TheMode
8f6f63b2c8
Merge pull request #373 from MrGazdag/patch-3
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Modify /gamemode to behave more like vanilla
2021-07-20 22:29:52 +02:00
TheMode
40ae462d89
Fix NPE
2021-07-20 22:18:24 +02:00
TheMode
7944977cd5
Merge pull request #374 from Project-Cepi/vanillaStackingRuleEquals
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Add #equals method to VanillaStackingRule
2021-07-20 20:09:15 +02:00
LeoDog896
8a7d13c8ad
Make the constant static?
2021-07-20 14:07:16 -04:00
LeoDog896
8e849ad947
Add constant in ItemStack for VanillaStackingRule
2021-07-20 14:03:55 -04:00
LeoDog896
7d55d6db87
Add #equals method
2021-07-20 13:58:40 -04:00
MrGazdag
4348ce50cf
further polish
2021-07-20 17:01:30 +02:00
MrGazdag
471838a77f
capitalize a single N
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i missed that lmao
2021-07-20 13:52:04 +02:00
MrGazdag
037dfc2003
Format and comment code
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makes the code look nicer
2021-07-20 13:46:57 +02:00
MrGazdag
ed97de417e
remove pattern matching
2021-07-20 04:15:43 +02:00
MrGazdag
ecdd0181e0
Modify /gamemode to function more like vanilla
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Modifies the /gamemode command in the demo, to function like the vanilla /gamemode command, with the syntax `/gamemode <gamemode> [target]`. It also utilizes translation components for players, and allows the console to run the command as well as players.
2021-07-20 03:56:48 +02:00
TheMode
4e93e52333
New command fix attempt
2021-07-18 17:19:48 +02:00
TheMode
a07177fbf0
Prevent IOB
2021-07-18 02:13:20 +02:00
TheMode
97104df793
Potentially fix command node creation
2021-07-18 01:09:59 +02:00
TheMode
93fa65f90b
Temporary command node fix
2021-07-17 23:21:31 +02:00
TheMode
2ee1470470
Cleanup ArrayUtils
2021-07-17 21:38:32 +02:00
TheMode
f4d280a240
Merge pull request #372 from MrGazdag/patch-1
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Fix ArrayUtils#sameStart
2021-07-17 21:21:43 +02:00
MrGazdag
0724b8639b
Fix ArrayUtils#sameStart
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Fixes #370 , which was a weird occurrence of this bug lmao
2021-07-17 21:20:10 +02:00
TheMode
b9864a1a28
Merge pull request #360 from djytw/master
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Fix extension resource load in Windows
2021-07-09 15:44:08 +02:00
TheMode
b546a873e3
Remove unnecessary cast
2021-07-09 11:23:18 +02:00
TheMode
37ab206cb1
ThreadProvider cleanup
2021-07-09 11:20:49 +02:00
djytw
8f771bb867
more
2021-07-08 20:25:10 +02:00
djytw
694d05e78a
Fix resource load in Windows
2021-07-08 18:42:38 +02:00
TheMode
dc89b180fb
Support dynamic tick rate & prevent call from being delayed
2021-07-08 15:40:27 +02:00
TheMode
f33a09fc24
Merge pull request #353 from Project-Cepi/fix-broken-tests
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Fix broken tests and fix github workflow
2021-07-06 16:17:52 +02:00
LeoDog896
88ebddbb10
Use java 16 for data generator
2021-07-06 10:07:58 -04:00
LeoDog896
abace56778
Correct packet reading/writing
2021-07-06 09:54:26 -04:00
TheMode
30f3fdd99a
Merge pull request #348 from MrGazdag/patch-1
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Fix Vector rotation
2021-07-04 17:20:36 +02:00
MrGazdag
6cba2cb7c7
Fix Vector rotation
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The Vector class' rotateAround methods were modifying the used variables during the rotation, which should not be the case. Bukkit's similar Vector class manages to do this correctly.
2021-07-04 17:18:17 +02:00
TheMode
fe1bfaee93
Merge pull request #346 from Kebab11noel/fix/issue-258
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Deprecate `UpdateOption`
2021-07-04 13:37:15 +02:00
TheMode
677ec61f74
Merge pull request #338 from Moulberry/master
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Changes to Hologram API
2021-07-04 08:12:07 +02:00
BuildTools
323fcbe114
Remove MarkerHologram class, add parameter to Hologram constructor
2021-07-04 14:04:55 +08:00
BuildTools
6a2846a9c6
Check whether entityMeta is an instanceof ArmorStandMeta, instead of checking entity type
2021-07-04 13:58:57 +08:00
jglrxavpok
18771386c0
Slightly less restrictive package protection in MinestomRootClassLoader.
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Should fix issue with Configurate not loading.
2021-07-03 18:52:21 +02:00
Németh Noel
cd65085df2
Use Duration
2021-07-03 15:29:28 +02:00
Németh Noel
b012ffbff3
Use Duration
2021-07-03 15:27:23 +02:00
Németh Noel
67860d5afb
Use Duration
2021-07-03 15:25:41 +02:00
Németh Noel
6a27a9d932
Update javadoc
2021-07-03 15:05:14 +02:00
Németh Noel
1e390d5efb
Add alternative to GLFWCapableBuffer#setupRenderLoop that takes Duration instead of amount and unit
2021-07-03 15:02:43 +02:00
Németh Noel
34d2d5892e
Remove unnecessary util method
2021-07-03 14:57:45 +02:00
Németh Noel
39dd5bfbf9
Removed duplicated code
2021-07-03 14:56:22 +02:00
Németh Noel
663e53c875
Add alternative to LivingEntity#setFireDamagePeriod that takes Duration
2021-07-03 14:52:51 +02:00
Németh Noel
efb450ce50
Simplify conversion logic and only use java.time
2021-07-03 14:45:31 +02:00
Németh Noel
3f1c433c94
Removed unnecessary deprecations
2021-07-03 14:41:57 +02:00
TheMode
75ee08821f
Merge pull request #347 from GreenpixDev/master
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Fix automatic component translation
2021-07-03 02:43:43 +02:00
Németh Noel
3e0486cfd3
Added #setFireForDuration(Duration)
2021-07-02 19:58:59 +02:00
Németh Noel
cda5860440
Use a more logical way to convert to milliseconds
2021-07-02 19:47:15 +02:00
Németh Noel
075dab79c9
Use ChronoUnit instead of TimeUnit
2021-07-02 19:35:19 +02:00
Németh Noel
a5f2705118
Fix hasUpdate check
2021-07-01 15:16:10 +02:00
Németh Noel
157eb6357a
Deprecated net.minestom.server.entity.ItemEntity.setPickupDelay(long, java.time.temporal.TemporalUnit)
2021-07-01 15:08:31 +02:00