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149 lines
6.7 KiB
Markdown
149 lines
6.7 KiB
Markdown
ImageOnMap
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==========
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Repo for ImageOnMap, a bukkit plugin.
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## Features
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ImageOnMap allows you to load a picture from the Internet to a Minecraft map.
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- Loads an image from a URL onto a map. PNG, JPEG and static GIF are supported.
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- These images will be saved on your server and reloaded at restart.
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- Big pictures will be cut automatically into several parts, to be rendered over multiple maps so they can cover whole
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walls! As example a 1024x1024 picture will be cut in 16 maps.
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- Your image will be centered.
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- You can put your map in an item frame, or in multiple ones at once—ImageOnMap handles the placement for you!
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This plugin is a free software licenced under the [CeCILL-B licence](https://cecill.info/licences/Licence_CeCILL-B_V1-en.html)
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(BSD-style in French law).
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## Quick guide
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- Ensure that you have a free slot in your inventory, as ImageOnMap will give you a map.
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- Type `/tomap URL`, where URL is a link to the picture you want to render (see the section below).
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- Enjoy your picture! You can place it in an item frame to make a nice poster if you want.
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## Commands and Permissions
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### `/tomap <url>`
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Renders an image and gives a map to the player with it.
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- This command can only be used by a player.
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- The link must be complete, do not forget that the chat limit is 240 characters.
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- You can use an URL shortener like tinyURL or bitly.
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- If you want a picture in one map, type resize after the link.
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- Permission: `imageonmap.new` (or `imageonmap.userender`—legacy, but will be kept in the plugin).
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### `/maps`
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Opens a GUI to see, retrieve and manage the user's maps.
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- This command can only be used by a player.
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- Opens a GUI listing all the maps in a pagnated view.
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- A book is displayed too to see some usage statistics (maps created, quotas).
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- An user can retrieve a map by left-clicking it, or manage it by right-clicking.
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- Maps can be renamed (for organization), deleted (but they won't render in game anymore!), or partially retrieved (for posters maps containing more than one map).
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- Permission: `imageonmap.list`, plus `imageonmap.get`, `imageonmap.rename` and `imageonmap.delete` for actions into the GUI.
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### `/maptool <new|list|get|delete|explore|migrate>`
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Main command to manage the maps. The less used in everyday usage, too.
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- The commands names are pretty obvious.
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- `/maptool new` is an alias of `/tomap`.
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- `/maptool explore` is an alias of `/maps`.
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- `/maptool migrate` migrates the old maps when you upgrade from IoM <= 2.7 to IoM 3.0. You HAVE TO execute this command to retrieve all maps when you do such a migration.
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- Permissions:
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- `imageonmap.new` for `/maptool new`;
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- `imageonmap.list` for both `/maptool list` and `/maptool explore`;
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- `imageonmap.get` for `/maptool get`;
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- `imageonmap.delete` for `/maptool delete`;
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- `imageonmap.administrative` for `/maptool migrate`.
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### About the permissions
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All permissions are by default granted to everyone, with the exception of `imageonmap.administrative`. We believe that in most cases, servers administrators want to give the availability to create images on maps to every player.
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Negate a permission using a plugin manager to remove it, if you want to restrict this possibility to a set of users.
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You can grant `imageonmap.*` to users, as this permission is a shortcut for all _user_ permissions (excluding `imageonmap.administrative`).
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## Configuration
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```yaml
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# Plugin language. Empty: system language.
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# Available: en-US (default, fallback), fr-FR, ru-RU, de-DE.
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lang:
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# Allows collection of anonymous statistics on plugin environment and usage
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# The statistics are publicly visible here: http://mcstats.org/plugin/ImageOnMap
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collect-data: true
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# Images rendered on maps consume Minecraft maps ID, and there are only 32 767 of them.
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# You can limit the maximum number of maps a player, or the whole server, can use with ImageOnMap.
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# 0 means unlimited.
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map-global-limit: 0
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map-player-limit: 0
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# Maximum size in pixels for an image to be. 0 is unlimited.
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limit-map-size-x: 0
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limit-map-size-y: 0
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# Should the full image be saved when a map is rendered?
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save-full-image: false
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```
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## Changelog
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### 3.0 — The From-Scratch Update
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The 3.0 release is a complete rewrite of the original ImageOnMap plugin, now based on QuartzLib, which adds many feature and fixes many bugs.
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This new version is not compatible with the older ones, so your older maps will not be loaded. Run the `/maptool migrate` command (as op or in console) in order to get them back in this new version.
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You will find amongst the new features:
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- New Splatter maps, making it easy to deploy and remove big posters in one click !
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- No more item tags when maps are put in item frames !
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- Internationalization support (only french and english are supported for now, contributions are welcome)
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- Map Quotas (for players and the whole server)
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- A new map Manager (based on an inventory interface), to list, rename, get and delete your maps
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- Improvements on the commands system (integrated help and autocompletion)
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- Asynchronous maps rendering (your server won't freeze anymore when rendering big maps, and you can queue multiple map
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renderings !)
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- UUID management (which requires to run `/maptool migrate`)
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### 3.1 — The Permissions Update
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- Fixed permissions support by adding a full set of permissions for every action of the plugin.
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### 4.0 — Subtle Comfort
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This version is a bit light in content, but we have unified part of the plugin (splatter map) and we prepared upcoming
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changes with required zLib features. The next update should be bigger and will add more stuff : thumbnail, optimization,
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possibility to deploy and place item frames in creative mode, creating interactive map that can run a command if you
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click on a specific frame…
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**This version is only compatible with Minecraft 1.15+.** Compatibility for 1.14 and below is dropped for now, but in
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the future we will try to bring it back. Use 4.0 pre1 for now, if you require 1.13.2 – 1.14.4 compatibility. As for the
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upcoming Minecraft 1.16 version, an update will add compatibility soon after its release.
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- **You can now place a map on the ground or on a ceiling.**
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- Languages with non-english characters now display correctly (fixed UTF-8 encoding bug).
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- Splatter maps no longer throw an exception when placed.
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- When a player place a splatter map, other players in the same area see it entirely, including the bottom-left corner.
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- Added Russian and German translations (thx to Danechek and squeezer).
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## Data collection
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We use metrics to collect [basic information about the usage of this plugin](https://bstats.org/plugin/bukkit/ImageOnMap).
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This is 100% anonymous (you can check the source code or the network traffic), but can of course be disabled by setting
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`collect-data` to false in `config.yml`.
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