Minestom/src/test/java/net/minestom/server/entity/player/PlayerIntegrationTest.java

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package net.minestom.server.entity.player;
import net.minestom.server.api.Collector;
import net.minestom.server.api.Env;
import net.minestom.server.api.EnvTest;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.packet.server.play.*;
import net.minestom.server.utils.NamespaceID;
import net.minestom.server.world.DimensionType;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.Test;
import java.time.Duration;
import java.util.ArrayList;
import java.util.List;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertTrue;
@EnvTest
public class PlayerIntegrationTest {
/**
* Test to see whether player abilities are updated correctly when changing gamemodes
*/
@Test
public void gamemodeTest(Env env) {
var instance = env.createFlatInstance();
var connection = env.createConnection();
var player = connection.connect(instance, new Pos(0, 42, 0)).join();
assertEquals(instance, player.getInstance());
player.setGameMode(GameMode.CREATIVE);
assertAbilities(player, true, false, true, true);
player.setGameMode(GameMode.SPECTATOR);
assertAbilities(player, true, true, true, false);
player.setGameMode(GameMode.CREATIVE);
assertAbilities(player, true, true, true, true);
player.setGameMode(GameMode.ADVENTURE);
assertAbilities(player, false, false, false, false);
player.setGameMode(GameMode.SURVIVAL);
assertAbilities(player, false, false, false, false);
}
private void assertAbilities(Player player, boolean isInvulnerable, boolean isFlying, boolean isAllowFlying,
boolean isInstantBreak) {
assertEquals(isInvulnerable, player.isInvulnerable());
assertEquals(isFlying, player.isFlying());
assertEquals(isAllowFlying, player.isAllowFlying());
assertEquals(isInstantBreak, player.isInstantBreak());
}
@Test
public void playerJoinPackets(Env env) {
var instance = env.createFlatInstance();
var connection = env.createConnection();
final var packets = List.of(
JoinGamePacket.class, ServerDifficultyPacket.class, SpawnPositionPacket.class,
DeclareCommandsPacket.class, EntityPropertiesPacket.class, EntityStatusPacket.class,
UpdateHealthPacket.class, PlayerAbilitiesPacket.class
);
final List<Collector<?>> trackers = new ArrayList<>();
for (var packet : packets) {
trackers.add(connection.trackIncoming(packet));
}
var trackerAll = connection.trackIncoming(ServerPacket.class);
var player = connection.connect(instance, new Pos(0, 40, 0)).join();
assertEquals(instance, player.getInstance());
assertEquals(new Pos(0, 40, 0), player.getPosition());
for (var tracker : trackers) {
assertEquals(1, tracker.collect().size());
}
assertTrue(trackerAll.collect().size() > packets.size());
}
/**
* Test to see whether the packets from Player#refreshPlayer are sent
* when changing dimensions
*/
@Test
public void refreshPlayerTest(Env env) {
final int TEST_PERMISSION_LEVEL = 2;
final var testDimension = DimensionType.builder(NamespaceID.from("minestom:test_dimension")).build();
env.process().dimension().addDimension(testDimension);
var instance = env.createFlatInstance();
var instance2 = env.process().instance().createInstanceContainer(testDimension);
var connection = env.createConnection();
var player = connection.connect(instance, new Pos(0, 42, 0)).join();
assertEquals(instance, player.getInstance());
var tracker1 = connection.trackIncoming(UpdateHealthPacket.class);
var tracker2 = connection.trackIncoming(SetExperiencePacket.class);
var trackerStatus = connection.trackIncoming(EntityStatusPacket.class);
var tracker4 = connection.trackIncoming(PlayerAbilitiesPacket.class);
player.setPermissionLevel(TEST_PERMISSION_LEVEL);
// #join may cause the thread to hang as scheduled for the next tick when initially in a pool
Assertions.assertTimeout(Duration.ofSeconds(2), () -> player.setInstance(instance2).join());
assertEquals(instance2, player.getInstance());
assertEquals(1, tracker1.collect().size());
assertEquals(1, tracker2.collect().size());
assertEquals(2, trackerStatus.collect().size());
assertEquals(1, tracker4.collect().size());
// Ensure that the player was sent the permission levels
for (var statusPacket : trackerStatus.collect()) {
assertEquals(player.getEntityId(), statusPacket.entityId());
assertEquals(24 + TEST_PERMISSION_LEVEL, statusPacket.status()); // TODO: Remove magic value of 24
}
}
}