Level/src/main/resources/panels/detail_panel.yml

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Version 2.10.0 (#283) * Version 2.7.1 * Version 2.7.2 * Use Java 9's takeWhile * Added placeholder %Level_[gamemode]_rank_value Fixes https://github.com/BentoBoxWorld/Level/issues/228 * No save on disable (#231) * Release 2.6.4 * Remove saving to database on disable. https://github.com/BentoBoxWorld/Level/issues/229 First, the top ten tables are never actually used or loaded. They are created in memory by loading the island levels. So there is no reason to keep saving them. Second, the island level data is saved every time it is changed, so there is no need to save all of the cache on exit. * Fixes tests * Rosestacker (#232) * Add support for RoseStacker 1.3.0 * Made plugin a Pladdon. * Version 2.8.0 * Added new placeholders %Level_%gamemode%_top_island_name_%rank% - lists the island name %Level_%gamemode%_top_island_members_%rank% - a comma separated list of team members https://github.com/BentoBoxWorld/Level/issues/224 https://github.com/BentoBoxWorld/Level/issues/211 https://github.com/BentoBoxWorld/Level/issues/132 https://github.com/BentoBoxWorld/Level/issues/107 https://github.com/BentoBoxWorld/Level/issues/105 * Update to BentoBox API 1.18 * Open up modules for testing access. * Back support for BentoBox 1.16.5. * Version 2.8.1 * Speeds up level calculation by doing more chunk scans async. If chests are scanned, then it will take longer because these have to be done sync. https://github.com/BentoBoxWorld/Level/issues/243 * add Vietnamese (#240) * Raw island level placeholder (#241) * Changed IslandLevelCalculator minHeight to world minHeight for negative blocks height support since 1.18. (#246) * Version 2.9.0 * Chinese Translation (#249) * Translate zh-CN.yml via GitLocalize * Translate zh-CN.yml via GitLocalize Co-authored-by: mt-gitlocalize <mt@gitlocalize.com> Co-authored-by: 织梦 <493733933@qq.com> * Translate id.yml via GitLocalize (#250) Co-authored-by: Nathan Adhitya <nathanadhitya@outlook.com> * Translate fr.yml via GitLocalize (#251) Co-authored-by: organizatsiya <organizatsiya.wildguns@gmail.com> * Korean translation (#252) * Translate ko.yml via GitLocalize * Translate ko.yml via GitLocalize Co-authored-by: chickiyeah <ruddls030@naver.com> Co-authored-by: mt-gitlocalize <mt@gitlocalize.com> * German Translation (#253) * Translate de.yml via GitLocalize * Update de.yml Co-authored-by: Rikamo045 <rik.amos.krajinovic@gmail.com> Co-authored-by: tastybento <tastybento@users.noreply.github.com> * Translate hu.yml via GitLocalize (#254) Co-authored-by: András Marczinkó <marczinkoandris@gmail.com> * Version 2.9.1 * Attempt to handle WildStacker spawners * Fix error lon loading id locale * Avoid async chunk snapshotting. Fixes https://github.com/BentoBoxWorld/Level/issues/256 * Update to BentoBox API 1.20. Replace plugin.yml with spigot-annotations. Implement customizable TopLevelPanel. * Fixes some small issues with TopLevelPanel Add Utils class that contains some useful things. * Implement customizable DetailsPanel. Remove old DetailsGUITab due to new implementation. * Fix failing test. * Remove blank file * Added repo for maven plugin snapshots * Implement feature that allows to sort items in detail panel. (#259) Apparently, because it is 2 years old request, it got in a state -> implement or drop. Fixes #192 * Implement calculated value for blocks. (#260) It is ~ value, as calculation formula cannot be applied per block. At least I think so. Part of #192 * Update es.yml (#261) * Implement customizable Values GUI. (#262) This GUI shows value to all items in game. It also shows max limit of blocks, if it is set. Fixes of #192 * Support for AdvancedChests was updated. (#266) * Implements visit/warp actions in top gui Add 2 new actions for island buttons in TOP GUI: - Visit -> allows to visit island, but it requires Visit Addon - Warp -> allows to warp to island, but it requires Warp Addon Requested via Discord. * Fixes a Level addon crash on startup. Level addon crashed at the startup if Visit or Warps addon were not installed. It happened because Level addon main class were implementing Listener interface. To avoid it and fix the crash, I moved migration listener to a separate class. Fixes #2012 * Translate pl.yml via GitLocalize (#269) Co-authored-by: wiktorm12 <wiktorm12@gmail.com> * Translate fr.yml via GitLocalize (#272) Co-authored-by: organizatsiya <organizatsiya.wildguns@gmail.com> * Update to Java 17 * Update Github workflow to Java 17 * Adds %Level_[gamemode]_island_level_max% placeholder This records the lifetime maximum level the island has ever had. Addresses #271 * Only shows Members or higher in the top members placeholder Fixes #267 * Add natural log to level-calc formula parsing Relates to #274 * feat: add island total points + placeholder (#264) * feat: add island total points + placeholder * Update IslandLevels.java * Fix JavaDoc * Translate zh-CN.yml via GitLocalize (#276) Co-authored-by: dawnTak <lanlongxiaode@outlook.com> * Translate nl.yml via GitLocalize (#277) Co-authored-by: DevSolaris <solaris.dev.2002@gmail.com> * Add ${argLine} to get jacoco coverage * Updated Jacoco POM * Add shulker to in chest count (#275) * Sonar Cloud code smell clean up (#278) * Refactor placeholders (#279) * Update ReadMe * Fix Jacoco * Remove unused imports * Remove placeholders from main class Created a separate class for cleaner code and added a test class. * Remove dependency * Add UltimateStacker hook for stacked blocks (#281) * Create plugin.yml (#282) * Create plugin.yml The annotations do not provide the option to define the version dynamically from maven. This should fix that. * Remove Spigot Plugin Annotations * Remove plugin-annotation repo * Updated dependencies --------- Co-authored-by: Huynh Tien <huynhqtienvtag@gmail.com> Co-authored-by: Rubén <44579213+Rubenicos@users.noreply.github.com> Co-authored-by: Pierre Dedrie <Pirgosth74@gmail.com> Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com> Co-authored-by: mt-gitlocalize <mt@gitlocalize.com> Co-authored-by: 织梦 <493733933@qq.com> Co-authored-by: Nathan Adhitya <nathanadhitya@outlook.com> Co-authored-by: organizatsiya <organizatsiya.wildguns@gmail.com> Co-authored-by: chickiyeah <ruddls030@naver.com> Co-authored-by: Rikamo045 <rik.amos.krajinovic@gmail.com> Co-authored-by: András Marczinkó <marczinkoandris@gmail.com> Co-authored-by: BONNe <bonne@bonne.id.lv> Co-authored-by: KrazyxWolf <68208993+KrazyxWolf@users.noreply.github.com> Co-authored-by: DeadSilenceIV <Barreto-h2@hotmail.com> Co-authored-by: wiktorm12 <wiktorm12@gmail.com> Co-authored-by: evlad <emmanuelvlad@gmail.com> Co-authored-by: dawnTak <lanlongxiaode@outlook.com> Co-authored-by: DevSolaris <solaris.dev.2002@gmail.com> Co-authored-by: DevSolaris <105156235+DevSolaris@users.noreply.github.com> Co-authored-by: ceze88 <dev.ceze@gmail.com>
2023-04-16 01:44:33 +02:00
detail_panel:
title: level.gui.titles.detail-panel
type: INVENTORY
background:
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
border:
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
force-shown: []
content:
1:
2:
icon: STONE
title: level.gui.buttons.all_blocks.name
description: level.gui.buttons.all_blocks.description
data:
type: TAB
tab: ALL_BLOCKS
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
3:
icon: GRASS_BLOCK
title: level.gui.buttons.above_sea_level.name
description: level.gui.buttons.above_sea_level.description
data:
type: TAB
tab: ABOVE_SEA_LEVEL
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
4:
icon: WATER_BUCKET
title: level.gui.buttons.underwater.name
description: level.gui.buttons.underwater.description
data:
type: TAB
tab: UNDERWATER
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
5:
icon: SPAWNER
title: level.gui.buttons.spawner.name
description: level.gui.buttons.spawner.description
data:
type: TAB
tab: SPAWNER
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
9:
# You can create multiple buttons. By default it is one.
icon: IRON_TRAPDOOR
# [filter] is placeholder for different filter types. It will be replaced with name, value, count.
title: level.gui.buttons.filters.[filter].name
description: level.gui.buttons.filters.[filter].description
data:
type: FILTER
# the value of filter button. Suggestion is to leave fist value to name if you use single button.
filter: NAME
actions:
up:
click-type: left
tooltip: level.gui.tips.left-click-to-cycle-up
down:
click-type: right
tooltip: level.gui.tips.right-click-to-cycle-down
# There is also select action. With it you can create multiple filter buttons.
# select:
# click-type: unknown
# tooltip: level.gui.tips.click-to-select
2:
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
3:
1:
icon: TIPPED_ARROW:INSTANT_HEAL::::1
title: level.gui.buttons.previous.name
description: level.gui.buttons.previous.description
data:
type: PREVIOUS
indexing: true
actions:
previous:
click-type: unknown
tooltip: level.gui.tips.click-to-previous
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
9:
icon: TIPPED_ARROW:JUMP::::1
title: level.gui.buttons.next.name
description: level.gui.buttons.next.description
data:
type: NEXT
indexing: true
actions:
next:
click-type: unknown
tooltip: level.gui.tips.click-to-next
4:
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
reusable:
material_button:
#icon: STONE
title: level.gui.buttons.material.name
description: level.gui.buttons.material.description
data:
type: BLOCK