Commit Graph

97 Commits

Author SHA1 Message Date
Andreas Troelsen
ab2fefd3d3 Use regular player name when tab completing /ma kick and /ma restore.
Since the actual execution of these commands use the regular player name
instead of the display name, the tab completion is useless if it doesn't
also use the regular player name.

Fixes #589
2019-12-29 17:52:34 +01:00
Andreas Troelsen
9890c13391 Rewrite EntityTargetEvent handling.
This commit is a complete rewrite of the target event handling logic in
the ArenaListener class.

Instead of the complex, inconsistent code structure with too many line
breaks between control flow branches, we just have a thin logic wrapper
that delegates the event handling to smaller, more focused functions
that handle arena pets, arena monsters, and foreign entities on their
own.

A couple of auxiliary methods are introduced to try to limit the amount
of warnings produced by checking set membership with `contains()` when
the entity/target is an Entity and the collection is a sub type.

Fixes #572
2019-12-29 17:34:56 +01:00
Andreas Troelsen
a59a4f911d Don't check for recurrent waves on join.
This commit removes a condition in ArenaImpl#canJoin(Player) that checks to see if the arena's WaveManager has any recurrent waves.

Removing this condition is safe, because the WaveManager already makes sure to have a "catch all" default wave at hand for when no wave definitions match a given wave number. As such, the condition in ArenaImpl is completely unnecessary, and was in fact the root cause of a bug.

Fixes #566
2019-08-16 00:46:01 +02:00
Andreas Troelsen
57ce1e3970 Release 0.104. 2019-08-09 00:04:06 +02:00
Andreas Troelsen
fb13eac16f Call pet spawning logic in Upgrade Waves.
Due to the package structure and location of MASpawnThread, SpawnsPets doesn't need to be opened up for this to work.

This change opens up for quite a few different upgrade strategies, since pet items obtained outside of Upgrade Waves are transformed as well. It is technically a breaking change, because it breaks the invariant that "after arena start, no items are transformed to pets". However, since pet items are customizable, it is possible to just change the `bone` to `sponge` in the config-file if bones carry some sort of implicit meaning in an existing setup.

Closes #524
2019-08-08 00:23:51 +02:00
Andreas Troelsen
e3a4b3b2a0 Add support for potion effect upgrades in Upgrade Waves.
It doesn't seem like there was any real reason to leave out potion effects as upgrades in Upgrade Waves previously, so they were likely just forgotten in the Things API overhaul.

Closes #565
2019-08-07 23:43:11 +02:00
Andreas Troelsen
127d273fd6 Keep track of Vexes summoned by Evokers.
This is a bit of an overhaul of how CreatureSpawnEvent is handled:

- Events happening outside the arena region are still ignored, as are armor stands placed in edit mode.
- Otherwise, if the arena isn't running, we blanket reject all entities.
- Player-mode iron golems and snowmen are still allowed.
- Anything that isn't spawned by a plugin is rejected, _unless_ it is a Vex spawned with "default" spawn reason, which is what the Evoker summon spell uses.

In the end we have a "custom" spawn reason inside the arena region while it's running, which is perfectly "legal". And because of the unfortunate use of Creature (instead of Mob) in MACreature, Slimes and Magma Cubes still need to be handled separately here.

Fixes #564
2019-08-07 23:41:02 +02:00
Andreas Troelsen
b44b808d38 Make class pets aggro hostile mobs who attack their owners.
When a player takes damage from a hostile mob, the player's class pets will have their target set to that mob. This means that even zombies can function as "real" pets!
2019-08-05 16:16:18 +02:00
Andreas Troelsen
cb8983b162 Drop support for auto-respawn.
This commit removes the `auto-respawn` arena setting and the logic associated with it.

MobArena's hacky implementation of auto-respawning is buggy and discouraged. To get true auto-respawn functionality we'd have to move to the Spigot API instead of the Bukkit API.
2019-08-05 16:00:01 +02:00
Andreas Troelsen
bbd70d0692 Add names to class pets.
This commit adds custom names to class pets in the form `<player name>'s pet`. This should help players more easily distinguish between pets and hostile mobs.
2019-08-05 14:34:19 +02:00
Andreas Troelsen
c6a695e2c3 Rework class pet parsing and handling.
This commit changes the pet parsing and handling such that it is a lot more dynamic. Rather than limiting pets to wolves and ocelots, any living entity is now a potential pet. This means that we can do away with the logic that specifically targets the Wolf and Ocelot interfaces and instead work with the more general Tameable interface. As a result, the discrepancies between Minecraft 1.13 and 1.14 in this regard are largely irrelevant, because server owners can just specify which entity they want to spawn given which item in their config-files.

MonsterManager's two Wolf- and Ocelot-specific addPet() methods are replaced with a generic addPet() method that takes an owner (Player) and a pet (Entity). This is technically a breaking API change, but MonsterManager is an internal component that is very unlikely to be used outside of MobArena.

The `global-settings` node in the config-file can no longer be forced into strict compliance via ConfigUtils, because the `pet-items` node is now dynamic rather than static.

The default `pet-items` node in the config-file no longer has `ocelot` in there to avoid confusion on 1.14. It now only contains `wolf` and people will have to add their own ocelot/cat in if they haven't added it already.

Fixes #563
2019-08-05 14:32:23 +02:00
Andreas Troelsen
3c533ea683 Explicitly make pig zombies angry when they spawn.
This commit changes the MACreature spawn logic such that any pig zombie spawned will be angered immediately.

Fixes #561
2019-08-03 20:33:16 +02:00
Andreas Troelsen
7f1c4b1b87 Don't assume implemented interfaces by EntityType in SitPets.
This commit changes how SitPets determines if a nearby entity is "pet material". Instead of assuming that wolves and ocelots are tameable, we check for the Tameable interface. This means that we get rid of the "concrete" types, Wolf and Ocelot, and also fixes a bug on Minecraft 1.14 servers where ocelots are no longer tameable, but cats are. It also kinda catches parrots, but they will not sit if they are flying or perching on the player's shoulder when joining.

Because ocelots are no longer tameable in 1.14, they shouldn't cause trouble here, but because they are tameable in 1.13, we need to rely on the Tameable interface to maintain both backwards and forwards compatibility.

Fixes #548 (kind of - no more exceptions thrown, but the pet ocelots from SuperLuckyBlock may misbehave, however that is a different issue).
2019-07-26 23:13:34 +02:00
Andreas Troelsen
81dfb71fe1 Add basic tab completion support.
This commit adds support for basic tab completion for most of the commands that take arguments. Some completions are somewhat intelligent, e.g. `/ma join` which only lists enabled and "functional" arenas that the given player is permitted to use. Others are just kinda dumb, e.g. `/ma enable` which indiscriminately lists all arenas.

Closes #405
2019-07-26 22:26:10 +02:00
Andreas Troelsen
d5676b7b74 Fix check for arena monsters in monster damage logic.
This commit changes how the final "catch all" works for incoming monster damage. Instead of checking if the damager entity is a LivingEntity, we check if it is a monster of the arena and then proceed as normal.

Note that this change may make it possible for monsters in the arena to take damage from non-arena entities. The so-called "catch all" doesn't really catch everything, but it does catch the infighting that it was designed to catch.

One "not thought of" damage source is that of player-made golems, so coincidentally, this commit fixes #550.
2019-07-25 23:15:05 +02:00
Andreas Troelsen
054220a32e Add support for extended and/or upgraded potions in the item syntax.
This commit adds support for altering the data portion of a potion item by prefixing either `long_` or `strong_` to get extended duration or level II versions of the given potion, respectively.

Closes #520
2019-07-24 20:15:13 +02:00
Andreas Troelsen
fa2016acb5 Drop support for getting potion effect types by magic number IDs.
getById() is deprecated, and while this does break existing functionality, it is a good kind of breakage because it forces people over to the name-based IDs, which they will eventually be happier with.

Partial fix for #406
2019-07-22 01:03:17 +02:00
Andreas Troelsen
cd1f7ff797 Use new BlockData API for non-linked class chests.
Similar to the previous commit about leaderboards, this commit fixes the crash caused by using the MaterialData API on Minecraft 1.14 servers.

Fixes #546
2019-07-20 22:56:40 +02:00
Andreas Troelsen
cc0a2f30b4 Use new BlockData API for Leaderboards.
This commit fixes a bug on Minecraft 1.14 servers where leaderboards would cause a NullPointerException due to the MaterialData API being broken. Instead, we now use the new BlockData API, and everything is back to normal.

Fixes #536
2019-07-20 22:55:49 +02:00
Andreas Troelsen
996a592023 Make all "damageable" items unbreakable.
This commit changes how the unbreakable setting works by just assuming that everything that is "damageable" (implements the Damageable interface) needs to be set as unbreakable. This means that the entire weapons/armor collection in ArenaClass is obsolete, and all of the checking is contained in ArenaImpl.

Fixes #544
2019-07-20 22:47:00 +02:00
Andreas Troelsen
a3004d6403 Give stone swords to wither skeletons on spawn.
Fixes #538
2019-07-20 22:39:22 +02:00
Andreas Troelsen
7317c64678 Use max health value instead of base value in SetHealth step.
This commit changes the SetHealth step such that it uses the player's own value for max health rather than the generic base value. As a result, players who join holding items that lower their max health will be missing health as soon as they join the lobby. But because food levels are maxed and locked, the health will quickly regenerate.

Unfortunately, players who join with a higher health value than the base max health value will have their health capped to the base max health value on the way out of the arena. This was also the case before this commit, but it is worth mentioning again for completeness.

These odd side effects are currently "necessary" because the effects of items that change max health values for players don't take immediate effect in the same tick as they are added/removed, so because MobArena's join sequence is synchronous, we can't feasibly "get it right".

Fixes #545
2019-07-20 22:37:23 +02:00
Andreas Troelsen
88ddbe5ac6 Lock food level for players in the lobby or spectator area.
There is no reason why food should be a thing in the lobby or spectator area. This commit effectively disables it for players in those places/states, while retaining the in-arena conditional logic based on the config-file setting.

Fixes #514
2019-07-20 21:40:24 +02:00
Andreas Troelsen
d287a35137 Release 0.103.2. 2019-04-23 11:21:44 +02:00
Andreas Troelsen
4f548e08a6 Use a blacklist for the server version check.
The whitelisting approach works well for the legacy builds, because the
version landscape doesn't change with those. However, the main build on
the master branch will not run on a server version other than 1.13, so
come 1.14, MobArena will be broken.

This commit fixes this problem by changing to a blacklisting approach
for the main build on the master branch. Checking for versions that the
build *can't* run on brings back MobArena's old resilience to version
changes on the Minecraft side of things.
2019-04-16 12:38:19 +02:00
Andreas Troelsen
93af93d5a0 Use attribute base value instead of 20 when setting player health.
The previous hardcoded value of `20.0` works in most cases, but if a server uses a base health higher than 20, players don't get a full heal. Worse, if the base health is lower than 20, MobArena crashes when it tries to set the health to 20, which is now out of range.

This commit introduces the Attribute enum to MobArena's code base and uses it to get the base value for player max health. This should fix the aforementioned issues.

Fixes #513
2019-02-16 17:41:55 +01:00
Andreas Troelsen
afcc526a71 Relocate mobarena.admin.teleport permission check.
Instead of explicitly ALLOW'ing a teleport if a player has the permission, we let the teleport handler logic run its course. If an arena explicitly REJECTs the teleport, we need to cancel the event, but the permission now overrides that behavior. This means that only in the case of an impending event cancellation, the permission kicks in.

This is important, because the permission is supposed to override the decision to cancel, rather than drive the decision to uncancel. With this change, MobArena never uncancels something it wouldn't have uncancelled otherwise, meaning it won't interfere with teleports outside of its own context, and thus won't interfere with other plugins.

Fixes #515, closes #516

Thanks to @minoneer for the bug report and pull request that this code
was based upon!
2019-02-16 17:40:45 +01:00
Andreas Troelsen
fc8debca29 Clone ItemStack before adding to player inventory.
Spigot is at it again with another breaking change to the API where the
JavaDocs have been retrofitted to match the new, ancient way of writing
software.

The addItem and removeItem methods originally just added or removed
whatever they could when called, and returned a map of items that failed
due to lack of space/items. Now, with the breaking API change, these
methods actually *mutate their arguments* - a practice that has been
heavily discouraged for decades in modern software development, and
something you usually only see in C these days. This change, like many
others in the same vein, show the complete recklessness, incompetence,
and lack of awareness from an otherwise talented team of developers.
Hopefully, they will continue to hone their skills so that we can
eventually have a stable API again.
2019-02-03 14:34:37 +01:00
Andreas Troelsen
0e037b2f72 Don't change player flySpeed on join/spec.
From a purist standpoint, the flySpeed tag should never be messed with
in MobArena, because simply turning off flight should be enough. It is
likely that the flySpeed tag was originally included to cull "cheaters"
who somehow managed to activate flight in the arena anyway, but this
isn't really MobArena's responsibility and can very probably be handled
by other means of cheat prevention in WorldGuard regions or the like.

By not touching the flySpeed tag, it makes it much easier for server
owners to recover from crashes where the leave steps aren't executed,
leaving players "locked in the air" when they try to fly.

Closes #509 since this "fix" was the reason that feature request was made.
2019-02-03 14:32:28 +01:00
Andreas Troelsen
2f64783649 Release 0.103.1. 2018-12-31 15:33:06 +01:00
Andreas Troelsen
7bc6cf2800 Make commands case insensitive.
Note that this doesn't make the arguments for commands case insensitive. Each command is still responsible for lowercasing their arguments if it makes sense for them to do so.

This closes #446.
2018-12-31 14:50:19 +01:00
Andreas Troelsen
74a7388701 Make enchantments case insensitive.
Lowercasing the enchantment string before feeding it to the Bukkit API makes the enchantments a little more "copy/paste proof" when grabbing the uppercased names from the JavaDocs/Minecraft wiki.
2018-12-31 14:40:54 +01:00
Andreas Troelsen
5e7cb2a82b Allow class pets to teleport to their owners.
This closes #497.
2018-12-31 14:20:27 +01:00
Andreas Troelsen
624b87f4d3 Prevent spectators from taking damage at all times.
Spectating is possible both during and before/after arena sessions. This means that an early return from the entity damage cancellation logic when the arena isn't running is going to allow damage to go through to spectators of non-running arenas, which means they can die. By simply removing the early return (and placing it in the one branch that actually requires it explicitly), spectators should no longer be able to take damage.

This fixes #502.
2018-12-30 14:05:02 +01:00
Andreas Troelsen
32499dbe11 Use unbreakable item meta flag for unbreakable weapons and armor.
This changes how unbreakable items work in MobArena. It removes the legacy "repair logic" and replaces it with the item meta unbreakable flag. This approach should work all the same, except now if weapons and armor in class chests have special durability values, these are preserved in the cloning.

This should make MobArena compatible with plugins that depend on special durability values, such as QualityArmory.
2018-09-23 15:44:54 +02:00
Andreas Troelsen
fe5571c75b Update changelog with change from 6a8c6a9. 2018-09-23 15:41:37 +02:00
Andreas Troelsen
7962842be1 Release 0.103. 2018-08-28 22:00:59 +02:00
Andreas Troelsen
d17b588647 Update Thanks in changelog.
Thanks, kitty!
2018-08-24 19:44:23 +02:00
Andreas Troelsen
96c1f18517 Make MASpawnThread logic cancellable.
This commit changes how MASpawnThread is started. Instead of simply scheduling a task and letting it run whenever, we now explicitly tell it to stop when the arena ends. This matters, because if the scheduled task does not get cancelled, it will run at the scheduled time. MASpawnThread's run() method has an early return to stop whenever the arena isn't running, but with unlucky timing, it's possible to start a new arena session before the task runs again, meaning the same MASpawnThread keeps scheduling itself on the previous scheduling loop.

Instead of this whacky approach, we now specifically have MASpawnThread track its own BukkitTask. Upon arena start, we instantiate a new MASpawnThread and call its start() method, which in turn schedules itself and stores a reference to the associated BukkitTask. Upon arena end, we call the MASpawnThread's stop() method, which explicitly calls the BukkitTask's cancel() method, effectively stopping/unscheduling the task.

This fixes the (very) long-standing "double wave spawner" bug that we haven't been able to reproduce for so long. Hooray!
2018-08-19 20:47:25 +02:00
Andreas Troelsen
220197b5db Bring keep-exp per-arena setting back.
This setting was removed a long time ago, likely by "happy mistake" in a larger refactoring.

When enabled, players are granted any collected experience during the arena session as a reward when they die or reach the final wave of the arena. Note that deliberately leaving the arena is not included here, because "leaving" an arena is a highly ambiguous and conditional concept at the time of this commit. Figuring out when and how the experience reward should be added is complicated, and unless someone puts in a request for it, I think it's enough that the "legitimate" reasons for getting the experience (honorable death and reaching the final wave) are covered.

Closes #485
2018-08-19 11:06:17 +02:00
Andreas Troelsen
fbb5fe7c4a Include total experience in SetExperience step.
It turns out that experience in Minecraft is split out on a couple of different variables, and they are only loosely coupled.

Total experience, level, and level progress are three completely different variables that can be manipulated individually. This means that while 10 experience points from level 0 should bring you up to level 1 with a third of the experience bar full (level 0 to 1 takes 7 points, level 1 to 2 takes 9 points), simply setting the total points value to 10 won't automatically level you up. Using the Player#giveExp(int) method will, however, work this way.
2018-08-19 11:06:02 +02:00
Andreas Troelsen
95e2abdee9 Update changelog with /ma ready command. 2018-08-19 11:05:00 +02:00
Andreas Troelsen
548d8c7e4f Allow armor stands in arenas and lobbies.
This commit adds an event handler for the PlayerArmorStandManipulateEvent and cancels it if the arena protection is on, we aren't in edit mode, and the region contains the armor stand. The same logic applies to the armor stand damage event.
2018-08-11 00:16:21 +02:00
Andreas Troelsen
2081405d3b Refactor startup logic.
This commit re-implements and rearranges a lot of the logic in the main plugin class. It also removes the ConfigCommand class and moves its functionality into the CommandHandler to allow for reloads to be a bit more special than normal commands.

In the refactoring of the main class, the startup logic is broken up into two phases, setup and (re)load:

- In the setup phase, we create the data folder, and the command handler, config serializer(s), plugin integrations, boss abilities, the global event listener, and metrics are initialized. The ArenaMaster is instantiated, but it isn't initialized. These are things that need to be set up just once and don't change on reloads.

- In the (re)load phase, the config-file is loaded from disk, the global messenger is instantiated, the arena master is initialized (loads settings, classes, and arenas), the announcements file is loaded from disk along with the sign data/templates. These are things that we want to be reloadable.

If anything goes wrong during these phases, we store the exception thrown. This puts MobArena into a state where it prints the exception message to anyone who types a non-reload MobArena command to bring attention to the error so it can be fixed.
2018-08-10 23:23:30 +02:00
Andreas Troelsen
cd82a89626 Rewrite ThingParser usages.
This commit changes how the ThingParser is used throughout the code base. Instead of blindly filtering out null values, we're now throwing a new InvalidThingInputString exception. This exception is caught in an outer scope that has more context. The exception is then unwrapped and rethrown as a ConfigError with the additional context. In the outermost scope of (re)loading the config-file, the ConfigError is caught and printed, and then (re)loading stops gracefully.

We still need a proper way to handle loads/reloads consistently to get rid of the default command usage message, but this is a good step towards better usability in the face of user errors.

Fixes #478
2018-08-05 23:14:01 +02:00
Andreas Troelsen
924a419b47 Add join-interrupt-timer per-arena setting.
This commit adds a new per-arena setting, join-interrupt-timer, which, when set to a positive number, will introduce a delay to the join and spec commands. During this delay, if the player takes damage or moves more than one block's distance, the command will be interrupted.

Closes #482
2018-08-05 21:17:05 +02:00
Andreas Troelsen
c1375a31f5 Add changelog.
This, along with a (currently not committed) script to generate github releases and Spigot/DBO formatted release notes from this changelog, should reduce some of the friction associated with new releases.
2018-08-05 20:47:06 +02:00