions of ImageOnMap before the migration started).
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- Saving all this merged map data to disk.
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- Removing the old map data from their former files, leaving only the data
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that could not be migrated due to usernames that could not be matched to
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their UUIDs.
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Original data is still present in the appropriate backup directory,
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just in case.
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The migration will run the following steps.
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Note that this plugin will NEVER delete nor overwrite any backup directory.
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Moving or deleting these backups is left to the administrator's responsibility.
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- Checking if there are files to migrate. If not, the
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migration stops.
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- Checking if there are backups from a previous
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migration. If there are, the migration stops.
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- Loading the old map and poster data to memory.
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- Backing up old files and new files, to the
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§7backups_pre-v3§r and §7backups_post-v3§r sub-
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directories respectively. Backup's integrity are
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checked using file size and SHA1 checksum. If
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integrity could not be proved, the migration stops.
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- Retrieving the UUIDs of the players from Mojang's
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servers.
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- Checking if some UUIDs could not be retrieved.
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If there are, this means some of your players may
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have changed names before the migration started.
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The plugin will therefore try to retrieve them
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specifying a time, back when usernames could not
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be changed. If some names could still not be matched
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to their UUIDs, then these are probably non-paid
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accounts. If no UUID has been retrieved at all,
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the migration stops.
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§c--- From this step, changes to disk will be made,§r
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§c--- and you will have to use backups if you want to§r
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§c--- revert back from before the migration started.§r
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- Merging the old map data with the new one, if there
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is any (which can be the case if your player started
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to use newer versions of ImageOnMap before the
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migration started).
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- Saving all this merged map data to disk.
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- Removing the old map data from their former files,
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leaving only the data that could not be migrated
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due to usernames that could not be matched to their
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UUIDs. Original data is still present in the
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appropriate backup directory, just in case.
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Note that this plugin will NEVER delete nor overwrite
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any backup directory. Moving or deleting these backups
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is left to the administrator's responsibility.
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@ -1 +1,6 @@
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Creates a new ImageOnMap.
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Creates a new ImageOnMap.
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The URL must point to an image.
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If resize is appended, the image will be fit into
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one map only. Else, multiple maps will be used as
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needed.
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@ -188,6 +188,10 @@ msgstr ""
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"{gray}Cliquez ici pour renommer cette image ; ceci ne sert qu'à votre "
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"organisation personnelle."
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#: src/main/java/fr/moribus/imageonmap/gui/MapDetailGui.java:105
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msgid "{red}Delete this image"
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msgstr "{red}Supprimer cette image"
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#: src/main/java/fr/moribus/imageonmap/gui/MapDetailGui.java:106
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msgid ""
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"{gray}Deletes this map {white}forever{gray}. This action cannot be undone!"
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@ -308,7 +312,7 @@ msgstr[1] "{white}{0}{gray} cartes restantes"
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#: src/main/java/fr/moribus/imageonmap/image/ImageRendererExecutor.java:73
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#, java-format
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msgid "HTTP error : {0} {1}"
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msgid "HTTP error: {0} {1}"
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msgstr "Erreur HTTP : {0} {1}"
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#: src/main/java/fr/moribus/imageonmap/image/ImageRendererExecutor.java:79
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Loading…
Reference in New Issue
Block a user