15a79bdd7e
It's not clear why this variation in the auto-ready logic exists, and the commit history doesn't seem to have any clues either. Perhaps the actual readying up logic was incompatible with auto-ready at some point, but at this point in time it doesn't seem like this is necessary at all, and it appears to be causing a bug with the MobArenaStats extension. By simply calling the player ready procedure regardless of the status of the auto start timer, MobArena fires the arena player ready event that MobArenaStats depends on for some of its pre-session bookkeeping. It could be argued that MobArenaStats should be more robust, but we would much rather fix the root problem than slack on the otherwise fairly sound strictness of the MobArenaStats data model. Fixes #746 |
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.github | ||
.mvn/wrapper | ||
src | ||
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changelog.md | ||
LICENSE | ||
mvnw | ||
mvnw.cmd | ||
pom.xml | ||
README.md |
MobArena
MobArena is an arena-style minigame for Spigot-based Minecraft servers
Getting Started
If you don't want to compile the plugin yourself, grab a release artifact from one of these two sites:
The wiki here on Github should have all the information you need to get started using the plugin.
Getting Help
If you run into problems or need help with something, feel free to hop on the MobArena Discord server to have a chat: Instant Invite
Remember, though, that this communication channel is idle chat, which means you likely won't get a response immediately. It could take anything from a couple of seconds to a day, but your message will be seen.
Contributing
Found a bug, got a suggestion, or want to dig into the code base? There are many ways to contribute to the project!
Get started here: Contributing