Add info on what the id and data combo's do

This commit is contained in:
libraryaddict 2014-07-08 09:35:17 +12:00
parent 8a3dd58559
commit 6e7c76cdf5

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@ -65,11 +65,11 @@ public class MiscDisguise extends TargetedDisguise {
((DroppedItemWatcher) getWatcher()).setItemStack(new ItemStack(firstParam, Math.max(0, secondParam))); ((DroppedItemWatcher) getWatcher()).setItemStack(new ItemStack(firstParam, Math.max(0, secondParam)));
} }
break; break;
case FISHING_HOOK: case FISHING_HOOK: // Entity ID of whoever is holding fishing rod
case ARROW: case ARROW: // Entity ID of shooter. Used for "Is he on this scoreboard team and do I render it moving through his body?"
case SMALL_FIREBALL: case SMALL_FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter
case FIREBALL: case FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter
case WITHER_SKULL: case WITHER_SKULL: // Unknown. Uses entity id of shooter. 0 if no shooter
this.data = firstParam; this.data = firstParam;
break; break;
default: default: