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https://github.com/libraryaddict/LibsDisguises.git
synced 2024-11-05 09:09:40 +01:00
Add in new perms where you can define valid playernames and misc ids and data. Also sanitize input
Now lets you use material names and durability as well
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@ -11,8 +11,8 @@ import me.libraryaddict.disguise.disguisetypes.DisguiseType;
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import me.libraryaddict.disguise.disguisetypes.MiscDisguise;
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import me.libraryaddict.disguise.disguisetypes.MiscDisguise;
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import me.libraryaddict.disguise.disguisetypes.MobDisguise;
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import me.libraryaddict.disguise.disguisetypes.MobDisguise;
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import me.libraryaddict.disguise.disguisetypes.PlayerDisguise;
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import me.libraryaddict.disguise.disguisetypes.PlayerDisguise;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Ageable;
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import org.bukkit.entity.Ageable;
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@ -38,6 +38,35 @@ public abstract class BaseDisguiseCommand implements CommandExecutor {
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return getPermissions(sender, "libsdisguises." + getClass().getSimpleName().replace("Command", "").toLowerCase() + ".");
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return getPermissions(sender, "libsdisguises." + getClass().getSimpleName().replace("Command", "").toLowerCase() + ".");
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}
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}
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protected ArrayList<String> getDisguisePermission(CommandSender sender, DisguiseType type) {
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switch (type) {
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case PLAYER:
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case FALLING_BLOCK:
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case PAINTING:
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case SPLASH_POTION:
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case FISHING_HOOK:
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case DROPPED_ITEM:
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ArrayList<String> returns = new ArrayList<String>();
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String beginning = "libsdisguises.options." + getClass().getSimpleName().toLowerCase() + ".";
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for (PermissionAttachmentInfo permission : sender.getEffectivePermissions()) {
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String lowerPerm = permission.getPermission().toLowerCase();
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if (lowerPerm.startsWith(beginning)) {
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String[] split = lowerPerm.substring(beginning.length()).split("\\.");
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if (split.length > 1) {
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if (split[0].replace("_", "").equals(type.name().toLowerCase().replace("_", ""))) {
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for (int i = 1; i < split.length; i++) {
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returns.add(split[i]);
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}
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}
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}
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}
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}
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return returns;
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default:
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return new ArrayList<String>();
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}
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}
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/**
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/**
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* Get perms for the node. Returns a hashmap of allowed disguisetypes and their options
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* Get perms for the node. Returns a hashmap of allowed disguisetypes and their options
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*/
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*/
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@ -280,11 +309,15 @@ public abstract class BaseDisguiseCommand implements CommandExecutor {
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throw new Exception(ChatColor.RED + "You are forbidden to use this disguise.");
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throw new Exception(ChatColor.RED + "You are forbidden to use this disguise.");
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}
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}
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optionPermissions = map.get(disguiseType);
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optionPermissions = map.get(disguiseType);
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ArrayList<String> disguiseOptions = this.getDisguisePermission(sender, disguiseType);
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if (disguiseType.isPlayer()) {// If he is doing a player disguise
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if (disguiseType.isPlayer()) {// If he is doing a player disguise
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if (args.length == 1) {
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if (args.length == 1) {
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// He needs to give the player name
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// He needs to give the player name
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throw new Exception(ChatColor.RED + "Error! You need to give a player name!");
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throw new Exception(ChatColor.RED + "Error! You need to give a player name!");
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} else {
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} else {
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if (!disguiseOptions.isEmpty() && disguiseOptions.contains(args[1].toLowerCase())) {
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throw new Exception(ChatColor.RED + "Error! You don't have permission to use that name!");
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}
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// Construct the player disguise
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// Construct the player disguise
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disguise = new PlayerDisguise(ChatColor.translateAlternateColorCodes('&', args[1]));
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disguise = new PlayerDisguise(ChatColor.translateAlternateColorCodes('&', args[1]));
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toSkip++;
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toSkip++;
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@ -305,20 +338,70 @@ public abstract class BaseDisguiseCommand implements CommandExecutor {
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// Its a misc, we are going to use the MiscDisguise constructor.
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// Its a misc, we are going to use the MiscDisguise constructor.
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int miscId = -1;
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int miscId = -1;
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int miscData = -1;
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int miscData = -1;
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String secondArg = null;
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if (args.length > 1) {
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if (args.length > 1) {
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// They have defined more arguements!
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// They have defined more arguements!
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// If the first arg is a number
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// If the first arg is a number
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if (args[1].contains(":")) {
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String[] split = args[1].split(":");
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if (isNumeric(split[1])) {
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secondArg = split[1];
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}
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args[1] = split[0];
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}
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if (isNumeric(args[1])) {
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if (isNumeric(args[1])) {
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miscId = Integer.parseInt(args[1]);
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miscId = Integer.parseInt(args[1]);
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toSkip++;
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} else {
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// If they also defined a data value
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if (disguiseType == DisguiseType.FALLING_BLOCK || disguiseType == DisguiseType.DROPPED_ITEM) {
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if (args.length > 2) {
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for (Material mat : Material.values()) {
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if (isNumeric(args[2])) {
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if (mat.name().replace("_", "").equalsIgnoreCase(args[1].replace("_", ""))) {
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miscData = Integer.parseInt(args[2]);
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miscId = mat.getId();
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toSkip++;
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break;
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}
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}
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}
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}
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}
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}
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}
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if (miscId != -1) {
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switch (disguiseType) {
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case PAINTING:
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case FALLING_BLOCK:
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case SPLASH_POTION:
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case DROPPED_ITEM:
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case FISHING_HOOK:
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case ARROW:
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case SMALL_FIREBALL:
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case FIREBALL:
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case WITHER_SKULL:
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break;
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default:
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throw new Exception(ChatColor.RED + "Error! " + disguiseType.toReadable()
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+ " doesn't know what to do with " + args[1] + "!");
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}
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toSkip++;
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// If they also defined a data value
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if (args.length > 2 && secondArg == null && isNumeric(args[2])) {
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secondArg = args[2];
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toSkip++;
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}
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if (secondArg != null) {
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if (disguiseType != DisguiseType.FALLING_BLOCK && disguiseType != DisguiseType.DROPPED_ITEM) {
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throw new Exception(ChatColor.RED + "Error! Only the disguises "
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+ DisguiseType.FALLING_BLOCK.toReadable() + " and "
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+ DisguiseType.DROPPED_ITEM.toReadable() + " uses a second number!");
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}
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miscData = Integer.parseInt(secondArg);
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}
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}
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}
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if (!disguiseOptions.isEmpty() && miscId != -1) {
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String toCheck = "" + miscId;
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if (miscData != -1) {
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toCheck += ":" + miscData;
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}
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if (!disguiseOptions.contains(toCheck)) {
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throw new Exception(ChatColor.RED + "Error! You do not have permission to use the parameter "
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+ toCheck + " on the " + disguiseType.toReadable() + " disguise!");
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}
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}
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}
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if (miscId != -1) {
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if (miscId != -1) {
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if (disguiseType == DisguiseType.FALLING_BLOCK) {
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if (disguiseType == DisguiseType.FALLING_BLOCK) {
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