Remove confusing comment

This commit is contained in:
TheMode 2021-07-09 00:21:41 +02:00
parent 29b4fefb1a
commit e1e1ec775e

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@ -4,15 +4,15 @@ import com.extollit.gaming.ai.path.HydrazinePathFinder;
import com.extollit.gaming.ai.path.PathOptions;
import com.extollit.gaming.ai.path.model.IPath;
import net.minestom.server.collision.CollisionUtils;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.LivingEntity;
import net.minestom.server.instance.Chunk;
import net.minestom.server.instance.Instance;
import net.minestom.server.instance.WorldBorder;
import net.minestom.server.utils.chunk.ChunkUtils;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.utils.position.PositionUtils;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@ -76,8 +76,6 @@ public class Navigator {
// Prevent ghosting
final var physicsResult = CollisionUtils.handlePhysics(entity, new Vec(speedX, speedY, speedZ));
// Will move the entity during Entity#tick
entity.refreshPosition(physicsResult.newPosition());
}