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Add info on what the id and data combo's do
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@ -65,11 +65,11 @@ public class MiscDisguise extends TargetedDisguise {
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((DroppedItemWatcher) getWatcher()).setItemStack(new ItemStack(firstParam, Math.max(0, secondParam)));
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}
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break;
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case FISHING_HOOK:
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case ARROW:
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case SMALL_FIREBALL:
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case FIREBALL:
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case WITHER_SKULL:
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case FISHING_HOOK: // Entity ID of whoever is holding fishing rod
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case ARROW: // Entity ID of shooter. Used for "Is he on this scoreboard team and do I render it moving through his body?"
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case SMALL_FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter
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case FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter
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case WITHER_SKULL: // Unknown. Uses entity id of shooter. 0 if no shooter
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this.data = firstParam;
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break;
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default:
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