mirror of
https://github.com/Zrips/Jobs.git
synced 2024-11-25 20:16:13 +01:00
242 lines
6.7 KiB
Java
242 lines
6.7 KiB
Java
package Gui;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import com.gamingmesh.jobs.Jobs;
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import com.gamingmesh.jobs.commands.JobsCommands;
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import com.gamingmesh.jobs.config.ConfigManager;
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import com.gamingmesh.jobs.container.ActionType;
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import com.gamingmesh.jobs.container.Job;
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import com.gamingmesh.jobs.container.JobInfo;
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import com.gamingmesh.jobs.container.JobProgression;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.stuff.TranslateName;
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public class GuiTools {
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public static HashMap<String, GuiInfoList> GuiList = new HashMap<String, GuiInfoList>();
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public static Inventory CreateJobsGUI(Player player) {
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ArrayList<Job> JobsList = new ArrayList<Job>();
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for (Job job : Jobs.getJobs()) {
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if (ConfigManager.getJobsConfiguration().getHideJobsWithoutPermission())
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if (!JobsCommands.hasJobPermission(player, job))
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continue;
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JobsList.add(job);
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}
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GuiInfoList guiInfo = new GuiInfoList(player.getName());
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guiInfo.setJobList(JobsList);
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GuiList.put(player.getName(), guiInfo);
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int GuiSize = 9;
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if (JobsList.size() > 9)
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GuiSize = 18;
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if (JobsList.size() > 18)
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GuiSize = 27;
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if (JobsList.size() > 27)
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GuiSize = 36;
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if (JobsList.size() > 36)
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GuiSize = 45;
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if (JobsList.size() > 45)
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GuiSize = 54;
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JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
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List<JobProgression> pJobs = JPlayer.getJobProgression();
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Inventory GuiInv = Bukkit.createInventory(null, GuiSize, "Pick your job!");
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for (int i = 0; i < JobsList.size(); i++) {
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Job job = JobsList.get(i);
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ArrayList<String> Lore = new ArrayList<String>();
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for (JobProgression onePJob : pJobs) {
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if (onePJob.getJob().getName().equalsIgnoreCase(job.getName()))
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Lore.add(ChatColor.translateAlternateColorCodes('&', "&2Working "));
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}
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int maxlevel = 0;
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if (player.hasPermission("jobs." + job.getName() + ".vipmaxlevel") && job.getVipMaxLevel() != 0)
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maxlevel = job.getVipMaxLevel();
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else
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maxlevel = job.getMaxLevel();
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if (maxlevel > 0)
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Lore.add("Max level: " + maxlevel);
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Lore.add(job.getDescription());
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if (job.getMaxSlots() != null)
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Lore.add("Left slots: " + (job.getMaxSlots() - Jobs.getUsedSlots(job)));
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Lore.add("");
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Lore.add("Posible actions");
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for (ActionType actionType : ActionType.values()) {
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List<JobInfo> info = job.getJobInfo(actionType);
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if (info != null && !info.isEmpty()) {
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Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName()));
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}
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}
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ItemStack GuiItem = job.getGuiItem();
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ItemMeta meta = GuiItem.getItemMeta();
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meta.setDisplayName(job.getName());
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meta.setLore(Lore);
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GuiItem.setItemMeta(meta);
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GuiInv.setItem(i, GuiItem);
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}
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return GuiInv;
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}
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public static Inventory CreateJobsSubGUI(Player player, Job job) {
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Inventory tempInv = Bukkit.createInventory(null, 54, "");
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ItemStack GuiItem = job.getGuiItem();
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JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
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// money exp boost
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Player dude = Bukkit.getServer().getPlayer(player.getUniqueId());
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Double MoneyBoost = Jobs.getPlayerManager().GetMoneyBoost(dude, job);
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Double ExpBoost = Jobs.getPlayerManager().GetExpBoost(dude, job);
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int level = 1;
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JobProgression prog = JPlayer.getJobProgression(job);
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if (prog != null)
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level = prog.getLevel();
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int numjobs = JPlayer.getJobProgression().size();
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List<ItemStack> items = new ArrayList<ItemStack>();
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int i = 0;
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for (ActionType actionType : ActionType.values()) {
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List<JobInfo> info = job.getJobInfo(actionType);
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if (info == null || info.isEmpty())
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continue;
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ArrayList<String> Lore = new ArrayList<String>();
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Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName()));
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int y = 1;
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for (int z = 0; z < info.size(); z++) {
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String itemName = TranslateName.Translate(info.get(z).getName(), info.get(z));
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double income = info.get(z).getIncome(level, numjobs);
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income = income + ((income * MoneyBoost) - income) + ((income * job.getMoneyBoost()) - income);
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ChatColor incomeColor = income >= 0 ? ChatColor.GREEN : ChatColor.DARK_RED;
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double xp = info.get(z).getExperience(level, numjobs);
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xp = xp + ((xp * ExpBoost) - xp) + ((xp * job.getExpBoost()) - xp);
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ChatColor xpColor = xp >= 0 ? ChatColor.YELLOW : ChatColor.GRAY;
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String xpString = String.format("%.2fxp", xp);
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Lore.add(ChatColor.translateAlternateColorCodes('&', "&7" + itemName + " " + xpColor + xpString + " " + incomeColor + Jobs.getEconomy().format(income)));
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if (y >= 10) {
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y = 1;
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if (z == info.size() - 1)
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continue;
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ItemMeta meta = GuiItem.getItemMeta();
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meta.setDisplayName(job.getName());
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meta.setLore(Lore);
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GuiItem.setItemMeta(meta);
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//GuiInv.setItem(i, GuiItem);
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tempInv.setItem(i, GuiItem);
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GuiItem = job.getGuiItem();
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Lore = new ArrayList<String>();
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Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName()));
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i++;
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}
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y++;
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}
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ItemMeta meta = GuiItem.getItemMeta();
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meta.setDisplayName(job.getName());
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meta.setLore(Lore);
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GuiItem.setItemMeta(meta);
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//GuiInv.setItem(i, GuiItem);
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tempInv.setItem(i, GuiItem);
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i++;
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}
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for (ItemStack one : tempInv.getContents()) {
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if (one != null)
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items.add(one);
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}
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int GuiSize = 27;
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int backButton = 18;
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if (items.size() > 9) {
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GuiSize = 36;
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backButton = 27;
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}
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if (items.size() > 18) {
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GuiSize = 45;
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backButton = 36;
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}
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if (items.size() > 27) {
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GuiSize = 54;
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backButton = 45;
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}
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if (items.size() > 36) {
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GuiSize = 54;
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backButton = 53;
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}
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if (items.size() > 45) {
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GuiSize = 54;
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backButton = 53;
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}
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Inventory GuiInv = Bukkit.createInventory(null, GuiSize, job.getName() + " Info!");
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for (int i1 = 0; i1 < items.size(); i1++) {
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GuiInv.setItem(i1, items.get(i1));
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}
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ItemStack skull = new ItemStack(Material.JACK_O_LANTERN, 1, (byte) 0);
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ItemMeta skullMeta = skull.getItemMeta();
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skullMeta.setDisplayName("<<< Back");
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skull.setItemMeta(skullMeta);
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GuiInv.setItem(backButton, skull);
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GuiInfoList guiInfo = new GuiInfoList(player.getName());
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guiInfo.setJobInfo(true);
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guiInfo.setbackButton(backButton);
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GuiList.put(player.getName(), guiInfo);
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return GuiInv;
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}
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}
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