Commit Graph

551 Commits

Author SHA1 Message Date
garbagemule
9230f823fb More task scheduling. Fixes #199 2013-07-30 21:57:36 +02:00
garbagemule
7d27e52d7c Allow flint and steel fire in edit mode. 2013-07-30 13:48:04 +02:00
garbagemule
a5fb96a880 Prevent task scheduling on disable. 2013-07-30 13:31:11 +02:00
garbagemule
859baf7b71 Add global end announcement feature. 2013-07-28 14:21:40 +02:00
garbagemule
77899a4e7f Update plugin.yml towards next release. 2013-07-24 14:50:51 +02:00
garbagemule
9d4d704626 Version 0.95.5
- Add missing monster type: baby pigmen
- Fix class chest bones not spawning pets
- Make auto-start kick message customizable
2013-07-24 14:36:13 +02:00
garbagemule
d926d99298 Make auto-start kick message customizable. 2013-07-24 14:29:31 +02:00
garbagemule
b643cce511 Fix class chest bones not giving pets. 2013-07-22 19:10:11 +02:00
garbagemule
d6fe6ade4c Add monster type: baby pigmen 2013-07-22 18:26:41 +02:00
garbagemule
5a3ff900fc Update plugin.yml towards next release. 2013-07-17 15:21:42 +02:00
garbagemule
053c686ec4 Version 0.95.4
- Fix auto-ready not working with class chests
- Fix custom boss abilities not loading
2013-07-17 15:20:34 +02:00
garbagemule
de5f21ca1d Fix custom boss abilities not loading. 2013-07-17 15:19:17 +02:00
garbagemule
b6b2ecc168 Fix auto-ready not working for class chests. 2013-07-17 15:15:48 +02:00
garbagemule
805096c777 Update plugin.yml towards next release. 2013-07-09 04:56:26 +02:00
garbagemule
6a246a9a77 Version 0.95.3
- Make the region setup more intuitive
- Fix the lobby region issue
- (Hopfully) fix the setup process
2013-07-09 04:53:51 +02:00
garbagemule
bd095dafd5 Change the way region setting works.
The region now contains two location references per region point for
the bounding boxes where p1, p2, l1 and l2 remain the same (min/max),
but also additional locations for the player's actual location, such
that e.g. moving back and re-setting a point has the more intuitive
behavior of expanding regardless of the optimized points.

This also (hopefully) finally fixes the previous issues with the setup
process *knock on wood*.
2013-07-09 04:37:19 +02:00
garbagemule
8027fa3d5f Update plugin.yml towards next release. 2013-07-05 15:08:40 +02:00
garbagemule
b650a0316d Version 0.95.2
Hotfixing region issues.
2013-07-05 15:07:22 +02:00
garbagemule
ed69606388 Fix the region setup bug.
Previously, the set() method would overwrite coordinates completely
without min/max'ing the values to preserve the invariant that p1 is
the lowest point and p2 the highest.
2013-07-05 14:59:09 +02:00
garbagemule
075531517e Update plugin.yml towards next release. 2013-07-03 14:19:15 +02:00
garbagemule
55bbd4ff85 Leave out 1.6 stuff until a stable release. 2013-07-03 14:00:03 +02:00
garbagemule
4a267f5ab5 Use item number for hay bales until 1.6 2013-07-03 13:57:28 +02:00
garbagemule
9b236587da Merge branch 'bleeding' of github.com:garbagemule/MobArena into bleeding 2013-07-03 13:36:48 +02:00
garbagemule
0a6a49410d Some 1.6 updates... 2013-07-03 13:36:41 +02:00
garbagemule
97e9bbc923 Fix default fixed waves. 2013-07-03 13:35:27 +02:00
garbagemule
0fdffedf85 Merge pull request #194 from acstache/bleeding
Keep track of which players picked which class

- Change MutableInt counters to String sets of player names
- Add getPlayersWithClass() method
2013-07-02 16:29:29 -07:00
acstache
07637d087a update ClassLimitManager to provide a set of names of Players who have picked the provided ArenaClass. This will allow manipulating players of just a certain class more easily than before. One possibility is (mind you this is NOT implemented) adding potion effects to a class 2013-07-01 23:51:26 -04:00
garbagemule
22762bf521 Fix setup issue and remove region expansion
This commit consists of two components:
- Restarts are no longer required after setting up the first arena
- Regions no longer auto-expand

The restart requirement is fixed by preventing the ArenaMaster from
actually creating an Arena object and assigning it to the selected
arena upon generating the default arena node in the config-file. The
problem was that the selected arena was set to this initial Arena
object, but another Arena object was created afterwards, which due
to the equals() method of ArenaImpl overwrote the previously created
Arena object in the arenas-list, but didn't change the reference in
the selected arena. In other words; two identical Arena objects were
created, but used in different places (arena list vs. selected arena).

The auto-expansion is removed by simply never auto-expanding regions
upon setting the arena warp or spawnpoints. Instead, setting these
warps throws an error, if p1 and p2 have not yet been set, or if the
location is outside the region.
2013-07-01 19:29:38 +02:00
garbagemule
821f3d776c Update plugin.yml towards next release. 2013-06-27 01:08:40 +02:00
garbagemule
4af4c67baf Version 0.95 2013-06-27 01:07:48 +02:00
garbagemule
e8837edd2e Get rid of that echo. 2013-06-27 00:55:06 +02:00
garbagemule
62eebaa134 Cleanup. 2013-06-27 00:41:54 +02:00
garbagemule
243d0b00fb Add fixed setting for default waves. 2013-06-27 00:29:23 +02:00
garbagemule
65c5ea05b3 Add per-arena setting to enable/disable scoreboards. 2013-06-27 00:05:14 +02:00
garbagemule
97c54855d4 Attempt to fix some XP issues. 2013-06-25 01:58:28 +02:00
garbagemule
e2bae68db1 Ability cleanup.
- All the core abilities have been moved into the project folders
  such that they no longer require any extraction. As such, all
  servers should have the abilities already installed and ready
  to use, regardless of setup-retardation.
- An attempt at fixing the "invisible bosses" issue; a call to
  removeBoss was replaced with getBoss - hopefully this fixes
  all the issues.
2013-06-25 01:53:45 +02:00
garbagemule
255908a7aa Update .gitignore 2013-06-25 00:38:06 +02:00
garbagemule
534ddbb6e9 Clean up build file. 2013-06-25 00:37:43 +02:00
garbagemule
5e42887049 Remember permissions in the plugin.yml file. 2013-06-24 22:53:32 +02:00
garbagemule
1320c34f67 Major revamp of Upgrade Waves.
Using a node setup similar to that of the classes-section, it is
now possible to make complex Upgrade Waves that update weapons
and armor on-the-fly. This also means 'permissions' upgrades.
2013-06-24 22:24:01 +02:00
garbagemule
adb8ee1668 Add checkspawns command. 2013-06-24 22:10:07 +02:00
garbagemule
325b252696 Add showspawns command. 2013-06-24 21:44:18 +02:00
garbagemule
4d95b67cb1 Fix reload issues! Woooo! 2013-06-24 14:48:33 +02:00
garbagemule
3386ba3794 Use ChatColor in ScoreboardManager. 2013-06-24 11:15:52 +02:00
garbagemule
069394c9f5 Add per-arena setting: display-timer-as-level 2013-06-22 13:06:44 +02:00
garbagemule
fe8a8ffa80 Fix the all-node for upgrade waves. 2013-06-22 12:06:13 +02:00
garbagemule
52599319c1 Attempt at fixing reload issues. 2013-06-22 12:02:45 +02:00
garbagemule
8294a4db95 Bye bye, jar! 2013-06-22 11:41:34 +02:00
Andreas Troelsen
db953285c5 Add per-arena setting 'auto-ready'. 2013-06-10 10:43:03 +02:00
Andreas Troelsen
ffe270511c Let Bukkit serialize (some) inventories...
Since ConfigurationSerializable, there's no need to manually serialize
items anymore, and thus we let Bukkit serialize player inventories for
when players join arenas.

However, the "repairables" in the soft-restore mechanism still use the
now obsolete SerializableItem and SerializableInventory classes, and
should perhaps be rewritten.

Note that for 1.0, it may still be necessary to write a custom means
of serializing items, since we don't know if a given implementation
supports native serialization (however it should be possible to rely
on Bukkit's in the Bukkit-specific classes).
2013-06-10 00:44:56 +02:00