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Is issue #268 happy with this? Fixes falling blocks velocities. Maybe.
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@ -793,6 +793,7 @@ public class PacketsManager {
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packetsToListen.add(Server.ENTITY_HEAD_ROTATION);
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packetsToListen.add(Server.ENTITY_HEAD_ROTATION);
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packetsToListen.add(Server.ENTITY_TELEPORT);
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packetsToListen.add(Server.ENTITY_TELEPORT);
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packetsToListen.add(Server.REL_ENTITY_MOVE);
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packetsToListen.add(Server.REL_ENTITY_MOVE);
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packetsToListen.add(Server.ENTITY_VELOCITY);
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}
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}
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// Add equipment packet
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// Add equipment packet
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@ -1113,6 +1114,13 @@ public class PacketsManager {
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}
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}
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}
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}
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// If the entity is sending velocity and its a falling block
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else if (sentPacket.getType() == Server.ENTITY_VELOCITY) {
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if (disguise.getType() == DisguiseType.FALLING_BLOCK) {
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packets.clear();
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}
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}
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// If the entity is rotating his head
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// If the entity is rotating his head
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else if (sentPacket.getType() == Server.ENTITY_HEAD_ROTATION) {
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else if (sentPacket.getType() == Server.ENTITY_HEAD_ROTATION) {
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if (disguise.getType().isPlayer() && entity.getType() != EntityType.PLAYER) {
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if (disguise.getType().isPlayer() && entity.getType() != EntityType.PLAYER) {
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