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mirror of https://github.com/Zrips/Jobs.git synced 2024-11-25 20:16:13 +01:00
Jobs/Gui/GuiTools.java
2015-08-21 16:10:08 +03:00

242 lines
6.7 KiB
Java

package Gui;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import com.gamingmesh.jobs.Jobs;
import com.gamingmesh.jobs.commands.JobsCommands;
import com.gamingmesh.jobs.config.ConfigManager;
import com.gamingmesh.jobs.container.ActionType;
import com.gamingmesh.jobs.container.Job;
import com.gamingmesh.jobs.container.JobInfo;
import com.gamingmesh.jobs.container.JobProgression;
import com.gamingmesh.jobs.container.JobsPlayer;
import com.gamingmesh.jobs.stuff.TranslateName;
public class GuiTools {
public static HashMap<String, GuiInfoList> GuiList = new HashMap<String, GuiInfoList>();
public static Inventory CreateJobsGUI(Player player) {
ArrayList<Job> JobsList = new ArrayList<Job>();
for (Job job : Jobs.getJobs()) {
if (ConfigManager.getJobsConfiguration().getHideJobsWithoutPermission())
if (!JobsCommands.hasJobPermission(player, job))
continue;
JobsList.add(job);
}
GuiInfoList guiInfo = new GuiInfoList(player.getName());
guiInfo.setJobList(JobsList);
GuiList.put(player.getName(), guiInfo);
int GuiSize = 9;
if (JobsList.size() > 9)
GuiSize = 18;
if (JobsList.size() > 18)
GuiSize = 27;
if (JobsList.size() > 27)
GuiSize = 36;
if (JobsList.size() > 36)
GuiSize = 45;
if (JobsList.size() > 45)
GuiSize = 54;
JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
List<JobProgression> pJobs = JPlayer.getJobProgression();
Inventory GuiInv = Bukkit.createInventory(null, GuiSize, "Pick your job!");
for (int i = 0; i < JobsList.size(); i++) {
Job job = JobsList.get(i);
ArrayList<String> Lore = new ArrayList<String>();
for (JobProgression onePJob : pJobs) {
if (onePJob.getJob().getName().equalsIgnoreCase(job.getName()))
Lore.add(ChatColor.translateAlternateColorCodes('&', "&2Working "));
}
int maxlevel = 0;
if (player.hasPermission("jobs." + job.getName() + ".vipmaxlevel") && job.getVipMaxLevel() != 0)
maxlevel = job.getVipMaxLevel();
else
maxlevel = job.getMaxLevel();
if (maxlevel > 0)
Lore.add("Max level: " + maxlevel);
Lore.add(job.getDescription());
if (job.getMaxSlots() != null)
Lore.add("Left slots: " + (job.getMaxSlots() - Jobs.getUsedSlots(job)));
Lore.add("");
Lore.add("Posible actions");
for (ActionType actionType : ActionType.values()) {
List<JobInfo> info = job.getJobInfo(actionType);
if (info != null && !info.isEmpty()) {
Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName()));
}
}
ItemStack GuiItem = job.getGuiItem();
ItemMeta meta = GuiItem.getItemMeta();
meta.setDisplayName(job.getName());
meta.setLore(Lore);
GuiItem.setItemMeta(meta);
GuiInv.setItem(i, GuiItem);
}
return GuiInv;
}
public static Inventory CreateJobsSubGUI(Player player, Job job) {
Inventory tempInv = Bukkit.createInventory(null, 54, "");
ItemStack GuiItem = job.getGuiItem();
JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
// money exp boost
Player dude = Bukkit.getServer().getPlayer(player.getUniqueId());
Double MoneyBoost = Jobs.getPlayerManager().GetMoneyBoost(dude, job);
Double ExpBoost = Jobs.getPlayerManager().GetExpBoost(dude, job);
int level = 1;
JobProgression prog = JPlayer.getJobProgression(job);
if (prog != null)
level = prog.getLevel();
int numjobs = JPlayer.getJobProgression().size();
List<ItemStack> items = new ArrayList<ItemStack>();
int i = 0;
for (ActionType actionType : ActionType.values()) {
List<JobInfo> info = job.getJobInfo(actionType);
if (info == null || info.isEmpty())
continue;
ArrayList<String> Lore = new ArrayList<String>();
Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName()));
int y = 1;
for (int z = 0; z < info.size(); z++) {
String itemName = TranslateName.Translate(info.get(z).getName(), info.get(z));
double income = info.get(z).getIncome(level, numjobs);
income = income + ((income * MoneyBoost) - income) + ((income * job.getMoneyBoost()) - income);
ChatColor incomeColor = income >= 0 ? ChatColor.GREEN : ChatColor.DARK_RED;
double xp = info.get(z).getExperience(level, numjobs);
xp = xp + ((xp * ExpBoost) - xp) + ((xp * job.getExpBoost()) - xp);
ChatColor xpColor = xp >= 0 ? ChatColor.YELLOW : ChatColor.GRAY;
String xpString = String.format("%.2fxp", xp);
Lore.add(ChatColor.translateAlternateColorCodes('&', "&7" + itemName + " " + xpColor + xpString + " " + incomeColor + Jobs.getEconomy().format(income)));
if (y >= 10) {
y = 1;
if (z == info.size() - 1)
continue;
ItemMeta meta = GuiItem.getItemMeta();
meta.setDisplayName(job.getName());
meta.setLore(Lore);
GuiItem.setItemMeta(meta);
//GuiInv.setItem(i, GuiItem);
tempInv.setItem(i, GuiItem);
GuiItem = job.getGuiItem();
Lore = new ArrayList<String>();
Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName()));
i++;
}
y++;
}
ItemMeta meta = GuiItem.getItemMeta();
meta.setDisplayName(job.getName());
meta.setLore(Lore);
GuiItem.setItemMeta(meta);
//GuiInv.setItem(i, GuiItem);
tempInv.setItem(i, GuiItem);
i++;
}
for (ItemStack one : tempInv.getContents()) {
if (one != null)
items.add(one);
}
int GuiSize = 27;
int backButton = 18;
if (items.size() > 9) {
GuiSize = 36;
backButton = 27;
}
if (items.size() > 18) {
GuiSize = 45;
backButton = 36;
}
if (items.size() > 27) {
GuiSize = 54;
backButton = 45;
}
if (items.size() > 36) {
GuiSize = 54;
backButton = 53;
}
if (items.size() > 45) {
GuiSize = 54;
backButton = 53;
}
Inventory GuiInv = Bukkit.createInventory(null, GuiSize, job.getName() + " Info!");
for (int i1 = 0; i1 < items.size(); i1++) {
GuiInv.setItem(i1, items.get(i1));
}
ItemStack skull = new ItemStack(Material.JACK_O_LANTERN, 1, (byte) 0);
ItemMeta skullMeta = skull.getItemMeta();
skullMeta.setDisplayName("<<< Back");
skull.setItemMeta(skullMeta);
GuiInv.setItem(backButton, skull);
GuiInfoList guiInfo = new GuiInfoList(player.getName());
guiInfo.setJobInfo(true);
guiInfo.setbackButton(backButton);
GuiList.put(player.getName(), guiInfo);
return GuiInv;
}
}