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1.9 KiB
1.9 KiB
Changelog
Not a "proper" versioned changelog, just a list of the changes from Minestom master. Some of these are pending, some deserve PRs, others are just minor tweaks
- breaking Delete extensions (
mworzala/Minestom
@no_more_extensions
) - breaking Block face in digging events (
mworzala/Minestom
@block_break_face
) - Change
Entity#getInstance
to @UnknownNullability - Support custom component translator for serverside translation
- breaking Remove tinylog and MinestomTerminal implementation
- Add
Tag.Transient
- Optionally allow multiple parents in event nodes
- breaking Add sender to argument parsing chain
- This allows for argument parsing based on the sender, such as in argument map. This was already present for suggestions, but not for parsing.
- This is a breaking change because it changes the signature of
Argument#parse
, but most use cases should not be affected. Support has been maintained for the old argument map signature, so only completely custom arguments will be affected.
- breaking Placement rule api changes
- breaking Block update rework
- Block updates are optional, placements in instances can be done without triggering updates (will not call placement rule place or update events)
- Block updates are not always triggered by a block place (only if a neighbor update triggers one back)
- Block updates now only update adjacent blocks, not diagonals. This is inline with vanilla behvaior
- Block placement rules can dictate a max range where updates will be applied. Defaults to 10 to be more compatible with prior behavior.
- Block placement updates receive the block face that triggered the update
- Optionally use reworked chunk sending algorithm (
minestom.use-new-chunk-sending
system property) - Add an API to check for swept entity collisions. Used in the new PlayerProjectile class