Updated Setting up the config file (markdown)

garbagemule 2020-03-03 21:20:20 +01:00
parent 4f2eebc3af
commit 232cdcb3b5

@ -126,6 +126,8 @@ The optional `unbreakable-weapons` and `unbreakable-armor` nodes can be used to
unbreakable-weapons: false unbreakable-weapons: false
unbreakable-armor: false unbreakable-armor: false
Note that items received from upgrade waves are not made unbreakable regardless of these flags.
### Per-class permissions ### Per-class permissions
Using the optional `permissions`-node, you can give classes special permissions to customize them even more. Each permission must be listed with a dash (-) in front of it. If you want a class to _not_ have a permission, put a dash/minus at the very beginning of the permission node. In the example above, the **Archer** class will be able to use the EffectiveArrows plugin, but won't be able to use `/ma leave` (meaning it's impossible to leave the arena without dying). Using the optional `permissions`-node, you can give classes special permissions to customize them even more. Each permission must be listed with a dash (-) in front of it. If you want a class to _not_ have a permission, put a dash/minus at the very beginning of the permission node. In the example above, the **Archer** class will be able to use the EffectiveArrows plugin, but won't be able to use `/ma leave` (meaning it's impossible to leave the arena without dying).