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Updated Setting up the config file (markdown)
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@ -85,8 +85,8 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi
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* `world: <name>` - The name of the world the arena resides in.
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* `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks.
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* `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been slain.
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* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns.
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* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires detonate-creepers: true!
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* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns. Will not work with `clear-wave-before-next: true`.
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* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires `detonate-creepers: true`.
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* `lightning: [true|false]` - If true, every spawnpoint will be struck by lightning (no damage) on special waves.
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* `auto-equip-armor: [true|false]` - If true, armor pieces will automatically be equipped upon class selection. Note that this does not work if a class has more than 1 of an armor piece type.
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* `force-restore: [true|false]` - If true, the arena region is saved on arena start, and rebuilt on arena end. This is useful if the arena is encased in Obsidian, and server hosts want a destructible arena. Note that with a large arena region, the server will "lag" for a few seconds on arena end and arena start. This is because the region is saved to the harddrive.
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