jglrxavpok
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0627d8d368
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Reset fire state + remove now useless debug log
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2020-05-05 18:40:58 +02:00 |
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jglrxavpok
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4f355f2a06
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Forgot to apply fire damage and added sounds to damages
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2020-05-05 18:30:19 +02:00 |
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jglrxavpok
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ca3295cc16
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Fire duration for living entities
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2020-05-05 17:59:57 +02:00 |
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jglrxavpok
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365c3edbdf
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Custom block contact behaviour + fix breaking of 0 hardness blocks not removing the block in survival, fixed players in survival not taking damage.
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2020-05-05 15:55:21 +02:00 |
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Felix Cravic
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486cf989a1
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Added primitives & string array data type
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2020-05-04 21:53:15 +02:00 |
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jglrxavpok
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8b41c7550b
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Do not crash with a stack overflow when trying to change the block at 'blockPosition' in CustomBlock
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2020-05-04 21:06:13 +02:00 |
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Felix Cravic
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cad5dfb8eb
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Added StorageFolder#getAndCloneData
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2020-05-04 19:35:52 +02:00 |
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Felix Cravic
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7881e3ca76
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Some comments and check added for synchronization purpose
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2020-05-04 19:09:34 +02:00 |
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Felix Cravic
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14ef482f42
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Added StorageFolder + fixes
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2020-05-04 18:18:50 +02:00 |
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Felix Cravic
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57ad3397d1
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Merge remote-tracking branch 'origin/master'
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2020-05-04 18:15:51 +02:00 |
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Felix Cravic
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e866f79f10
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Rewrite of the storage system (use of RocksDB by default)
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2020-05-04 18:15:29 +02:00 |
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jglrxavpok
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edf2def4e4
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hashCode and equals for BlockPosition
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2020-05-04 00:09:40 +02:00 |
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jglrxavpok
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05acfdf59f
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New event for when an item is used on a block
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2020-05-03 22:44:38 +02:00 |
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jglrxavpok
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c28b0364ba
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Hoping this un-breaks falling blocks
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2020-05-03 16:19:41 +02:00 |
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jglrxavpok
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9779a77212
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Non solid blocks should not count as solid
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2020-05-03 16:15:35 +02:00 |
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jglrxavpok
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c79d4c7874
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Rewrote physics once again. This time going through walls should be more difficult
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2020-05-03 15:54:12 +02:00 |
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Felix Cravic
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df1653b0f6
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Allow to have "separate block" serialized properly
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2020-05-03 14:46:44 +02:00 |
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Felix Cravic
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7fd8362d6c
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ChunkPopulator fix by clearing data list
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2020-05-02 23:48:01 +02:00 |
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Felix Cravic
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e7c26ab45e
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Added ChunkPopulator
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2020-05-02 23:45:10 +02:00 |
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jglrxavpok
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1aefbca70a
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Entity Physics are behaving a bit better
Still possible to go through walls though
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2020-05-02 23:34:09 +02:00 |
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TheMode
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69e7496fbb
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Merge pull request #3 from Articdive/use-jnoise
Use JNoise instead of FastNoise
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2020-05-02 23:18:43 +02:00 |
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Lukas Mansour (Articdive)
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9682246f4f
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Use JNoise instead of FastNoise
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2020-05-02 23:16:41 +02:00 |
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Felix Cravic
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cd181929c6
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Fix inventory click, proper separation between Inventory & PlayerInventory for events and conditions (+ InventoryPreClickEvent and InventoryClickEvent)
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2020-05-02 18:45:34 +02:00 |
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jglrxavpok
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bfc3975750
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Fixed y >= 128 serialization in chunks
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2020-05-02 16:16:14 +02:00 |
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jglrxavpok
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2bd5b1786b
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Support for translations in text messages, only used by DamageTypes for the moment
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2020-05-02 15:26:28 +02:00 |
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jglrxavpok
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e57addcbf7
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Differentiate scheduled and general updates
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2020-05-01 23:48:52 +02:00 |
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jglrxavpok
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4ca4631f8a
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Revert "Automatically set the new instance of an entity when adding it to an instance"
This reverts commit 2fd7f2b3
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2020-05-01 23:38:56 +02:00 |
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jglrxavpok
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edbc189b98
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Set lastUpdateTime on task creation, otherwise delayed task won't be delayed
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2020-05-01 23:35:56 +02:00 |
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jglrxavpok
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2fd7f2b310
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Automatically set the new instance of an entity when adding it to an instance
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2020-05-01 23:32:25 +02:00 |
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jglrxavpok
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9b465830e0
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Fixed custom block removal when breaking it
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2020-05-01 23:18:32 +02:00 |
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jglrxavpok
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d96bf48eb2
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Remove custom block when breaking it
Use Math.floor() to correct coordinates
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2020-05-01 23:05:47 +02:00 |
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jglrxavpok
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f38d3718c3
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Neighbor updates
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2020-05-01 22:08:31 +02:00 |
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jglrxavpok
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08a32c4492
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User-friendly update scheduling
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2020-05-01 21:54:01 +02:00 |
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jglrxavpok
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feae9f1cd3
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Resource gatherer to extract data from Minecraft's server jar instead of distributing our own
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2020-05-01 21:29:34 +02:00 |
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Felix Cravic
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7980ee6ebb
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Fixed inventory held click & slot on InventoryCondition
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2020-04-30 02:42:44 +02:00 |
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Felix Cravic
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4b3e3e8e65
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An inventory can now have multiple InventoryCondition
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2020-04-30 01:51:16 +02:00 |
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jglrxavpok
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1cb8166edd
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Actually fix issue direction issue with yaw < 0
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2020-04-29 22:07:37 +02:00 |
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jglrxavpok
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9e7f05c311
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Fix issue when finding direction with MathUtils when yaw < 0
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2020-04-29 21:37:20 +02:00 |
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Felix Cravic
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7eee0c788f
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WIP Enchantments (de)serialization
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2020-04-29 20:17:04 +02:00 |
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Felix Cravic
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0354a60635
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Added Enchantment & PotionType enum + PlayerCommandEvent call
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2020-04-29 19:23:47 +02:00 |
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Felix Cravic
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c2af4be2fa
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Can now define an inventory to open after closing another + added a bunch of inventory type
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2020-04-29 17:27:58 +02:00 |
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Felix Cravic
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0782ee7fe5
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Added the InventoryCloseEvent event
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2020-04-29 12:11:13 +02:00 |
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Felix Cravic
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db1e108464
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Fixed PlayerInventory craft result slot
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2020-04-29 11:40:58 +02:00 |
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jglrxavpok
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2292261de7
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Allow for a different visual block to be placed along a custom block
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2020-04-29 00:42:18 +02:00 |
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jglrxavpok
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365cdf7818
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Correct visual ID when overriding in PlayerBlockPlaceEvent
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2020-04-29 00:20:20 +02:00 |
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jglrxavpok
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263713ab49
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Custom block breaking and data creation now both have an instance and a position accessible
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2020-04-29 00:12:59 +02:00 |
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Felix Cravic
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d49cfc2215
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Deleted an useless register method
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2020-04-28 23:56:24 +02:00 |
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Felix Cravic
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2473a1bbe6
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Instance#refreshBlockId optimization
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2020-04-28 23:43:37 +02:00 |
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Felix Cravic
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93f1b240da
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Merge remote-tracking branch 'origin/master'
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2020-04-28 23:39:09 +02:00 |
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Felix Cravic
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d0c523f0e5
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Added a way to change CustomBlock blockId just after placement + more BlockAlternative tools
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2020-04-28 23:38:44 +02:00 |
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