Use PlayerInstanceEvent instead of PlayerEvent (#2102)

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oglass 2024-04-24 12:27:42 -04:00 committed by GitHub
parent 129fd8ca0f
commit 5c23713c03
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1 changed files with 4 additions and 4 deletions

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@ -1,15 +1,14 @@
package net.minestom.server.event.player; package net.minestom.server.event.player;
import net.minestom.server.entity.Player; import net.minestom.server.entity.Player;
import net.minestom.server.event.trait.PlayerEvent; import net.minestom.server.event.trait.PlayerInstanceEvent;
import net.minestom.server.instance.Instance; import net.minestom.server.instance.Instance;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
/** /**
* Called when a new instance is set for a player. * Called when a new instance is set for a player.
*/ */
public class PlayerSpawnEvent implements PlayerEvent { public class PlayerSpawnEvent implements PlayerInstanceEvent {
private final Player player; private final Player player;
private final Instance spawnInstance; private final Instance spawnInstance;
private final boolean firstSpawn; private final boolean firstSpawn;
@ -21,11 +20,12 @@ public class PlayerSpawnEvent implements PlayerEvent {
} }
/** /**
* Gets the entity new instance. * Gets the player's new instance.
* *
* @return the instance * @return the instance
*/ */
@NotNull @NotNull
@Deprecated
public Instance getSpawnInstance() { public Instance getSpawnInstance() {
return spawnInstance; return spawnInstance;
} }