Updated Setting up the config file (markdown)

garbagemule 2011-07-04 06:57:42 -07:00
parent a5f6c79fb4
commit 781e3b2b0c

@ -85,8 +85,8 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi
* `world: <name>` - The name of the world the arena resides in.
* `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks.
* `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been slain.
* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns.
* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires detonate-creepers: true!
* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns. Will not work with `clear-wave-before-next: true`.
* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires `detonate-creepers: true`.
* `lightning: [true|false]` - If true, every spawnpoint will be struck by lightning (no damage) on special waves.
* `auto-equip-armor: [true|false]` - If true, armor pieces will automatically be equipped upon class selection. Note that this does not work if a class has more than 1 of an armor piece type.
* `force-restore: [true|false]` - If true, the arena region is saved on arena start, and rebuilt on arena end. This is useful if the arena is encased in Obsidian, and server hosts want a destructible arena. Note that with a large arena region, the server will "lag" for a few seconds on arena end and arena start. This is because the region is saved to the harddrive.