mirror of
https://github.com/libraryaddict/LibsDisguises.git
synced 2024-09-11 01:38:07 +02:00
Remove unwanted stuff
This commit is contained in:
parent
d390adde38
commit
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20
.classpath
20
.classpath
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" output="target/classes" path="src">
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<attributes>
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<attribute name="optional" value="true"/>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8">
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<attributes>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER">
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<attributes>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="output" path="target/classes"/>
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</classpath>
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7
.gitignore
vendored
7
.gitignore
vendored
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.gradle
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.idea
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build
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libs
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*.iml
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*.ipr
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*.iws
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23
.project
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.project
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>LibsDisguises</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.m2e.core.maven2Builder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.m2e.core.maven2Nature</nature>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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eclipse.preferences.version=1
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encoding/<project>=UTF-8
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encoding/src=UTF-8
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eclipse.preferences.version=1
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org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
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org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
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org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
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org.eclipse.jdt.core.compiler.compliance=1.8
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org.eclipse.jdt.core.compiler.debug.lineNumber=generate
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org.eclipse.jdt.core.compiler.debug.localVariable=generate
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org.eclipse.jdt.core.compiler.debug.sourceFile=generate
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org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
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org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
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org.eclipse.jdt.core.compiler.problem.forbiddenReference=warning
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org.eclipse.jdt.core.compiler.source=1.8
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activeProfiles=
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eclipse.preferences.version=1
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resolveWorkspaceProjects=true
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version=1
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@ -1,130 +0,0 @@
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# Shall I notify people of a LibsDisguises update?
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NotifyUpdate: true
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# Whats the permission to get the notification?
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Permission: 'libsdisguises.update'
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# Whats the max size allowed for command disguiseradius
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DisguiseRadiusMax: 50
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# Whats the max size allowed for command undisguiseradius
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UndisguiseRadiusMax: 50
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# Shall the players view their disguises?
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# Best used when viewing yourself in 3rd person
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ViewSelfDisguises: true
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# Shall I disguise the sounds?
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# This turns your damage sound into a MOOOO
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DisguiseSounds: true
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# Shall the disguised hear their disguise sounds or their damage sounds.
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# I disable this as it can be a little confusing when not used with self disguises
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HearSelfDisguise: true
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# Shall I send the velocity packets? I REALLY recommend you don't disable.
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# This is the only thing allowing the mobs to fly without glitching out.
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SendVelocity: true
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# For self disguises, they need to have the armor and the held item removed
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# Else they see floating armor, floating held items.
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# This turns the items invisible in the disguised players inventory. It does not actually remove them!
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RemoveArmor: true
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RemoveHeldItem: false
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# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
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# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
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# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
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AddEntityAnimations: true
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# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
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# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
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# Its currently set to false which means that the color is not changed and will refresh itself to the player.
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# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
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DyeableSheep: false
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DyeableWolf: false
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# This is only called into action when the disguise is constructed using the commands.
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# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
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# Such as prophunt. Its also false because its kind of a retarded feature.
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# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
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# This also overrides any custom name they have set in their disguise options.
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ShowNamesAboveDisguises: false
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# This supports the above option.
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# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
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NameAboveHeadAlwaysVisible: true
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# This modifys the bounding box, This is stuff like can a arrow hit them.
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# If you turn this to true, arrows will act like they hit the disguise in the right place!
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# So someone disguised as a enderdragon will easily get shot down by arrows!
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# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
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# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
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# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
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ModifyBoundingBox: false
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# This prevents disguised players from being targeted by monsters.
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# This doesn't prevent their targeting you if already targeting when disguised
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# They will just ignore you unless provoked.
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MonstersIgnoreDisguises: false
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# Sigh. People are going to want this.
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# So lets make your disguise blown if you are attacked..
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# Works only for disguised players when attacked by a entity (arrow, monster. etc)
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# This will blow all disguises he has on him
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BlowDisguises: false
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BlownDisguiseMessage: '&cYour disguise was blown!'
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#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
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StopShulkerDisguisesFromMoving: true
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# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
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DisguiseEntityExpire: 10
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# Another option to choose the same thing for DisguiseClone command
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DisguiseCloneExpire: 10
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# Max disguises to store at a time with the DisguiseClone command
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DisguiseCloneSize: 3
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# This I don't really recommend turning on as it can make a memory leak..
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# These disguises, as normal will not persist after a server restart.
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# There is also no EntityDeath option as entities do not revive after death.
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KeepDisguises:
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EntityDespawn: false
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PlayerDeath: false
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PlayerLogout: false
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# This controls if a entitys max health is determined by the entity, or by the disguise.
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# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
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# Else it will be 1/20 of the boss bar when he is full health.
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# Setting this in LivingWatcher overrides both values.
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MaxHealthDeterminedByEntity: true
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# This here is a option to turn off misc disguises.
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# This means you can not have a living entity disguise as a non-living entity.
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# This disables the Attributes packet, Non-living entities can still disguise as other non-living
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# This means that the above option will not work as it uses the attribute packet.
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MiscDisguisesForLiving: true
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# Turn this to true to have players undisguised when switching worlds
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UndisguiseOnWorldChange: false
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# Contact Mojang's servers? Disabling this option will disable player skin disguises!
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ContactMojangServers: true
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# This will help performance, especially with CPU
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# Due to safety reasons, self disguises can never have their packets disabled.
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PacketsEnabled:
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# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
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# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
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Animation: true
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# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
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# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
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Bed: true
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# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
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# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
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Collect: true
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# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
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EntityStatus: true
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# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
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# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
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Equipment: true
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# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
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# This means that entity metadata will not change, and will only be sent in the spawn packet.
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# This is good if performance is extremely in need.
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# This is bad to disable unless you are ONLY going to use the disguises for decorations.
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# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
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# Animations set by use of the api or through the disguise command are still in effect.
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Metadata: true
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# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
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# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
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Movement: true
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# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
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Riding: true
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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WitherSkull: true
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name: LibsDisguises
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main: me.libraryaddict.disguise.LibsDisguises
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description: A disguise plugin with various disguises.
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version: ${projectVersion}
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author: libraryaddict
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authors: [Byteflux, Navid K.]
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softdepend: [ProtocolLib]
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commands:
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libsdisguises:
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permission: libsdisguises.seecmd.libsdisguises
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description: Main command for libsdisguises.
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disguise:
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aliases: [d, dis]
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permission: libsdisguises.seecmd.disguise
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description: Disguise yourself as an entity.
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disguiseentity:
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aliases: [dentity, disentity]
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permission: libsdisguises.seecmd.disguiseentity
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description: Disguise an entity as another entity.
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disguisehelp:
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aliases: [dhelp, dishelp]
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permission: libsdisguises.seecmd.disguisehelp
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description: Help command for LibsDisguises.
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disguiseplayer:
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aliases: [dplayer, displayer]
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permission: libsdisguises.seecmd.disguiseplayer
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description: Disguise another player as an entity.
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disguiseradius:
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aliases: [disradius, dradius]
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permission: libsdisguises.seecmd.disguiseradius
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description: Disguise all entities within a radius as an entity.
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undisguise:
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aliases: [u, und, undis]
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permission: libsdisguises.seecmd.undisguise
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description: Undisguise yourself.
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undisguiseentity:
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aliases: [undisentity, undentity]
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permission: libsdisguises.seecmd.undisguiseentity
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description: Undisguise an entity.
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undisguiseplayer:
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aliases: [undisplayer, undplayer]
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permission: libsdisguises.seecmd.undisguiseplayer
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description: Undisguise a player.
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undisguiseradius:
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aliases: [undisradius, undradius]
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permission: libsdisguises.seecmd.undisguiseradius
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description: Undisguise all entities within a radius.
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disguiseclone:
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aliases: [disguisec, disc, disclone, dclone, clonedisguise, clonedis, cdisguise, cdis]
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permission: libsdisguises.seecmd.disguiseclone
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description: Copy a disguise (or entity) and use it later.
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disguiseviewself:
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aliases: [dviewself, dvs, disguisevs, disvs, vsd, viewselfdisguise, viewselfd]
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permission: libsdisguises.seecmd.viewself
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description: Toggle seeing your own disguise on or off.
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permissions:
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libsdisguises.reload:
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description: Allows the user to reload LibsDisguises.
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default: op
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libsdisguises.seethrough:
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description: Allows player to see through disguises.
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default: false
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libsdisguises.seecmd:
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description: See all commands in tab-completion
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default: true
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children:
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libsdisguises.seecmd.libsdisguises: true
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libsdisguises.seecmd.disguise: true
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libsdisguises.seecmd.disguiseentity: true
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libsdisguises.seecmd.disguisehelp: true
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libsdisguises.seecmd.disguiseplayer: true
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libsdisguises.seecmd.disguiseradius: true
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libsdisguises.seecmd.undisguise: true
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libsdisguises.seecmd.undisguiseentity: true
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libsdisguises.seecmd.undisguiseplayer: true
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libsdisguises.seecmd.undisguiseradius: true
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libsdisguises.seecmd.disguiseclone: true
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libsdisguises.seecmd.disguiseviewself: true
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libsdisguises.seecmd.libsdisguises:
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description: See the /libsdisguises command in tab-completion
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libsdisguises.seecmd.disguiseviewself:
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description: See the /disguiseviewself command in tab-completion
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libsdisguises.seecmd.disguise:
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description: See the /disguise command in tab-completion
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libsdisguises.seecmd.disguiseentity:
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description: See the /disguiseentity command in tab-completion
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libsdisguises.seecmd.disguisehelp:
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description: See the /disguisehelp command in tab-completion
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libsdisguises.seecmd.disguiseplayer:
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description: See the /disguiseplayer command in tab-completion
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libsdisguises.seecmd.disguiseradius:
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|
||||||
description: See the /disguiseradius command in tab-completion
|
|
||||||
libsdisguises.seecmd.undisguise:
|
|
||||||
description: See the /undisguise command in tab-completion
|
|
||||||
libsdisguises.seecmd.undisguiseentity:
|
|
||||||
description: See the /undisguiseentity command in tab-completion
|
|
||||||
libsdisguises.seecmd.undisguiseplayer:
|
|
||||||
description: See the /undisguiseplayer command in tab-completion
|
|
||||||
libsdisguises.seecmd.undisguiseradius:
|
|
||||||
description: See the /undisguiseradius command in tab-completion
|
|
||||||
libsdisguises.seecmd.disguiseclone:
|
|
||||||
description: See the /disguiseclone command in tab-completion
|
|
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|
|||||||
LibsDisguises (1.9+)
|
|
||||||
=============
|
|
||||||
|
|
||||||
A disguise plugin made by libraryaddict which is pretty cool.<br>
|
|
||||||
|
|
||||||
NOTE: These versions will NOT work with Spigot 1.8.8 and before.
|
|
||||||
|
|
||||||
Spigot page: <a href="https://www.spigotmc.org/resources/libs-disguises.81/">Link</a>
|
|
||||||
|
|
||||||
|
|
||||||
When posting an issue:<br>
|
|
||||||
Please make sure you<br>
|
|
||||||
1) Post a stack trace error, if no stack trace, then post the odd behavior<br>
|
|
||||||
2) Post the exact steps you used in order to reproduce the issue.<br>
|
|
||||||
3) Give as much information as possible as to what the issue is and why it occurred so that we can fix it.<br>
|
|
@ -1,130 +0,0 @@
|
|||||||
# Shall I notify people of a LibsDisguises update?
|
|
||||||
NotifyUpdate: true
|
|
||||||
# Whats the permission to get the notification?
|
|
||||||
Permission: 'libsdisguises.update'
|
|
||||||
# Whats the max size allowed for command disguiseradius
|
|
||||||
DisguiseRadiusMax: 50
|
|
||||||
# Whats the max size allowed for command undisguiseradius
|
|
||||||
UndisguiseRadiusMax: 50
|
|
||||||
# Shall the players view their disguises?
|
|
||||||
# Best used when viewing yourself in 3rd person
|
|
||||||
ViewSelfDisguises: true
|
|
||||||
# Shall I disguise the sounds?
|
|
||||||
# This turns your damage sound into a MOOOO
|
|
||||||
DisguiseSounds: true
|
|
||||||
# Shall the disguised hear their disguise sounds or their damage sounds.
|
|
||||||
# I disable this as it can be a little confusing when not used with self disguises
|
|
||||||
HearSelfDisguise: true
|
|
||||||
# Shall I send the velocity packets? I REALLY recommend you don't disable.
|
|
||||||
# This is the only thing allowing the mobs to fly without glitching out.
|
|
||||||
SendVelocity: true
|
|
||||||
# For self disguises, they need to have the armor and the held item removed
|
|
||||||
# Else they see floating armor, floating held items.
|
|
||||||
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
|
|
||||||
RemoveArmor: true
|
|
||||||
RemoveHeldItem: false
|
|
||||||
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
|
|
||||||
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
|
|
||||||
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
|
|
||||||
AddEntityAnimations: true
|
|
||||||
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
|
|
||||||
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
|
|
||||||
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
|
|
||||||
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
|
|
||||||
DyeableSheep: false
|
|
||||||
DyeableWolf: false
|
|
||||||
# This is only called into action when the disguise is constructed using the commands.
|
|
||||||
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
|
|
||||||
# Such as prophunt. Its also false because its kind of a retarded feature.
|
|
||||||
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
|
|
||||||
# This also overrides any custom name they have set in their disguise options.
|
|
||||||
ShowNamesAboveDisguises: false
|
|
||||||
# This supports the above option.
|
|
||||||
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
|
|
||||||
NameAboveHeadAlwaysVisible: true
|
|
||||||
# This modifys the bounding box, This is stuff like can a arrow hit them.
|
|
||||||
# If you turn this to true, arrows will act like they hit the disguise in the right place!
|
|
||||||
# So someone disguised as a enderdragon will easily get shot down by arrows!
|
|
||||||
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
|
|
||||||
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
|
|
||||||
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
|
|
||||||
ModifyBoundingBox: false
|
|
||||||
# This prevents disguised players from being targeted by monsters.
|
|
||||||
# This doesn't prevent their targeting you if already targeting when disguised
|
|
||||||
# They will just ignore you unless provoked.
|
|
||||||
MonstersIgnoreDisguises: false
|
|
||||||
# Sigh. People are going to want this.
|
|
||||||
# So lets make your disguise blown if you are attacked..
|
|
||||||
# Works only for disguised players when attacked by a entity (arrow, monster. etc)
|
|
||||||
# This will blow all disguises he has on him
|
|
||||||
BlowDisguises: false
|
|
||||||
BlownDisguiseMessage: '&cYour disguise was blown!'
|
|
||||||
|
|
||||||
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
|
|
||||||
StopShulkerDisguisesFromMoving: true
|
|
||||||
|
|
||||||
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
|
|
||||||
DisguiseEntityExpire: 10
|
|
||||||
|
|
||||||
# Another option to choose the same thing for DisguiseClone command
|
|
||||||
DisguiseCloneExpire: 10
|
|
||||||
# Max disguises to store at a time with the DisguiseClone command
|
|
||||||
DisguiseCloneSize: 3
|
|
||||||
|
|
||||||
# This I don't really recommend turning on as it can make a memory leak..
|
|
||||||
# These disguises, as normal will not persist after a server restart.
|
|
||||||
# There is also no EntityDeath option as entities do not revive after death.
|
|
||||||
KeepDisguises:
|
|
||||||
EntityDespawn: false
|
|
||||||
PlayerDeath: false
|
|
||||||
PlayerLogout: false
|
|
||||||
|
|
||||||
# This controls if a entitys max health is determined by the entity, or by the disguise.
|
|
||||||
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
|
|
||||||
# Else it will be 1/20 of the boss bar when he is full health.
|
|
||||||
# Setting this in LivingWatcher overrides both values.
|
|
||||||
MaxHealthDeterminedByEntity: true
|
|
||||||
|
|
||||||
# This here is a option to turn off misc disguises.
|
|
||||||
# This means you can not have a living entity disguise as a non-living entity.
|
|
||||||
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
|
|
||||||
# This means that the above option will not work as it uses the attribute packet.
|
|
||||||
MiscDisguisesForLiving: true
|
|
||||||
|
|
||||||
# Turn this to true to have players undisguised when switching worlds
|
|
||||||
UndisguiseOnWorldChange: false
|
|
||||||
|
|
||||||
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
|
|
||||||
ContactMojangServers: true
|
|
||||||
|
|
||||||
# This will help performance, especially with CPU
|
|
||||||
# Due to safety reasons, self disguises can never have their packets disabled.
|
|
||||||
PacketsEnabled:
|
|
||||||
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
|
|
||||||
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
|
|
||||||
Animation: true
|
|
||||||
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
|
|
||||||
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
|
|
||||||
Bed: true
|
|
||||||
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
|
|
||||||
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
|
|
||||||
Collect: true
|
|
||||||
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
|
|
||||||
EntityStatus: true
|
|
||||||
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
|
|
||||||
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
|
|
||||||
Equipment: true
|
|
||||||
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
|
|
||||||
# This means that entity metadata will not change, and will only be sent in the spawn packet.
|
|
||||||
# This is good if performance is extremely in need.
|
|
||||||
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
|
|
||||||
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
|
|
||||||
# Animations set by use of the api or through the disguise command are still in effect.
|
|
||||||
Metadata: true
|
|
||||||
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
|
|
||||||
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
|
|
||||||
Movement: true
|
|
||||||
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
|
|
||||||
Riding: true
|
|
||||||
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
|
|
||||||
WitherSkull: true
|
|
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Loading…
Reference in New Issue
Block a user