Update README.md

This commit is contained in:
TheMode 2019-08-10 11:48:01 +02:00 committed by GitHub
parent 8c0067a510
commit d0ff5b58ae
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 1 additions and 1 deletions

View File

@ -19,7 +19,7 @@ Instances also come with performance benefits, unlike some others which will be
Minestom by default does not know what is stone block, not even a chest, you will have to tell him that it opens an inventory. Every "special blocks" (which aren't only visual) have to be registered, then they can be placed anywhere simply. Minestom by default does not know what is stone block, not even a chest, you will have to tell him that it opens an inventory. Every "special blocks" (which aren't only visual) have to be registered, then they can be placed anywhere simply.
## Entities ## Entities
The terms "passive", "aggressive" monsters do not exist, nobody forbid you from making a flying chicken rushing into any players coming too close, doing so with NMS is a real mess because of obfuscation and the large inheritance. The terms "passive" or "aggressive" monsters do not exist, nobody forbid you from making a flying chicken rushing into any players coming too close, doing so with NMS is a real mess because of obfuscation and the large inheritance.
## Inventories ## Inventories
It is a field where Minecraft evolved a lot, inventories are now used a lot as client<->server interface with clickable items and callback, we support it natively without the need of programming your solution. It is a field where Minecraft evolved a lot, inventories are now used a lot as client<->server interface with clickable items and callback, we support it natively without the need of programming your solution.