Minestom/src/lwjgl/java/net/minestom/demo/largeframebuffers/MainDemo.java

71 lines
2.5 KiB
Java

package net.minestom.demo.largeframebuffers;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.GlobalEventHandler;
import net.minestom.server.event.player.PlayerLoginEvent;
import net.minestom.server.event.player.PlayerSpawnEvent;
import net.minestom.server.instance.*;
import net.minestom.server.instance.batch.ChunkBatch;
import net.minestom.server.instance.block.Block;
import org.jetbrains.annotations.NotNull;
import java.util.List;
public class MainDemo {
public static void main(String[] args) {
// Initialization
MinecraftServer minecraftServer = MinecraftServer.init();
InstanceManager instanceManager = MinecraftServer.getInstanceManager();
// Create the instance
InstanceContainer instanceContainer = instanceManager.createInstanceContainer();
// Set the ChunkGenerator
instanceContainer.setChunkGenerator(new GeneratorDemo());
// Enable the auto chunk loading (when players come close)
instanceContainer.enableAutoChunkLoad(true);
// Add event listeners
GlobalEventHandler globalEventHandler = MinecraftServer.getGlobalEventHandler();
// Set the spawning instance
globalEventHandler.addListener(PlayerLoginEvent.class, event -> {
Player player = event.getPlayer();
event.setSpawningInstance(instanceContainer);
player.setRespawnPoint(new Pos(0, 45, 0));
});
// Teleport the player at spawn
globalEventHandler.addListener(PlayerSpawnEvent.class, event -> {
Player player = event.getPlayer();
player.teleport(new Pos(0, 45, 0));
player.setGameMode(GameMode.CREATIVE);
});
// Start the server
minecraftServer.start("localhost", 25565);
}
private static class GeneratorDemo implements ChunkGenerator {
@Override
public void generateChunkData(@NotNull ChunkBatch batch, int chunkX, int chunkZ) {
// Set chunk blocks
for (byte x = 0; x < Chunk.CHUNK_SIZE_X; x++)
for (byte z = 0; z < Chunk.CHUNK_SIZE_Z; z++) {
for (byte y = 0; y < 40; y++) {
batch.setBlock(x, y, z, Block.STONE);
}
}
}
@Override
public List<ChunkPopulator> getPopulators() {
return null;
}
}
}