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Updated GLFWMapRendering (markdown)
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***This article requires being confortable with [Map Rendering](https://github.com/Minestom/Minestom/wiki/Map-Rendering)***
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*Access to GLFW capable framebuffers require using LWJGL, and Minestom LWJGL-related code. For more information, see [Minestom LWJGL Example](https://github.com/Minestom/LWJGL-Example)*
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*Access to GLFW capable framebuffers requires using LWJGL, and Minestom LWJGL-related code. For more information, see [Minestom LWJGL Example](https://github.com/Minestom/LWJGL-Example)*
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*GLFW capable framebuffers require access to an API supported by GLFW: OpenGL, OpenGL ES, Vulkan, or EGL. Software-based drivers **should** work out-of-box but no guarantee.*
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