Minestom/src/main/java/net/minestom/server/utils/PacketUtils.java

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package net.minestom.server.utils;
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import it.unimi.dsi.fastutil.ints.IntIntPair;
import net.kyori.adventure.audience.Audience;
import net.kyori.adventure.audience.ForwardingAudience;
import net.minestom.server.MinecraftServer;
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import net.minestom.server.Viewable;
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import net.minestom.server.adventure.MinestomAdventure;
import net.minestom.server.adventure.audience.PacketGroupingAudience;
import net.minestom.server.entity.Player;
import net.minestom.server.listener.manager.PacketListenerManager;
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import net.minestom.server.network.packet.FramedPacket;
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import net.minestom.server.network.packet.server.ComponentHoldingServerPacket;
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import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.player.PlayerConnection;
import net.minestom.server.network.player.PlayerSocketConnection;
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import net.minestom.server.network.socket.Server;
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import net.minestom.server.utils.binary.BinaryBuffer;
import net.minestom.server.utils.binary.BinaryWriter;
import net.minestom.server.utils.callback.validator.PlayerValidator;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.nio.ByteBuffer;
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import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
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import java.util.function.Consumer;
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import java.util.zip.Deflater;
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/**
* Utils class for packets. Including writing a {@link ServerPacket} into a {@link ByteBuffer}
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* for network processing.
* <p>
* Note that all methods are mostly internal and can change at any moment.
* This is due to their very unsafe nature (use of local buffers as cache) and their potential performance impact.
* Be sure to check the implementation code.
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*/
public final class PacketUtils {
private static final PacketListenerManager PACKET_LISTENER_MANAGER = MinecraftServer.getPacketListenerManager();
private static final ThreadLocal<Deflater> LOCAL_DEFLATER = ThreadLocal.withInitial(Deflater::new);
/// Local buffers
private static final LocalCache PACKET_BUFFER = LocalCache.get("packet-buffer", Server.MAX_PACKET_SIZE);
private static final LocalCache LOCAL_BUFFER = LocalCache.get("local-buffer", Server.MAX_PACKET_SIZE);
// Viewable packets
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private static final Object VIEWABLE_PACKET_LOCK = new Object();
private static final Map<Viewable, ViewableStorage> VIEWABLE_STORAGE_MAP = new WeakHashMap<>();
private PacketUtils() {
}
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@ApiStatus.Internal
@ApiStatus.Experimental
public static ByteBuffer localBuffer() {
return LOCAL_BUFFER.get();
}
/**
* Sends a packet to an audience. This method performs the following steps in the
* following order:
* <ol>
* <li>If {@code audience} is a {@link Player}, send the packet to them.</li>
* <li>Otherwise, if {@code audience} is a {@link PacketGroupingAudience}, call
* {@link #sendGroupedPacket(Collection, ServerPacket)} on the players that the
* grouping audience contains.</li>
* <li>Otherwise, if {@code audience} is a {@link ForwardingAudience.Single},
* call this method on the single audience inside the forwarding audience.</li>
* <li>Otherwise, if {@code audience} is a {@link ForwardingAudience}, call this
* method for each audience member of the forwarding audience.</li>
* <li>Otherwise, do nothing.</li>
* </ol>
*
* @param audience the audience
* @param packet the packet
*/
@SuppressWarnings("OverrideOnly") // we need to access the audiences inside ForwardingAudience
public static void sendPacket(@NotNull Audience audience, @NotNull ServerPacket packet) {
if (audience instanceof Player) {
((Player) audience).getPlayerConnection().sendPacket(packet);
} else if (audience instanceof PacketGroupingAudience) {
PacketUtils.sendGroupedPacket(((PacketGroupingAudience) audience).getPlayers(), packet);
} else if (audience instanceof ForwardingAudience.Single) {
PacketUtils.sendPacket(((ForwardingAudience.Single) audience).audience(), packet);
} else if (audience instanceof ForwardingAudience) {
for (Audience member : ((ForwardingAudience) audience).audiences()) {
PacketUtils.sendPacket(member, packet);
}
}
}
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/**
* Sends a {@link ServerPacket} to multiple players.
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* <p>
* Can drastically improve performance since the packet will not have to be processed as much.
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*
* @param players the players to send the packet to
* @param packet the packet to send to the players
* @param playerValidator optional callback to check if a specify player of {@code players} should receive the packet
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*/
public static void sendGroupedPacket(@NotNull Collection<Player> players, @NotNull ServerPacket packet,
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@NotNull PlayerValidator playerValidator) {
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if (players.isEmpty())
return;
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// work out if the packet needs to be sent individually due to server-side translating
boolean needsTranslating = false;
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if (MinestomAdventure.AUTOMATIC_COMPONENT_TRANSLATION && packet instanceof ComponentHoldingServerPacket) {
needsTranslating = ComponentUtils.areAnyTranslatable(((ComponentHoldingServerPacket) packet).components());
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}
if (MinecraftServer.hasGroupedPacket() && !needsTranslating) {
// Send grouped packet...
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if (!PACKET_LISTENER_MANAGER.processServerPacket(packet, players))
return;
final ByteBuffer finalBuffer = createFramedPacket(packet).flip();
final FramedPacket framedPacket = new FramedPacket(packet.getId(), finalBuffer, packet);
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// Send packet to all players
for (Player player : players) {
if (!player.isOnline() || !playerValidator.isValid(player))
continue;
final PlayerConnection connection = player.getPlayerConnection();
if (connection instanceof PlayerSocketConnection) {
((PlayerSocketConnection) connection).write(framedPacket);
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} else {
connection.sendPacket(packet);
}
}
} else {
// Write the same packet for each individual players
for (Player player : players) {
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if (!player.isOnline() || !playerValidator.isValid(player))
continue;
player.getPlayerConnection().sendPacket(packet, false);
}
}
}
/**
* Same as {@link #sendGroupedPacket(Collection, ServerPacket, PlayerValidator)}
* but with the player validator sets to null.
*
* @see #sendGroupedPacket(Collection, ServerPacket, PlayerValidator)
*/
public static void sendGroupedPacket(@NotNull Collection<Player> players, @NotNull ServerPacket packet) {
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sendGroupedPacket(players, packet, player -> true);
}
public static void broadcastPacket(@NotNull ServerPacket packet) {
sendGroupedPacket(MinecraftServer.getConnectionManager().getOnlinePlayers(), packet);
}
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@ApiStatus.Experimental
public static void prepareViewablePacket(@NotNull Viewable viewable, @NotNull ServerPacket serverPacket,
@Nullable Player player) {
if (player != null && !player.isAutoViewable()) {
// Operation cannot be optimized
player.sendPacketToViewers(serverPacket);
return;
}
ViewableStorage viewableStorage;
synchronized (VIEWABLE_PACKET_LOCK) {
viewableStorage = VIEWABLE_STORAGE_MAP.computeIfAbsent(viewable, ViewableStorage::new);
}
viewableStorage.append(serverPacket, player != null ? player.getPlayerConnection() : null);
}
@ApiStatus.Experimental
public static void prepareViewablePacket(@NotNull Viewable viewable, @NotNull ServerPacket serverPacket) {
prepareViewablePacket(viewable, serverPacket, null);
}
@ApiStatus.Internal
public static void flush() {
synchronized (VIEWABLE_PACKET_LOCK) {
for (ViewableStorage viewableStorage : VIEWABLE_STORAGE_MAP.values()) {
viewableStorage.process();
}
}
}
public static void writeFramedPacket(@NotNull ByteBuffer buffer,
@NotNull ServerPacket packet,
boolean compression) {
if (!compression) {
// Uncompressed format https://wiki.vg/Protocol#Without_compression
final int lengthIndex = Utils.writeEmptyVarIntHeader(buffer);
Utils.writeVarInt(buffer, packet.getId());
packet.write(new BinaryWriter(buffer));
final int finalSize = buffer.position() - (lengthIndex + 3);
Utils.writeVarIntHeader(buffer, lengthIndex, finalSize);
return;
}
// Compressed format https://wiki.vg/Protocol#With_compression
final int compressedIndex = Utils.writeEmptyVarIntHeader(buffer);
final int uncompressedIndex = Utils.writeEmptyVarIntHeader(buffer);
final int contentStart = buffer.position();
Utils.writeVarInt(buffer, packet.getId());
packet.write(BinaryWriter.view(buffer)); // ensure that the buffer is not resized/changed
final int packetSize = buffer.position() - contentStart;
if (packetSize >= MinecraftServer.getCompressionThreshold()) {
// Packet large enough, compress
buffer.position(contentStart);
final ByteBuffer uncompressedContent = buffer.slice().limit(packetSize);
final ByteBuffer uncompressedCopy = localBuffer().put(uncompressedContent).flip();
Deflater deflater = LOCAL_DEFLATER.get();
deflater.setInput(uncompressedCopy);
deflater.finish();
deflater.deflate(buffer);
deflater.reset();
Utils.writeVarIntHeader(buffer, compressedIndex, buffer.position() - uncompressedIndex);
Utils.writeVarIntHeader(buffer, uncompressedIndex, packetSize); // Data Length
} else {
// Packet too small
Utils.writeVarIntHeader(buffer, compressedIndex, buffer.position() - uncompressedIndex);
Utils.writeVarIntHeader(buffer, uncompressedIndex, 0); // Data Length (0 since uncompressed)
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}
}
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public static ByteBuffer createFramedPacket(@NotNull ServerPacket packet, boolean compression) {
ByteBuffer buffer = PACKET_BUFFER.get();
writeFramedPacket(buffer, packet, compression);
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return buffer;
}
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public static ByteBuffer createFramedPacket(@NotNull ServerPacket packet) {
return createFramedPacket(packet, MinecraftServer.getCompressionThreshold() > 0);
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}
@ApiStatus.Internal
public static FramedPacket allocateTrimmedPacket(@NotNull ServerPacket packet) {
final ByteBuffer temp = PacketUtils.createFramedPacket(packet).flip();
final ByteBuffer buffer = ByteBuffer.allocateDirect(temp.remaining())
.put(temp).flip().asReadOnlyBuffer();
return new FramedPacket(packet.getId(), buffer, packet);
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}
@ApiStatus.Internal
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public static final class LocalCache {
private static final Map<String, LocalCache> CACHES = new ConcurrentHashMap<>();
private final String name;
private final ThreadLocal<ByteBuffer> cache;
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private LocalCache(String name, int size) {
this.name = name;
this.cache = ThreadLocal.withInitial(() -> ByteBuffer.allocateDirect(size));
}
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public static LocalCache get(String name, int size) {
return CACHES.computeIfAbsent(name, s -> new LocalCache(s, size));
}
public String name() {
return name;
}
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public ByteBuffer get() {
return cache.get().clear();
}
}
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private static final class ViewableStorage {
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private final Viewable viewable;
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private final Map<PlayerConnection, List<IntIntPair>> entityIdMap = new HashMap<>();
private final BinaryBuffer buffer = BinaryBuffer.ofSize(Server.SOCKET_SEND_BUFFER_SIZE);
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private ViewableStorage(Viewable viewable) {
this.viewable = viewable;
}
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private synchronized void append(ServerPacket serverPacket, PlayerConnection connection) {
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final ByteBuffer framedPacket = createFramedPacket(serverPacket).flip();
if (!buffer.canWrite(framedPacket.limit())) process();
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final int start = buffer.writerOffset();
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this.buffer.write(framedPacket);
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final int end = buffer.writerOffset();
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if (connection != null) {
List<IntIntPair> list = entityIdMap.computeIfAbsent(connection, con -> new ArrayList<>());
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list.add(IntIntPair.of(start, end));
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}
}
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private synchronized void process() {
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for (Player player : viewable.getViewers()) {
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PlayerConnection connection = player.getPlayerConnection();
Consumer<ByteBuffer> writer = connection instanceof PlayerSocketConnection
? ((PlayerSocketConnection) connection)::write :
byteBuffer -> {
// TODO for non-socket connection
};
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int lastWrite = 0;
final List<IntIntPair> pairs = entityIdMap.get(connection);
if (pairs != null) {
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for (IntIntPair pair : pairs) {
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final int start = pair.leftInt();
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if (start != lastWrite) {
ByteBuffer slice = buffer.asByteBuffer(lastWrite, start - lastWrite);
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writer.accept(slice);
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}
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lastWrite = pair.rightInt();
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}
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}
// Write remaining
final int remaining = buffer.writerOffset() - lastWrite;
if (remaining > 0) {
ByteBuffer remainSlice = buffer.asByteBuffer(lastWrite, remaining);
writer.accept(remainSlice);
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}
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}
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// Clear state
this.entityIdMap.clear();
this.buffer.clear();
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}
}
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}