Updated comments in config.yml
This commit is contained in:
parent
df5b3a94e9
commit
4783084efe
|
@ -1,57 +1,25 @@
|
||||||
# Game Modes
|
# Game Modes covered by limits
|
||||||
gamemodes:
|
gamemodes:
|
||||||
- AcidIsland
|
- AcidIsland
|
||||||
- BSkyBlock
|
- BSkyBlock
|
||||||
- CaveBock
|
- CaveBock
|
||||||
|
|
||||||
|
# Permissions
|
||||||
|
# Island owners can be given permissions that override all general settings
|
||||||
|
# Format is GAME-MODE-NAME.island.limit.MATERIAL.LIMIT
|
||||||
|
# example: bskyblock.island.limit.hopper.10
|
||||||
|
# permission activates when player logs in.
|
||||||
|
#
|
||||||
# General block limiting
|
# General block limiting
|
||||||
# Use this section to limit how many blocks can be added to an island.
|
# Use this section to limit how many blocks can be added to an island.
|
||||||
# 0 means the item will be blocked from placement completely.
|
# 0 means the item will be blocked from placement completely.
|
||||||
# These limits apply to every world
|
# These limits apply to every game mode world
|
||||||
blocklimits:
|
blocklimits:
|
||||||
HOPPER: 10
|
HOPPER: 10
|
||||||
# This section is for world-specific limits and overrides the general limit
|
# This section is for world-specific limits and overrides the general limit
|
||||||
# Specify each world you want to limit individually (including nether and end worlds)
|
# Specify each world you want to limit individually (including nether and end worlds)
|
||||||
|
# If these worlds are not covered by the game modes above, nothing will happen
|
||||||
worlds:
|
worlds:
|
||||||
AcidIsland_world:
|
AcidIsland_world:
|
||||||
HOPPER: 11
|
HOPPER: 11
|
||||||
|
|
||||||
# NOT IMPLEMENTED YET
|
|
||||||
entitylimits:
|
|
||||||
# Mobs, animals and other living entities
|
|
||||||
#BAT: 10
|
|
||||||
#BLAZE: 10
|
|
||||||
#BOAT: 10
|
|
||||||
#CAVE_SPIDER: 10
|
|
||||||
#CHICKEN: 10
|
|
||||||
#COW: 10
|
|
||||||
#CREEPER: 10
|
|
||||||
#DONKEY: 10
|
|
||||||
#ENDERMAN: 10
|
|
||||||
#HORSE: 10
|
|
||||||
#HUSK: 10
|
|
||||||
#IRON_GOLEM: 10
|
|
||||||
#LLAMA: 10
|
|
||||||
#MAGMA_CUBE: 10
|
|
||||||
#MULE: 10
|
|
||||||
#MUSHROOM_COW: 10
|
|
||||||
#OCELOT: 10
|
|
||||||
#PIG: 10
|
|
||||||
#PIG_ZOMBIE: 10
|
|
||||||
#POLAR_BEAR: 10
|
|
||||||
#RABBIT: 10
|
|
||||||
#SHEEP: 10
|
|
||||||
#SKELETON: 10
|
|
||||||
#SKELETON_HORSE: 10
|
|
||||||
#SLIME: 10
|
|
||||||
#SNOWMAN: 10
|
|
||||||
#SPIDER: 10
|
|
||||||
#SQUID: 10
|
|
||||||
#STRAY: 10
|
|
||||||
#WITCH: 10
|
|
||||||
#WITHER: 10
|
|
||||||
#WITHER_SKELETON: 10
|
|
||||||
#WOLF: 10
|
|
||||||
#ZOMBIE: 10
|
|
||||||
#ZOMBIE_HORSE: 10
|
|
||||||
#ZOMBIE_VILLAGER: 10
|
|
||||||
|
|
Loading…
Reference in New Issue