Minestom/CHANGELOG.md
2023-07-16 08:33:09 -04:00

1.9 KiB

Changelog

Not a "proper" versioned changelog, just a list of the changes from Minestom master. Some of these are pending, some deserve PRs, others are just minor tweaks

  • breaking Delete extensions (mworzala/Minestom @ no_more_extensions)
  • breaking Block face in digging events (mworzala/Minestom @ block_break_face)
  • Change Entity#getInstance to @UnknownNullability
  • Support custom component translator for serverside translation
  • breaking Remove tinylog and MinestomTerminal implementation
  • Add Tag.Transient
  • Optionally allow multiple parents in event nodes
  • breaking Add sender to argument parsing chain
    • This allows for argument parsing based on the sender, such as in argument map. This was already present for suggestions, but not for parsing.
    • This is a breaking change because it changes the signature of Argument#parse, but most use cases should not be affected. Support has been maintained for the old argument map signature, so only completely custom arguments will be affected.
  • breaking Placement rule api changes
  • breaking Block update rework
    • Block updates are optional, placements in instances can be done without triggering updates (will not call placement rule place or update events)
    • Block updates are not always triggered by a block place (only if a neighbor update triggers one back)
    • Block updates now only update adjacent blocks, not diagonals. This is inline with vanilla behvaior
    • Block placement rules can dictate a max range where updates will be applied. Defaults to 10 to be more compatible with prior behavior.
    • Block placement updates receive the block face that triggered the update
  • Optionally use reworked chunk sending algorithm (minestom.use-new-chunk-sending system property)
  • Add an API to check for swept entity collisions. Used in the new PlayerProjectile class