- All the core abilities have been moved into the project folders
such that they no longer require any extraction. As such, all
servers should have the abilities already installed and ready
to use, regardless of setup-retardation.
- An attempt at fixing the "invisible bosses" issue; a call to
removeBoss was replaced with getBoss - hopefully this fixes
all the issues.
Using a node setup similar to that of the classes-section, it is
now possible to make complex Upgrade Waves that update weapons
and armor on-the-fly. This also means 'permissions' upgrades.
Since ConfigurationSerializable, there's no need to manually serialize
items anymore, and thus we let Bukkit serialize player inventories for
when players join arenas.
However, the "repairables" in the soft-restore mechanism still use the
now obsolete SerializableItem and SerializableInventory classes, and
should perhaps be rewritten.
Note that for 1.0, it may still be necessary to write a custom means
of serializing items, since we don't know if a given implementation
supports native serialization (however it should be possible to rely
on Bukkit's in the Bukkit-specific classes).
The SerializableItem class was previously using a constructor that
included a raw byte for data values. The current constructor takes
no byte argument and the data value must be set explicitly.
This fixes e.g. splash potions not restoring properly from arena
containers.
If true, this option will cause wave numbers to be displayed as the
players' level to aid in wave tracking. It does NOT replace the
announcements, which can still be disabled by putting blank values
in the announcements-file.