Level/src/main/resources/panels/detail_panel.yml

130 lines
3.8 KiB
YAML

detail_panel:
title: level.gui.titles.detail-panel
type: INVENTORY
background:
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
border:
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
force-shown: []
content:
1:
2:
icon: STONE
title: level.gui.buttons.all_blocks.name
description: level.gui.buttons.all_blocks.description
data:
type: TAB
tab: ALL_BLOCKS
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
3:
icon: GRASS_BLOCK
title: level.gui.buttons.above_sea_level.name
description: level.gui.buttons.above_sea_level.description
data:
type: TAB
tab: ABOVE_SEA_LEVEL
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
4:
icon: WATER_BUCKET
title: level.gui.buttons.underwater.name
description: level.gui.buttons.underwater.description
data:
type: TAB
tab: UNDERWATER
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
5:
icon: SPAWNER
title: level.gui.buttons.spawner.name
description: level.gui.buttons.spawner.description
data:
type: TAB
tab: SPAWNER
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
9:
# You can create multiple buttons. By default it is one.
icon: IRON_TRAPDOOR
# [filter] is placeholder for different filter types. It will be replaced with name, value, count.
title: level.gui.buttons.filters.[filter].name
description: level.gui.buttons.filters.[filter].description
data:
type: FILTER
# the value of filter button. Suggestion is to leave fist value to name if you use single button.
filter: NAME
actions:
up:
click-type: left
tooltip: level.gui.tips.left-click-to-cycle-up
down:
click-type: right
tooltip: level.gui.tips.right-click-to-cycle-down
# There is also select action. With it you can create multiple filter buttons.
# select:
# click-type: unknown
# tooltip: level.gui.tips.click-to-select
2:
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
3:
1:
icon: TIPPED_ARROW:INSTANT_HEAL::::1
title: level.gui.buttons.previous.name
description: level.gui.buttons.previous.description
data:
type: PREVIOUS
indexing: true
actions:
previous:
click-type: unknown
tooltip: level.gui.tips.click-to-previous
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
9:
icon: TIPPED_ARROW:JUMP::::1
title: level.gui.buttons.next.name
description: level.gui.buttons.next.description
data:
type: NEXT
indexing: true
actions:
next:
click-type: unknown
tooltip: level.gui.tips.click-to-next
4:
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
reusable:
material_button:
#icon: STONE
title: level.gui.buttons.material.name
description: level.gui.buttons.material.description
data:
type: BLOCK