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Updated Setting up the config file (markdown)
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@ -126,6 +126,8 @@ The optional `unbreakable-weapons` and `unbreakable-armor` nodes can be used to
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unbreakable-weapons: false
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unbreakable-weapons: false
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unbreakable-armor: false
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unbreakable-armor: false
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Note that items received from upgrade waves are not made unbreakable regardless of these flags.
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### Per-class permissions
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### Per-class permissions
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Using the optional `permissions`-node, you can give classes special permissions to customize them even more. Each permission must be listed with a dash (-) in front of it. If you want a class to _not_ have a permission, put a dash/minus at the very beginning of the permission node. In the example above, the **Archer** class will be able to use the EffectiveArrows plugin, but won't be able to use `/ma leave` (meaning it's impossible to leave the arena without dying).
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Using the optional `permissions`-node, you can give classes special permissions to customize them even more. Each permission must be listed with a dash (-) in front of it. If you want a class to _not_ have a permission, put a dash/minus at the very beginning of the permission node. In the example above, the **Archer** class will be able to use the EffectiveArrows plugin, but won't be able to use `/ma leave` (meaning it's impossible to leave the arena without dying).
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