mirror of
https://github.com/Multiverse/Multiverse-Core.git
synced 2024-11-22 10:36:06 +01:00
Updated Multiverse-Core for Bukkit 1.13.2.
This commit is contained in:
parent
f7bbb5029b
commit
01f549f408
35
pom.xml
35
pom.xml
@ -29,6 +29,10 @@
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<id>vault-repo</id>
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<url>http://nexus.hc.to/content/repositories/pub_releases</url>
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</repository>
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<repository>
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<id>minebench-repo</id>
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<url>https://repo.minebench.de/</url>
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</repository>
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<!-- Has a copy of metrics R8-SNAPSHOT !-->
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<repository>
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<id>elmakers-repo</id>
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@ -250,6 +254,19 @@
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</execution>
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</executions>
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</plugin>
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<plugin>
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<groupId>se.eris</groupId>
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<artifactId>notnull-instrumenter-maven-plugin</artifactId>
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<version>0.6.8</version>
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<executions>
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<execution>
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<goals>
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<goal>instrument</goal>
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<goal>tests-instrument</goal>
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</goals>
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</execution>
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</executions>
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</plugin>
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</plugins>
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</build>
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@ -263,9 +280,9 @@
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</dependency>
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<!--Spigot API-->
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<version>1.12-R0.1-SNAPSHOT</version>
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<groupId>org.bukkit</groupId>
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<artifactId>bukkit</artifactId>
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<version>1.13.2-R0.1-SNAPSHOT</version>
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<scope>compile</scope>
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</dependency>
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<!--Spigot API-->
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@ -355,6 +372,13 @@
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<version>1.3.8</version>
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</dependency>
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<!-- End of JSON dependency -->
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<dependency>
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<groupId>org.jetbrains</groupId>
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<artifactId>annotations</artifactId>
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<version>16.0.2</version>
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<type>jar</type>
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<scope>compile</scope>
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</dependency>
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<!-- Start of Test Dependencies -->
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<dependency>
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<groupId>junit</groupId>
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@ -388,6 +412,11 @@
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<version>3.4</version>
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<scope>test</scope>
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</dependency>
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<dependency>
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<groupId>de.themoep.idconverter</groupId>
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<artifactId>mappings</artifactId>
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<version>1.2-SNAPSHOT</version>
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</dependency>
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<!-- End of Test Dependencies -->
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</dependencies>
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<distributionManagement>
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@ -24,6 +24,7 @@ import org.bukkit.ChatColor;
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import org.bukkit.Difficulty;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.bukkit.WorldType;
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@ -33,6 +34,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.permissions.Permission;
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import org.bukkit.permissions.PermissionDefault;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.Nullable;
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import org.json.simple.JSONObject;
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import java.util.Collections;
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@ -943,7 +945,7 @@ public class MVWorld implements MultiverseWorld {
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* {@inheritDoc}
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*/
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@Override
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public int getCurrency() {
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public Material getCurrency() {
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return this.props.getCurrency();
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}
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@ -951,7 +953,7 @@ public class MVWorld implements MultiverseWorld {
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* {@inheritDoc}
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*/
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@Override
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public void setCurrency(int currency) {
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public void setCurrency(@Nullable Material currency) {
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this.props.setCurrency(currency);
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}
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@ -84,12 +84,14 @@ import com.onarandombox.MultiverseCore.utils.UnsafeCallWrapper;
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import com.onarandombox.MultiverseCore.utils.VaultHandler;
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import com.onarandombox.MultiverseCore.utils.WorldManager;
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import com.pneumaticraft.commandhandler.CommandHandler;
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import de.themoep.idconverter.IdMappings;
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import me.main__.util.SerializationConfig.NoSuchPropertyException;
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import me.main__.util.SerializationConfig.SerializationConfig;
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import org.bukkit.ChatColor;
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import org.bukkit.Difficulty;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Server;
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import org.bukkit.World.Environment;
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import org.bukkit.command.Command;
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@ -638,8 +640,15 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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// migrate entryfee
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if (section.isConfigurationSection("entryfee")) {
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ConfigurationSection feeSection = section.getConfigurationSection("entryfee");
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if (feeSection.isInt("currency"))
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world.setCurrency(feeSection.getInt("currency"));
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if (feeSection.isInt("currency")) {
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int oldCurrencyItemId = feeSection.getInt("currency", -1);
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if (oldCurrencyItemId >= 0) {
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String flatteningType = IdMappings.getById(Integer.toString(oldCurrencyItemId))
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.getFlatteningType();
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world.setCurrency(Material.matchMaterial(flatteningType));
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}
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world.setCurrency(null);
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}
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if (feeSection.isDouble("amount"))
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world.setPrice(feeSection.getDouble("amount"));
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@ -885,17 +894,6 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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}
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}
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/**
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* {@inheritDoc}
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*
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* @deprecated This is deprecated.
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*/
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@Override
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@Deprecated
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public com.onarandombox.MultiverseCore.utils.SafeTTeleporter getTeleporter() {
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return new com.onarandombox.MultiverseCore.utils.SafeTTeleporter(this);
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}
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/**
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* {@inheritDoc}
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*/
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@ -8,6 +8,7 @@ import com.onarandombox.MultiverseCore.configuration.WorldPropertyValidator;
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import com.onarandombox.MultiverseCore.enums.AllowedPortalType;
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import com.onarandombox.MultiverseCore.enums.EnglishChatColor;
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import com.onarandombox.MultiverseCore.enums.EnglishChatStyle;
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import de.themoep.idconverter.IdMappings;
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import me.main__.util.SerializationConfig.IllegalPropertyValueException;
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import me.main__.util.SerializationConfig.Property;
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import me.main__.util.SerializationConfig.SerializationConfig;
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@ -18,8 +19,10 @@ import org.bukkit.ChatColor;
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import org.bukkit.Difficulty;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World.Environment;
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import org.bukkit.configuration.serialization.SerializableAs;
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import org.jetbrains.annotations.Nullable;
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import java.util.ArrayList;
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import java.util.Collections;
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@ -261,7 +264,7 @@ public class WorldProperties extends SerializationConfig {
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@Property(description = "Sorry, 'animals' must either be: true or false.")
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private volatile SpawnSettings spawning;
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@Property
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private volatile EntryFee entryfee;
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volatile EntryFee entryfee;
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@Property(description = "Sorry, 'hunger' must either be: true or false.")
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private volatile boolean hunger;
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@Property(description = "Sorry, 'autoheal' must either be: true or false.")
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@ -496,11 +499,11 @@ public class WorldProperties extends SerializationConfig {
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return this.setPropertyValueUnchecked("respawnWorld", respawnToWorld);
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}
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public int getCurrency() {
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public Material getCurrency() {
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return this.entryfee.getCurrency();
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}
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public void setCurrency(int currency) {
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public void setCurrency(@Nullable Material currency) {
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this.setPropertyValueUnchecked("entryfee.currency", currency);
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}
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@ -70,17 +70,6 @@ public interface Core {
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*/
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MVPlayerSession getPlayerSession(Player player);
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/**
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* Gets the instantiated Safe-T-Teleporter for performing
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* safe teleports.
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*
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* @return A non-null {@link SafeTTeleporter}.
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*
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* @deprecated Use {@link #getSafeTTeleporter()} instead.
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*/
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@Deprecated
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com.onarandombox.MultiverseCore.utils.SafeTTeleporter getTeleporter();
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/**
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* Multiverse uses an advanced permissions setup, this object
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* simplifies getting/setting permissions.
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@ -13,10 +13,12 @@ import org.bukkit.ChatColor;
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import org.bukkit.Difficulty;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.WorldType;
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import org.bukkit.command.CommandSender;
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import org.bukkit.permissions.Permission;
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import org.jetbrains.annotations.Nullable;
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import java.util.List;
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@ -511,19 +513,21 @@ public interface MultiverseWorld {
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void setPrice(double price);
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/**
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* Gets the Type of currency that will be used when users enter this world.
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* Gets the type of currency that will be used when users enter this world. A value of null indicates a non-item
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* based currency is used.
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*
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* @return The Type of currency that will be used when users enter this world.
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* @return The type of currency that will be used when users enter this world.
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*/
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int getCurrency();
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@Nullable
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Material getCurrency();
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/**
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* Sets the type of item that will be required given the price is not 0.
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* Use -1 to use an AllPay economy, or any valid itemid
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* Use a value of null to specify a non-item based currency.
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*
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* @param item The Type of currency that will be used when users enter this world.
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*/
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void setCurrency(int item);
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void setCurrency(@Nullable Material item);
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/**
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* Gets the world players will respawn in if they die in this one.
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@ -62,7 +62,7 @@ public class CoordCommand extends MultiverseCommand {
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df.setMaximumFractionDigits(2);
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p.sendMessage(ChatColor.AQUA + "Coordinates: " + ChatColor.WHITE + plugin.getLocationManipulation().strCoords(p.getLocation()));
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p.sendMessage(ChatColor.AQUA + "Direction: " + ChatColor.WHITE + plugin.getLocationManipulation().getDirection(p.getLocation()));
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p.sendMessage(ChatColor.AQUA + "Block: " + ChatColor.WHITE + Material.getMaterial(world.getBlockTypeIdAt(p.getLocation())));
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p.sendMessage(ChatColor.AQUA + "Block: " + ChatColor.WHITE + world.getBlockAt(p.getLocation()).getType());
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} else {
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sender.sendMessage("This command needs to be used from a Player.");
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}
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@ -2,10 +2,15 @@ package com.onarandombox.MultiverseCore.configuration;
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import java.util.Map;
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import de.themoep.idconverter.IdMappings;
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import me.main__.util.SerializationConfig.IllegalPropertyValueException;
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import me.main__.util.SerializationConfig.Property;
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import me.main__.util.SerializationConfig.SerializationConfig;
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import me.main__.util.SerializationConfig.Serializor;
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import org.bukkit.Material;
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import org.bukkit.configuration.serialization.SerializableAs;
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import org.jetbrains.annotations.Nullable;
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/**
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* Entryfee-settings.
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@ -14,8 +19,9 @@ import org.bukkit.configuration.serialization.SerializableAs;
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public class EntryFee extends SerializationConfig {
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@Property
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private double amount;
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@Property
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private int currency;
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@Property(serializor = EntryFeeCurrencySerializor.class)
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@Nullable
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private Material currency;
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public EntryFee() {
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super();
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@ -31,7 +37,7 @@ public class EntryFee extends SerializationConfig {
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@Override
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protected void setDefaults() {
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amount = 0D;
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currency = -1;
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currency = null;
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}
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/**
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@ -44,7 +50,8 @@ public class EntryFee extends SerializationConfig {
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/**
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* @return the currency
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*/
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public int getCurrency() {
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@Nullable
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public Material getCurrency() {
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return currency;
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}
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@ -60,7 +67,23 @@ public class EntryFee extends SerializationConfig {
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* Sets the currency.
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* @param currency The new value.
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*/
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public void setCurrency(int currency) {
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public void setCurrency(@Nullable Material currency) {
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this.currency = currency;
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}
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public static final class EntryFeeCurrencySerializor implements Serializor<Material, Object> {
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@Override
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public String serialize(Material material) {
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return material.toString();
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}
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@Override
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public Material deserialize(Object o, Class<Material> aClass) throws IllegalPropertyValueException {
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IdMappings.Mapping mapping = IdMappings.getById(o.toString());
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if (mapping != null) {
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return Material.matchMaterial(mapping.getFlatteningType());
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}
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return Material.matchMaterial(o.toString());
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}
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}
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}
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|
@ -29,7 +29,7 @@ public class MVMapListener implements Listener {
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public void mapInitialize(final MapInitializeEvent event) {
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for (final Player player : Bukkit.getOnlinePlayers()) {
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if ((player.getItemInHand().getType() == Material.MAP
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|| player.getItemInHand().getType() == Material.EMPTY_MAP)
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|| player.getItemInHand().getType() == Material.FILLED_MAP)
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&& player.getItemInHand().getDurability() == event.getMap().getId()) {
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final Location playerLoc = player.getLocation();
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final MapView map = event.getMap();
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|
@ -252,7 +252,7 @@ public class MVPlayerListener implements Listener {
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// REMEMBER! getTo MAY be NULL HERE!!!
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// If the player was actually outside of the portal, adjust the from location
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if (event.getFrom().getWorld().getBlockAt(event.getFrom()).getType() != Material.PORTAL) {
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if (event.getFrom().getWorld().getBlockAt(event.getFrom()).getType() != Material.NETHER_PORTAL) {
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Location newloc = this.plugin.getSafeTTeleporter().findPortalBlockNextTo(event.getFrom());
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// TODO: Fix this. Currently, we only check for PORTAL blocks. I'll have to figure out what
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// TODO: we want to do here.
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|
@ -71,10 +71,10 @@ public class MVPortalListener implements Listener {
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
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return;
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}
|
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if (event.getClickedBlock().getType() != Material.ENDER_PORTAL_FRAME) {
|
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if (event.getClickedBlock().getType() != Material.END_PORTAL_FRAME) {
|
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return;
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}
|
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if (event.getItem() == null || event.getItem().getType() != Material.EYE_OF_ENDER) {
|
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if (event.getItem() == null || event.getItem().getType() != Material.ENDER_EYE) {
|
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return;
|
||||
}
|
||||
MultiverseWorld world = this.plugin.getMVWorldManager().getMVWorld(event.getPlayer().getWorld());
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|
@ -1,281 +0,0 @@
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/******************************************************************************
|
||||
* Multiverse 2 Copyright (c) the Multiverse Team 2011. *
|
||||
* Multiverse 2 is licensed under the BSD License. *
|
||||
* For more information please check the README.md file included *
|
||||
* with this project. *
|
||||
******************************************************************************/
|
||||
|
||||
package com.onarandombox.MultiverseCore.utils;
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||||
|
||||
import com.dumptruckman.minecraft.util.Logging;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Minecart;
|
||||
import org.bukkit.entity.Vehicle;
|
||||
|
||||
/**
|
||||
* Used to determine block/location-related facts.
|
||||
*
|
||||
* @deprecated Use instead: {@link com.onarandombox.MultiverseCore.api.BlockSafety} and {@link SimpleBlockSafety}.
|
||||
*/
|
||||
@Deprecated
|
||||
public class BlockSafety {
|
||||
|
||||
/**
|
||||
* This function checks whether the block at the given coordinates are above air or not.
|
||||
* @param l The {@link Location} of the block.
|
||||
* @return True if the block at that {@link Location} is above air.
|
||||
*/
|
||||
public boolean isBlockAboveAir(Location l) {
|
||||
Location downOne = l.clone();
|
||||
downOne.setY(downOne.getY() - 1);
|
||||
return (downOne.getBlock().getType() == Material.AIR);
|
||||
}
|
||||
|
||||
// TODO maybe remove this?
|
||||
private boolean blockIsNotSafe(World world, double x, double y, double z) {
|
||||
return !playerCanSpawnHereSafely(world, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a player can spawn safely at the given coordinates.
|
||||
* @param world The {@link World}.
|
||||
* @param x The x-coordinate.
|
||||
* @param y The y-coordinate.
|
||||
* @param z The z-coordinate.
|
||||
* @return True if a player can spawn safely at the given coordinates.
|
||||
*/
|
||||
public boolean playerCanSpawnHereSafely(World world, double x, double y, double z) {
|
||||
Location l = new Location(world, x, y, z);
|
||||
return playerCanSpawnHereSafely(l);
|
||||
}
|
||||
|
||||
/**
|
||||
* This function checks whether the block at the coordinates given is safe or not by checking for Lava/Fire/Air
|
||||
* etc. This also ensures there is enough space for a player to spawn!
|
||||
*
|
||||
* @param l The {@link Location}
|
||||
* @return Whether the player can spawn safely at the given {@link Location}
|
||||
*/
|
||||
public boolean playerCanSpawnHereSafely(Location l) {
|
||||
if (l == null) {
|
||||
// Can't safely spawn at a null location!
|
||||
return false;
|
||||
}
|
||||
|
||||
World world = l.getWorld();
|
||||
Location actual = l.clone();
|
||||
Location upOne = l.clone();
|
||||
Location downOne = l.clone();
|
||||
upOne.setY(upOne.getY() + 1);
|
||||
downOne.setY(downOne.getY() - 1);
|
||||
|
||||
if (this.isSolidBlock(world.getBlockAt(actual).getType())
|
||||
|| this.isSolidBlock(upOne.getBlock().getType())) {
|
||||
Logging.finest("Error Here (Actual)? (%s)[%s]", actual.getBlock().getType(),
|
||||
this.isSolidBlock(actual.getBlock().getType()));
|
||||
Logging.finest("Error Here (upOne)? (%s)[%s]", upOne.getBlock().getType(),
|
||||
this.isSolidBlock(upOne.getBlock().getType()));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (downOne.getBlock().getType() == Material.LAVA || downOne.getBlock().getType() == Material.STATIONARY_LAVA) {
|
||||
Logging.finest("Error Here (downOne)? (%s)[%s]", downOne.getBlock().getType(),
|
||||
this.isSolidBlock(downOne.getBlock().getType()));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (downOne.getBlock().getType() == Material.FIRE) {
|
||||
Logging.finest("There's fire below! (%s)[%s]", actual.getBlock().getType(),
|
||||
this.isSolidBlock(actual.getBlock().getType()));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isBlockAboveAir(actual)) {
|
||||
Logging.finest("Is block above air [%s]", isBlockAboveAir(actual));
|
||||
Logging.finest("Has 2 blocks of water below [%s]", this.hasTwoBlocksofWaterBelow(actual));
|
||||
return this.hasTwoBlocksofWaterBelow(actual);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the location of the top block at the specified {@link Location}.
|
||||
* @param l Any {@link Location}.
|
||||
* @return The {@link Location} of the top-block.
|
||||
*/
|
||||
public Location getTopBlock(Location l) {
|
||||
Location check = l.clone();
|
||||
check.setY(127); // SUPPRESS CHECKSTYLE: MagicNumberCheck
|
||||
while (check.getY() > 0) {
|
||||
if (this.playerCanSpawnHereSafely(check)) {
|
||||
return check;
|
||||
}
|
||||
check.setY(check.getY() - 1);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the location of the top block at the specified {@link Location}.
|
||||
* @param l Any {@link Location}.
|
||||
* @return The {@link Location} of the top-block.
|
||||
*/
|
||||
public Location getBottomBlock(Location l) {
|
||||
Location check = l.clone();
|
||||
check.setY(0);
|
||||
while (check.getY() < 127) { // SUPPRESS CHECKSTYLE: MagicNumberCheck
|
||||
if (this.playerCanSpawnHereSafely(check)) {
|
||||
return check;
|
||||
}
|
||||
check.setY(check.getY() + 1);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/*
|
||||
* If someone has a better way of this... Please either tell us, or submit a pull request!
|
||||
*/
|
||||
private boolean isSolidBlock(Material type) {
|
||||
switch (type) {
|
||||
case AIR:
|
||||
return false;
|
||||
case SNOW:
|
||||
return false;
|
||||
case TRAP_DOOR:
|
||||
return false;
|
||||
case TORCH:
|
||||
return false;
|
||||
case YELLOW_FLOWER:
|
||||
return false;
|
||||
case RED_ROSE:
|
||||
return false;
|
||||
case RED_MUSHROOM:
|
||||
return false;
|
||||
case BROWN_MUSHROOM:
|
||||
return false;
|
||||
case REDSTONE:
|
||||
return false;
|
||||
case REDSTONE_WIRE:
|
||||
return false;
|
||||
case RAILS:
|
||||
return false;
|
||||
case POWERED_RAIL:
|
||||
return false;
|
||||
case REDSTONE_TORCH_ON:
|
||||
return false;
|
||||
case REDSTONE_TORCH_OFF:
|
||||
return false;
|
||||
case DEAD_BUSH:
|
||||
return false;
|
||||
case SAPLING:
|
||||
return false;
|
||||
case STONE_BUTTON:
|
||||
return false;
|
||||
case LEVER:
|
||||
return false;
|
||||
case LONG_GRASS:
|
||||
return false;
|
||||
case PORTAL:
|
||||
return false;
|
||||
case STONE_PLATE:
|
||||
return false;
|
||||
case WOOD_PLATE:
|
||||
return false;
|
||||
case SEEDS:
|
||||
return false;
|
||||
case SUGAR_CANE_BLOCK:
|
||||
return false;
|
||||
case WALL_SIGN:
|
||||
return false;
|
||||
case SIGN_POST:
|
||||
return false;
|
||||
case WOODEN_DOOR:
|
||||
return false;
|
||||
case STATIONARY_WATER:
|
||||
return false;
|
||||
case WATER:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if an entity would be on track at the specified {@link Location}.
|
||||
* @param l The {@link Location}.
|
||||
* @return True if an entity would be on tracks at the specified {@link Location}.
|
||||
*/
|
||||
public boolean isEntitiyOnTrack(Location l) {
|
||||
Material currentBlock = l.getBlock().getType();
|
||||
return (currentBlock == Material.POWERED_RAIL || currentBlock == Material.DETECTOR_RAIL || currentBlock == Material.RAILS);
|
||||
}
|
||||
|
||||
// TODO maybe remove this?
|
||||
private void showDangers(Location l) {
|
||||
Location actual = new Location(l.getWorld(), l.getX(), l.getY(), l.getZ());
|
||||
Location upOne = new Location(l.getWorld(), l.getX(), l.getY(), l.getZ());
|
||||
Location downOne = new Location(l.getWorld(), l.getX(), l.getY(), l.getZ());
|
||||
upOne.setY(upOne.getY() + 1);
|
||||
downOne.setY(downOne.getY() - 1);
|
||||
|
||||
System.out.print("Location Up: " + upOne.getBlock().getType());
|
||||
System.out.print(" " + upOne);
|
||||
System.out.print("Location: " + actual.getBlock().getType());
|
||||
System.out.print(" " + actual);
|
||||
System.out.print("Location Down: " + downOne.getBlock().getType());
|
||||
System.out.print(" " + downOne);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks recursively below a {@link Location} for 2 blocks of water.
|
||||
*
|
||||
* @param l The {@link Location}
|
||||
* @return Whether there are 2 blocks of water
|
||||
*/
|
||||
private boolean hasTwoBlocksofWaterBelow(Location l) {
|
||||
if (l.getBlockY() < 0) {
|
||||
return false;
|
||||
}
|
||||
Location oneBelow = l.clone();
|
||||
oneBelow.subtract(0, 1, 0);
|
||||
if (oneBelow.getBlock().getType() == Material.WATER || oneBelow.getBlock().getType() == Material.STATIONARY_WATER) {
|
||||
Location twoBelow = oneBelow.clone();
|
||||
twoBelow.subtract(0, 1, 0);
|
||||
return (oneBelow.getBlock().getType() == Material.WATER || oneBelow.getBlock().getType() == Material.STATIONARY_WATER);
|
||||
}
|
||||
if (oneBelow.getBlock().getType() != Material.AIR) {
|
||||
return false;
|
||||
}
|
||||
return hasTwoBlocksofWaterBelow(oneBelow);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the specified {@link Minecart} can spawn safely.
|
||||
* @param cart The {@link Minecart}.
|
||||
* @return True if the minecart can spawn safely.
|
||||
*/
|
||||
public boolean canSpawnCartSafely(Minecart cart) {
|
||||
if (this.isBlockAboveAir(cart.getLocation())) {
|
||||
return true;
|
||||
}
|
||||
if (this.isEntitiyOnTrack(LocationManipulation.getNextBlock(cart))) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the specified {@link Vehicle} can spawn safely.
|
||||
* @param vehicle The {@link Vehicle}.
|
||||
* @return True if the vehicle can spawn safely.
|
||||
*/
|
||||
public boolean canSpawnVehicleSafely(Vehicle vehicle) {
|
||||
if (this.isBlockAboveAir(vehicle.getLocation())) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -1,284 +1,285 @@
|
||||
package com.onarandombox.MultiverseCore.utils;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.plugin.Plugin;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
* Multiverse's Friendly Economist. This is used to deal with external economies and also item costs for stuff in MV.
|
||||
*/
|
||||
public class MVEconomist {
|
||||
|
||||
private final VaultHandler vaultHandler;
|
||||
|
||||
public MVEconomist(Plugin plugin) {
|
||||
vaultHandler = new VaultHandler(plugin);
|
||||
}
|
||||
|
||||
private boolean isUsingVault(int currency) {
|
||||
return !isItemCurrency(currency) && getVaultHandler().hasEconomy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if an economy plugin is in use.
|
||||
*
|
||||
* @return true if an economy plugin is detected by Vault.
|
||||
*/
|
||||
public boolean isUsingEconomyPlugin() {
|
||||
return getVaultHandler().hasEconomy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats the amount to a human readable currency string.
|
||||
*
|
||||
* @param amount the amount of currency.
|
||||
* @param currency the type of currency. A value greater than -1 indicates the material type used for currency.
|
||||
* @return the human readable currency string.
|
||||
*/
|
||||
public String formatPrice(double amount, int currency) {
|
||||
if (isUsingVault(currency)) {
|
||||
return getVaultHandler().getEconomy().format(amount);
|
||||
} else {
|
||||
return ItemEconomy.getFormattedPrice(amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of the economy in use.
|
||||
*
|
||||
* @return the name of the economy in use.
|
||||
*/
|
||||
public String getEconomyName() {
|
||||
if (getVaultHandler().hasEconomy()) {
|
||||
return getVaultHandler().getEconomy().getName();
|
||||
} else {
|
||||
return ItemEconomy.getName();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if a player has enough of a given currency.
|
||||
* @param player the player to check for currency.
|
||||
* @param amount the amount of currency.
|
||||
* @param currency the type of currency. A value greater than -1 indicates the material type used for currency.
|
||||
* @return true if the player has enough of the given currency or the amount is 0 or less.
|
||||
*/
|
||||
public boolean isPlayerWealthyEnough(Player player, double amount, int currency) {
|
||||
if (amount <= 0D) {
|
||||
return true;
|
||||
} else if (isUsingVault(currency)) {
|
||||
return getVaultHandler().getEconomy().has(player, amount);
|
||||
} else {
|
||||
return ItemEconomy.hasEnough(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats a message for a player indicating they don't have enough currency.
|
||||
*
|
||||
* @param currency the type of currency. A value greater than -1 indicates the material type used for currency.
|
||||
* @param message The more specific message to append to the generic message of not having enough.
|
||||
* @return the formatted insufficient funds message.
|
||||
*/
|
||||
public String getNSFMessage(int currency, String message) {
|
||||
return "Sorry, you don't have enough " + (isItemCurrency(currency) ? "items" : "funds") + ". " + message;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deposits a given amount of currency either into the player's economy account or inventory if the currency
|
||||
* represents an item.
|
||||
*
|
||||
* @param player the player to give currency to.
|
||||
* @param amount the amount to give.
|
||||
* @param currency the type of currency. A value greater than -1 indicates the material type used for currency.
|
||||
*/
|
||||
public void deposit(Player player, double amount, int currency) {
|
||||
if (isUsingVault(currency)) {
|
||||
getVaultHandler().getEconomy().depositPlayer(player, amount);
|
||||
} else {
|
||||
ItemEconomy.deposit(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Withdraws a given amount of currency either from the player's economy account or inventory if the currency
|
||||
* represents an item.
|
||||
*
|
||||
* @param player the player to take currency from.
|
||||
* @param amount the amount to take.
|
||||
* @param currency the type of currency. A value greater than -1 indicates the material type used for currency.
|
||||
*/
|
||||
public void withdraw(Player player, double amount, int currency) {
|
||||
if (isUsingVault(currency)) {
|
||||
getVaultHandler().getEconomy().withdrawPlayer(player, amount);
|
||||
} else {
|
||||
ItemEconomy.withdraw(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the economy balance of the given player.
|
||||
*
|
||||
* @param player the player to get the balance for.
|
||||
* @return the economy balance of the given player.
|
||||
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
|
||||
*/
|
||||
public double getBalance(Player player) throws IllegalStateException {
|
||||
return getBalance(player, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the economy balance of the given player in the given world. If the economy plugin does not have world
|
||||
* specific balances then the global balance will be returned.
|
||||
*
|
||||
* @param player the player to get the balance for.
|
||||
* @param world the world to get the balance for.
|
||||
* @return the economy balance of the given player in the given world.
|
||||
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
|
||||
*/
|
||||
public double getBalance(Player player, World world) throws IllegalStateException {
|
||||
if (!isUsingEconomyPlugin()) {
|
||||
throw new IllegalStateException("getBalance is only available when using an economy plugin with Vault");
|
||||
}
|
||||
if (world != null) {
|
||||
return getVaultHandler().getEconomy().getBalance(player, world.getName());
|
||||
} else {
|
||||
return getVaultHandler().getEconomy().getBalance(player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the economy balance for the given player.
|
||||
*
|
||||
* @param player the player to set the balance for.
|
||||
* @param amount the amount to set the player's balance to.
|
||||
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
|
||||
*/
|
||||
public void setBalance(Player player, double amount) throws IllegalStateException {
|
||||
setBalance(player, null, amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the economy balance for the given player in the given world. If the economy plugin does not have world
|
||||
* specific balances then the global balance will be set.
|
||||
*
|
||||
* @param player the player to set the balance for.
|
||||
* @param world the world to get the balance for.
|
||||
* @param amount the amount to set the player's balance to.
|
||||
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
|
||||
*/
|
||||
public void setBalance(Player player, World world, double amount) throws IllegalStateException {
|
||||
if (!isUsingEconomyPlugin()) {
|
||||
throw new IllegalStateException("getBalance is only available when using an economy plugin with Vault");
|
||||
}
|
||||
if (world != null) {
|
||||
getVaultHandler().getEconomy().withdrawPlayer(player, world.getName(), getBalance(player, world));
|
||||
getVaultHandler().getEconomy().depositPlayer(player, world.getName(), amount);
|
||||
} else {
|
||||
getVaultHandler().getEconomy().withdrawPlayer(player, getBalance(player));
|
||||
getVaultHandler().getEconomy().depositPlayer(player, amount);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is public for backwards compatibility.
|
||||
*
|
||||
* @return the old VaultHandler.
|
||||
* @deprecated just use the other methods in this class for economy stuff.
|
||||
*/
|
||||
// TODO make private
|
||||
@Deprecated
|
||||
public VaultHandler getVaultHandler() {
|
||||
return vaultHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the currency type given represents an item currency.
|
||||
*
|
||||
* @param currency the type of currency. A value greater than -1 indicates the material type used for currency.
|
||||
* @return true if currency is greater than -1.
|
||||
*/
|
||||
public static boolean isItemCurrency(int currency) {
|
||||
return currency >= 0;
|
||||
}
|
||||
|
||||
private static class ItemEconomy {
|
||||
|
||||
private static final String ECONOMY_NAME = "Simple Item Economy";
|
||||
|
||||
private static String getFormattedPrice(double amount, int currency) {
|
||||
if (isItemCurrency(currency)) {
|
||||
Material m = Material.getMaterial(currency);
|
||||
return m != null ? amount + " " + m.toString() : "NO ITEM FOUND";
|
||||
} else {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
private static String getName() {
|
||||
return ECONOMY_NAME;
|
||||
}
|
||||
|
||||
private static boolean hasEnough(Player player, double amount, int currency) {
|
||||
if (isItemCurrency(currency)) {
|
||||
return player.getInventory().contains(currency, (int) amount);
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void deposit(Player player, double amount, int currency) {
|
||||
if (isItemCurrency(currency)) {
|
||||
giveItem(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
private static void withdraw(Player player, double amount, int currency) {
|
||||
if (isItemCurrency(currency)) {
|
||||
takeItem(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
private static void giveItem(Player player, double amount, int type) {
|
||||
ItemStack item = new ItemStack(type, (int) amount);
|
||||
player.getInventory().addItem(item);
|
||||
showReceipt(player, (amount * -1), type);
|
||||
}
|
||||
|
||||
private static void takeItem(Player player, double amount, int type) {
|
||||
int removed = 0;
|
||||
HashMap<Integer, ItemStack> items = (HashMap<Integer, ItemStack>) player.getInventory().all(type);
|
||||
for (int i : items.keySet()) {
|
||||
if (removed >= amount) {
|
||||
break;
|
||||
}
|
||||
int diff = (int) (amount - removed);
|
||||
int amt = player.getInventory().getItem(i).getAmount();
|
||||
if (amt - diff > 0) {
|
||||
player.getInventory().getItem(i).setAmount(amt - diff);
|
||||
break;
|
||||
} else {
|
||||
removed += amt;
|
||||
player.getInventory().clear(i);
|
||||
}
|
||||
}
|
||||
showReceipt(player, amount, type);
|
||||
}
|
||||
|
||||
private static void showReceipt(Player player, double price, int item) {
|
||||
if (price > 0D) {
|
||||
player.sendMessage(String.format("%s%s%s %s",
|
||||
ChatColor.WHITE, "You have been charged", ChatColor.GREEN, getFormattedPrice(price, item)));
|
||||
} else if (price < 0D) {
|
||||
player.sendMessage(String.format("%s%s%s %s",
|
||||
ChatColor.DARK_GREEN, getFormattedPrice((price * -1), item),
|
||||
ChatColor.WHITE, "has been added to your inventory."));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
package com.onarandombox.MultiverseCore.utils;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.plugin.Plugin;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
* Multiverse's Friendly Economist. This is used to deal with external economies and also item costs for stuff in MV.
|
||||
*/
|
||||
public class MVEconomist {
|
||||
|
||||
private final VaultHandler vaultHandler;
|
||||
|
||||
public MVEconomist(Plugin plugin) {
|
||||
vaultHandler = new VaultHandler(plugin);
|
||||
}
|
||||
|
||||
private boolean isUsingVault(Material currency) {
|
||||
return !isItemCurrency(currency) && getVaultHandler().hasEconomy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if an economy plugin is in use.
|
||||
*
|
||||
* @return true if an economy plugin is detected by Vault.
|
||||
*/
|
||||
public boolean isUsingEconomyPlugin() {
|
||||
return getVaultHandler().hasEconomy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats the amount to a human readable currency string.
|
||||
*
|
||||
* @param amount the amount of currency.
|
||||
* @param currency the type of currency. Null indicates a non-item currency is used.
|
||||
* @return the human readable currency string.
|
||||
*/
|
||||
public String formatPrice(double amount, @Nullable Material currency) {
|
||||
if (isUsingVault(currency)) {
|
||||
return getVaultHandler().getEconomy().format(amount);
|
||||
} else {
|
||||
return ItemEconomy.getFormattedPrice(amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of the economy in use.
|
||||
*
|
||||
* @return the name of the economy in use.
|
||||
*/
|
||||
public String getEconomyName() {
|
||||
if (getVaultHandler().hasEconomy()) {
|
||||
return getVaultHandler().getEconomy().getName();
|
||||
} else {
|
||||
return ItemEconomy.getName();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if a player has enough of a given currency.
|
||||
*
|
||||
* @param player the player to check for currency.
|
||||
* @param amount the amount of currency.
|
||||
* @param currency the type of currency. Null indicates non-item currency is used.
|
||||
* @return true if the player has enough of the given currency or the amount is 0 or less.
|
||||
*/
|
||||
public boolean isPlayerWealthyEnough(Player player, double amount, Material currency) {
|
||||
if (amount <= 0D) {
|
||||
return true;
|
||||
} else if (isUsingVault(currency)) {
|
||||
return getVaultHandler().getEconomy().has(player, amount);
|
||||
} else {
|
||||
return ItemEconomy.hasEnough(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats a message for a player indicating they don't have enough currency.
|
||||
*
|
||||
* @param currency the type of currency. Null indicates a non-item currency is used.
|
||||
* @param message The more specific message to append to the generic message of not having enough.
|
||||
* @return the formatted insufficient funds message.
|
||||
*/
|
||||
public String getNSFMessage(Material currency, String message) {
|
||||
return "Sorry, you don't have enough " + (isItemCurrency(currency) ? "items" : "funds") + ". " + message;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deposits a given amount of currency either into the player's economy account or inventory if the currency
|
||||
* is not null.
|
||||
*
|
||||
* @param player the player to give currency to.
|
||||
* @param amount the amount to give.
|
||||
* @param currency the type of currency.
|
||||
*/
|
||||
public void deposit(Player player, double amount, @Nullable Material currency) {
|
||||
if (isUsingVault(currency)) {
|
||||
getVaultHandler().getEconomy().depositPlayer(player, amount);
|
||||
} else {
|
||||
ItemEconomy.deposit(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Withdraws a given amount of currency either from the player's economy account or inventory if the currency
|
||||
* is not null.
|
||||
*
|
||||
* @param player the player to take currency from.
|
||||
* @param amount the amount to take.
|
||||
* @param currency the type of currency.
|
||||
*/
|
||||
public void withdraw(Player player, double amount, @Nullable Material currency) {
|
||||
if (isUsingVault(currency)) {
|
||||
getVaultHandler().getEconomy().withdrawPlayer(player, amount);
|
||||
} else {
|
||||
ItemEconomy.withdraw(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the economy balance of the given player.
|
||||
*
|
||||
* @param player the player to get the balance for.
|
||||
* @return the economy balance of the given player.
|
||||
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
|
||||
*/
|
||||
public double getBalance(Player player) throws IllegalStateException {
|
||||
return getBalance(player, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the economy balance of the given player in the given world. If the economy plugin does not have world
|
||||
* specific balances then the global balance will be returned.
|
||||
*
|
||||
* @param player the player to get the balance for.
|
||||
* @param world the world to get the balance for.
|
||||
* @return the economy balance of the given player in the given world.
|
||||
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
|
||||
*/
|
||||
public double getBalance(Player player, World world) throws IllegalStateException {
|
||||
if (!isUsingEconomyPlugin()) {
|
||||
throw new IllegalStateException("getBalance is only available when using an economy plugin with Vault");
|
||||
}
|
||||
if (world != null) {
|
||||
return getVaultHandler().getEconomy().getBalance(player, world.getName());
|
||||
} else {
|
||||
return getVaultHandler().getEconomy().getBalance(player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the economy balance for the given player.
|
||||
*
|
||||
* @param player the player to set the balance for.
|
||||
* @param amount the amount to set the player's balance to.
|
||||
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
|
||||
*/
|
||||
public void setBalance(Player player, double amount) throws IllegalStateException {
|
||||
setBalance(player, null, amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the economy balance for the given player in the given world. If the economy plugin does not have world
|
||||
* specific balances then the global balance will be set.
|
||||
*
|
||||
* @param player the player to set the balance for.
|
||||
* @param world the world to get the balance for.
|
||||
* @param amount the amount to set the player's balance to.
|
||||
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
|
||||
*/
|
||||
public void setBalance(Player player, World world, double amount) throws IllegalStateException {
|
||||
if (!isUsingEconomyPlugin()) {
|
||||
throw new IllegalStateException("getBalance is only available when using an economy plugin with Vault");
|
||||
}
|
||||
if (world != null) {
|
||||
getVaultHandler().getEconomy().withdrawPlayer(player, world.getName(), getBalance(player, world));
|
||||
getVaultHandler().getEconomy().depositPlayer(player, world.getName(), amount);
|
||||
} else {
|
||||
getVaultHandler().getEconomy().withdrawPlayer(player, getBalance(player));
|
||||
getVaultHandler().getEconomy().depositPlayer(player, amount);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is public for backwards compatibility.
|
||||
*
|
||||
* @return the old VaultHandler.
|
||||
* @deprecated just use the other methods in this class for economy stuff.
|
||||
*/
|
||||
// TODO make private
|
||||
@Deprecated
|
||||
public VaultHandler getVaultHandler() {
|
||||
return vaultHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the currency type string given represents an item currency.
|
||||
*
|
||||
* @param currency the type of currency.
|
||||
* @return true if currency string matches a valid material.
|
||||
*/
|
||||
public static boolean isItemCurrency(Material currency) {
|
||||
return currency != null;
|
||||
}
|
||||
|
||||
private static class ItemEconomy {
|
||||
|
||||
private static final String ECONOMY_NAME = "Simple Item Economy";
|
||||
|
||||
private static String getFormattedPrice(double amount, Material currency) {
|
||||
if (isItemCurrency(currency)) {
|
||||
return amount + " " + currency.toString();
|
||||
} else {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
private static String getName() {
|
||||
return ECONOMY_NAME;
|
||||
}
|
||||
|
||||
private static boolean hasEnough(Player player, double amount, Material currency) {
|
||||
if (currency != null) {
|
||||
return player.getInventory().contains(currency, (int) amount);
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void deposit(Player player, double amount, Material currency) {
|
||||
if (isItemCurrency(currency)) {
|
||||
giveItem(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
private static void withdraw(Player player, double amount, Material currency) {
|
||||
if (isItemCurrency(currency)) {
|
||||
takeItem(player, amount, currency);
|
||||
}
|
||||
}
|
||||
|
||||
private static void giveItem(Player player, double amount, Material type) {
|
||||
ItemStack item = new ItemStack(type, (int) amount);
|
||||
player.getInventory().addItem(item);
|
||||
showReceipt(player, (amount * -1), type);
|
||||
}
|
||||
|
||||
private static void takeItem(Player player, double amount, Material type) {
|
||||
int removed = 0;
|
||||
HashMap<Integer, ItemStack> items = (HashMap<Integer, ItemStack>) player.getInventory().all(type);
|
||||
for (int i : items.keySet()) {
|
||||
if (removed >= amount) {
|
||||
break;
|
||||
}
|
||||
int diff = (int) (amount - removed);
|
||||
int amt = player.getInventory().getItem(i).getAmount();
|
||||
if (amt - diff > 0) {
|
||||
player.getInventory().getItem(i).setAmount(amt - diff);
|
||||
break;
|
||||
} else {
|
||||
removed += amt;
|
||||
player.getInventory().clear(i);
|
||||
}
|
||||
}
|
||||
showReceipt(player, amount, type);
|
||||
}
|
||||
|
||||
private static void showReceipt(Player player, double price, Material item) {
|
||||
if (price > 0D) {
|
||||
player.sendMessage(String.format("%s%s%s %s",
|
||||
ChatColor.WHITE, "You have been charged", ChatColor.GREEN, getFormattedPrice(price, item)));
|
||||
} else if (price < 0D) {
|
||||
player.sendMessage(String.format("%s%s%s %s",
|
||||
ChatColor.DARK_GREEN, getFormattedPrice((price * -1), item),
|
||||
ChatColor.WHITE, "has been added to your inventory."));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ package com.onarandombox.MultiverseCore.utils;
|
||||
|
||||
import com.onarandombox.MultiverseCore.MultiverseCore;
|
||||
import com.onarandombox.MultiverseCore.api.MultiverseWorld;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.command.ConsoleCommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
@ -145,7 +146,7 @@ public class PermissionTools {
|
||||
}
|
||||
|
||||
final MVEconomist economist = plugin.getEconomist();
|
||||
final int currency = toWorld.getCurrency();
|
||||
final Material currency = toWorld.getCurrency();
|
||||
final String formattedAmount = economist.formatPrice(price, currency);
|
||||
|
||||
if (economist.isPlayerWealthyEnough(teleporterPlayer, price, currency)) {
|
||||
@ -171,7 +172,7 @@ public class PermissionTools {
|
||||
return true;
|
||||
}
|
||||
|
||||
private void sendTeleportPaymentMessage (MVEconomist economist, Player teleporterPlayer, Player teleportee, String toWorld, double price, int currency) {
|
||||
private void sendTeleportPaymentMessage (MVEconomist economist, Player teleporterPlayer, Player teleportee, String toWorld, double price, Material currency) {
|
||||
price = Math.abs(price);
|
||||
if (teleporterPlayer.equals(teleportee)) {
|
||||
teleporterPlayer.sendMessage("You were " + (price > 0D ? "charged " : "given ") + economist.formatPrice(price, currency) + " for teleporting to " + toWorld);
|
||||
|
@ -1,358 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Multiverse 2 Copyright (c) the Multiverse Team 2011. *
|
||||
* Multiverse 2 is licensed under the BSD License. *
|
||||
* For more information please check the README.md file included *
|
||||
* with this project. *
|
||||
******************************************************************************/
|
||||
|
||||
package com.onarandombox.MultiverseCore.utils;
|
||||
|
||||
import com.onarandombox.MultiverseCore.MultiverseCore;
|
||||
import com.onarandombox.MultiverseCore.api.BlockSafety;
|
||||
import com.onarandombox.MultiverseCore.api.MVDestination;
|
||||
import com.onarandombox.MultiverseCore.destination.InvalidDestination;
|
||||
import com.onarandombox.MultiverseCore.enums.TeleportResult;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Minecart;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Vehicle;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.logging.Level;
|
||||
|
||||
/**
|
||||
* The {@link SafeTTeleporter}.
|
||||
*
|
||||
* @deprecated Use instead: {@link com.onarandombox.MultiverseCore.api.SafeTTeleporter} and {@link SimpleSafeTTeleporter}.
|
||||
*/
|
||||
@Deprecated
|
||||
public class SafeTTeleporter {
|
||||
|
||||
private MultiverseCore plugin;
|
||||
private BlockSafety bs;
|
||||
|
||||
public SafeTTeleporter(MultiverseCore plugin) {
|
||||
this.plugin = plugin;
|
||||
this.bs = plugin.getBlockSafety();
|
||||
}
|
||||
|
||||
private static final int DEFAULT_TOLERANCE = 6;
|
||||
private static final int DEFAULT_RADIUS = 9;
|
||||
|
||||
/**
|
||||
* Gets the next safe location around the given location.
|
||||
* @param l A {@link Location}.
|
||||
* @return A safe {@link Location}.
|
||||
*/
|
||||
public Location getSafeLocation(Location l) {
|
||||
return this.getSafeLocation(l, DEFAULT_TOLERANCE, DEFAULT_RADIUS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the next safe location around the given location.
|
||||
* @param l A {@link Location}.
|
||||
* @param tolerance The tolerance.
|
||||
* @param radius The radius.
|
||||
* @return A safe {@link Location}.
|
||||
*/
|
||||
public Location getSafeLocation(Location l, int tolerance, int radius) {
|
||||
// Check around the player first in a configurable radius:
|
||||
Location safe = checkAboveAndBelowLocation(l, tolerance, radius);
|
||||
if (safe != null) {
|
||||
safe.setX(safe.getBlockX() + .5); // SUPPRESS CHECKSTYLE: MagicNumberCheck
|
||||
safe.setZ(safe.getBlockZ() + .5); // SUPPRESS CHECKSTYLE: MagicNumberCheck
|
||||
this.plugin.log(Level.FINE, "Hey! I found one: " + plugin.getLocationManipulation().strCoordsRaw(safe));
|
||||
} else {
|
||||
this.plugin.log(Level.FINE, "Uh oh! No safe place found!");
|
||||
}
|
||||
return safe;
|
||||
}
|
||||
|
||||
private Location checkAboveAndBelowLocation(Location l, int tolerance, int radius) {
|
||||
// Tolerance must be an even number:
|
||||
if (tolerance % 2 != 0) {
|
||||
tolerance += 1;
|
||||
}
|
||||
// We want half of it, so we can go up and down
|
||||
tolerance /= 2;
|
||||
this.plugin.log(Level.FINER, "Given Location of: " + plugin.getLocationManipulation().strCoordsRaw(l));
|
||||
this.plugin.log(Level.FINER, "Checking +-" + tolerance + " with a radius of " + radius);
|
||||
|
||||
// For now this will just do a straight up block.
|
||||
Location locToCheck = l.clone();
|
||||
// Check the main level
|
||||
Location safe = this.checkAroundLocation(locToCheck, radius);
|
||||
if (safe != null) {
|
||||
return safe;
|
||||
}
|
||||
// We've already checked zero right above this.
|
||||
int currentLevel = 1;
|
||||
while (currentLevel <= tolerance) {
|
||||
// Check above
|
||||
locToCheck = l.clone();
|
||||
locToCheck.add(0, currentLevel, 0);
|
||||
safe = this.checkAroundLocation(locToCheck, radius);
|
||||
if (safe != null) {
|
||||
return safe;
|
||||
}
|
||||
|
||||
// Check below
|
||||
locToCheck = l.clone();
|
||||
locToCheck.subtract(0, currentLevel, 0);
|
||||
safe = this.checkAroundLocation(locToCheck, radius);
|
||||
if (safe != null) {
|
||||
return safe;
|
||||
}
|
||||
currentLevel++;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/*
|
||||
* For my crappy algorithm, radius MUST be odd.
|
||||
*/
|
||||
private Location checkAroundLocation(Location l, int diameter) {
|
||||
if (diameter % 2 == 0) {
|
||||
diameter += 1;
|
||||
}
|
||||
Location checkLoc = l.clone();
|
||||
|
||||
// Start at 3, the min diameter around a block
|
||||
int loopcounter = 3;
|
||||
while (loopcounter <= diameter) {
|
||||
boolean foundSafeArea = checkAroundSpecificDiameter(checkLoc, loopcounter);
|
||||
// If a safe area was found:
|
||||
if (foundSafeArea) {
|
||||
// Return the checkLoc, it is the safe location.
|
||||
return checkLoc;
|
||||
}
|
||||
// Otherwise, let's reset our location
|
||||
checkLoc = l.clone();
|
||||
// And increment the radius
|
||||
loopcounter += 2;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean checkAroundSpecificDiameter(Location checkLoc, int circle) {
|
||||
// Adjust the circle to get how many blocks to step out.
|
||||
// A radius of 3 makes the block step 1
|
||||
// A radius of 5 makes the block step 2
|
||||
// A radius of 7 makes the block step 3
|
||||
// ...
|
||||
int adjustedCircle = ((circle - 1) / 2);
|
||||
checkLoc.add(adjustedCircle, 0, 0);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
// Now we go to the right that adjustedCircle many
|
||||
for (int i = 0; i < adjustedCircle; i++) {
|
||||
checkLoc.add(0, 0, 1);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Then down adjustedCircle *2
|
||||
for (int i = 0; i < adjustedCircle * 2; i++) {
|
||||
checkLoc.add(-1, 0, 0);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Then left adjustedCircle *2
|
||||
for (int i = 0; i < adjustedCircle * 2; i++) {
|
||||
checkLoc.add(0, 0, -1);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Then up Then left adjustedCircle *2
|
||||
for (int i = 0; i < adjustedCircle * 2; i++) {
|
||||
checkLoc.add(1, 0, 0);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Then finish up by doing adjustedCircle - 1
|
||||
for (int i = 0; i < adjustedCircle - 1; i++) {
|
||||
checkLoc.add(0, 0, 1);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Safely teleport the entity to the MVDestination. This will perform checks to see if the place is safe, and if
|
||||
* it's not, will adjust the final destination accordingly.
|
||||
*
|
||||
* @param teleporter Person who performed the teleport command.
|
||||
* @param teleportee Entity to teleport
|
||||
* @param d Destination to teleport them to
|
||||
* @return true for success, false for failure
|
||||
*/
|
||||
public TeleportResult safelyTeleport(CommandSender teleporter, Entity teleportee, MVDestination d) {
|
||||
if (d instanceof InvalidDestination) {
|
||||
this.plugin.log(Level.FINER, "Entity tried to teleport to an invalid destination");
|
||||
return TeleportResult.FAIL_INVALID;
|
||||
}
|
||||
Player teleporteePlayer = null;
|
||||
if (teleportee instanceof Player) {
|
||||
teleporteePlayer = ((Player) teleportee);
|
||||
} else if (teleportee.getPassenger() instanceof Player) {
|
||||
teleporteePlayer = ((Player) teleportee.getPassenger());
|
||||
}
|
||||
|
||||
if (teleporteePlayer == null) {
|
||||
return TeleportResult.FAIL_INVALID;
|
||||
}
|
||||
MultiverseCore.addPlayerToTeleportQueue(teleporter.getName(), teleporteePlayer.getName());
|
||||
|
||||
Location safeLoc = d.getLocation(teleportee);
|
||||
if (d.useSafeTeleporter()) {
|
||||
safeLoc = this.getSafeLocation(teleportee, d);
|
||||
}
|
||||
|
||||
if (safeLoc != null) {
|
||||
if (teleportee.teleport(safeLoc)) {
|
||||
if (!d.getVelocity().equals(new Vector(0, 0, 0))) {
|
||||
teleportee.setVelocity(d.getVelocity());
|
||||
}
|
||||
return TeleportResult.SUCCESS;
|
||||
}
|
||||
return TeleportResult.FAIL_OTHER;
|
||||
}
|
||||
return TeleportResult.FAIL_UNSAFE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Safely teleport the entity to the Location. This may perform checks to
|
||||
* see if the place is safe, and if
|
||||
* it's not, will adjust the final destination accordingly.
|
||||
*
|
||||
* @param teleporter Person who issued the teleport command.
|
||||
* @param teleportee Entity to teleport.
|
||||
* @param location Location to teleport them to.
|
||||
* @param safely Should the destination be checked for safety before teleport?
|
||||
* @return true for success, false for failure.
|
||||
*/
|
||||
public TeleportResult safelyTeleport(CommandSender teleporter, Entity teleportee, Location location, boolean safely) {
|
||||
if (safely) {
|
||||
location = this.getSafeLocation(location);
|
||||
}
|
||||
|
||||
if (location != null) {
|
||||
if (teleportee.teleport(location)) {
|
||||
return TeleportResult.SUCCESS;
|
||||
}
|
||||
return TeleportResult.FAIL_OTHER;
|
||||
}
|
||||
return TeleportResult.FAIL_UNSAFE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a safe location for the entity to spawn at.
|
||||
*
|
||||
* @param e The entity to spawn
|
||||
* @param d The MVDestination to take the entity to.
|
||||
* @return A new location to spawn the entity at.
|
||||
*/
|
||||
public Location getSafeLocation(Entity e, MVDestination d) {
|
||||
Location l = d.getLocation(e);
|
||||
if (this.bs.playerCanSpawnHereSafely(l)) {
|
||||
plugin.log(Level.FINE, "The first location you gave me was safe.");
|
||||
return l;
|
||||
}
|
||||
if (e instanceof Minecart) {
|
||||
Minecart m = (Minecart) e;
|
||||
if (!this.bs.canSpawnCartSafely(m)) {
|
||||
return null;
|
||||
}
|
||||
} else if (e instanceof Vehicle) {
|
||||
Vehicle v = (Vehicle) e;
|
||||
if (!this.bs.canSpawnVehicleSafely(v)) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Location safeLocation = this.getSafeLocation(l);
|
||||
if (safeLocation != null) {
|
||||
// Add offset to account for a vehicle on dry land!
|
||||
if (e instanceof Minecart && !this.bs.isEntitiyOnTrack(safeLocation)) {
|
||||
safeLocation.setY(safeLocation.getBlockY() + .5);
|
||||
this.plugin.log(Level.FINER, "Player was inside a minecart. Offsetting Y location.");
|
||||
}
|
||||
this.plugin.log(Level.FINE, "Had to look for a bit, but I found a safe place for ya!");
|
||||
return safeLocation;
|
||||
}
|
||||
if (e instanceof Player) {
|
||||
Player p = (Player) e;
|
||||
this.plugin.getMessaging().sendMessage(p, "No safe locations found!", false);
|
||||
this.plugin.log(Level.FINER, "No safe location found for " + p.getName());
|
||||
} else if (e.getPassenger() instanceof Player) {
|
||||
Player p = (Player) e.getPassenger();
|
||||
this.plugin.getMessaging().sendMessage(p, "No safe locations found!", false);
|
||||
this.plugin.log(Level.FINER, "No safe location found for " + p.getName());
|
||||
}
|
||||
this.plugin.log(Level.FINE, "Sorry champ, you're basically trying to teleport into a minefield. I should just kill you now.");
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a portal-block next to the specified {@link Location}.
|
||||
* @param l The {@link Location}
|
||||
* @return The next portal-block's {@link Location}.
|
||||
*/
|
||||
public static Location findPortalBlockNextTo(Location l) {
|
||||
Block b = l.getWorld().getBlockAt(l);
|
||||
Location foundLocation = null;
|
||||
if (b.getType() == Material.PORTAL) {
|
||||
return l;
|
||||
}
|
||||
if (b.getRelative(BlockFace.NORTH).getType() == Material.PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.NORTH).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.SOUTH).getType() == Material.PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.SOUTH).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.EAST).getType() == Material.PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.EAST).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.WEST).getType() == Material.PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.WEST).getLocation(), foundLocation);
|
||||
}
|
||||
return foundLocation;
|
||||
}
|
||||
|
||||
private static Location getCloserBlock(Location source, Location blockA, Location blockB) {
|
||||
// If B wasn't given, return a.
|
||||
if (blockB == null) {
|
||||
return blockA;
|
||||
}
|
||||
// Center our calculations
|
||||
blockA.add(.5, 0, .5);
|
||||
blockB.add(.5, 0, .5);
|
||||
|
||||
// Retrieve the distance to the normalized blocks
|
||||
double testA = source.distance(blockA);
|
||||
double testB = source.distance(blockB);
|
||||
|
||||
// Compare and return
|
||||
if (testA <= testB) {
|
||||
return blockA;
|
||||
}
|
||||
return blockB;
|
||||
}
|
||||
|
||||
}
|
@ -14,9 +14,10 @@ import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
import org.bukkit.block.data.type.Bed;
|
||||
import org.bukkit.entity.Minecart;
|
||||
import org.bukkit.entity.Vehicle;
|
||||
import org.bukkit.material.Bed;
|
||||
|
||||
import java.util.EnumSet;
|
||||
import java.util.Iterator;
|
||||
@ -89,7 +90,7 @@ public class SimpleBlockSafety implements BlockSafety {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (downOne.getBlock().getType() == Material.LAVA || downOne.getBlock().getType() == Material.STATIONARY_LAVA) {
|
||||
if (downOne.getBlock().getType() == Material.LAVA) {
|
||||
Logging.finer("Error Here (downOne)? (%s)[%s]", downOne.getBlock().getType(), isSolidBlock(downOne.getBlock().getType()));
|
||||
return false;
|
||||
}
|
||||
@ -151,12 +152,13 @@ public class SimpleBlockSafety implements BlockSafety {
|
||||
* @return The location of the other bed piece, or null if it was a jacked up bed.
|
||||
*/
|
||||
private Location findOtherBedPiece(Location checkLoc) {
|
||||
if (checkLoc.getBlock().getType() != Material.BED_BLOCK) {
|
||||
BlockData data = checkLoc.getBlock().getBlockData();
|
||||
if (!(data instanceof Bed)) {
|
||||
return null;
|
||||
}
|
||||
// Construct a bed object at this location
|
||||
final Bed b = new Bed(Material.BED_BLOCK, checkLoc.getBlock().getData());
|
||||
if (b.isHeadOfBed()) {
|
||||
Bed b = (Bed) data;
|
||||
|
||||
if (b.getPart() == Bed.Part.HEAD) {
|
||||
return checkLoc.getBlock().getRelative(b.getFacing().getOppositeFace()).getLocation();
|
||||
}
|
||||
// We shouldn't ever be looking at the foot, but here's the code for it.
|
||||
@ -199,69 +201,8 @@ public class SimpleBlockSafety implements BlockSafety {
|
||||
/*
|
||||
* If someone has a better way of this... Please either tell us, or submit a pull request!
|
||||
*/
|
||||
private static boolean isSolidBlock(Material type) {
|
||||
switch (type) {
|
||||
case AIR:
|
||||
return false;
|
||||
case SNOW:
|
||||
return false;
|
||||
case TRAP_DOOR:
|
||||
return false;
|
||||
case TORCH:
|
||||
return false;
|
||||
case YELLOW_FLOWER:
|
||||
return false;
|
||||
case RED_ROSE:
|
||||
return false;
|
||||
case RED_MUSHROOM:
|
||||
return false;
|
||||
case BROWN_MUSHROOM:
|
||||
return false;
|
||||
case REDSTONE:
|
||||
return false;
|
||||
case REDSTONE_WIRE:
|
||||
return false;
|
||||
case RAILS:
|
||||
return false;
|
||||
case POWERED_RAIL:
|
||||
return false;
|
||||
case REDSTONE_TORCH_ON:
|
||||
return false;
|
||||
case REDSTONE_TORCH_OFF:
|
||||
return false;
|
||||
case DEAD_BUSH:
|
||||
return false;
|
||||
case SAPLING:
|
||||
return false;
|
||||
case STONE_BUTTON:
|
||||
return false;
|
||||
case LEVER:
|
||||
return false;
|
||||
case LONG_GRASS:
|
||||
return false;
|
||||
case PORTAL:
|
||||
return false;
|
||||
case STONE_PLATE:
|
||||
return false;
|
||||
case WOOD_PLATE:
|
||||
return false;
|
||||
case SEEDS:
|
||||
return false;
|
||||
case SUGAR_CANE_BLOCK:
|
||||
return false;
|
||||
case WALL_SIGN:
|
||||
return false;
|
||||
case SIGN_POST:
|
||||
return false;
|
||||
case WOODEN_DOOR:
|
||||
return false;
|
||||
case STATIONARY_WATER:
|
||||
return false;
|
||||
case WATER:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
public static boolean isSolidBlock(Material type) {
|
||||
return type.isSolid();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -270,7 +211,10 @@ public class SimpleBlockSafety implements BlockSafety {
|
||||
@Override
|
||||
public boolean isEntitiyOnTrack(Location l) {
|
||||
Material currentBlock = l.getBlock().getType();
|
||||
return (currentBlock == Material.POWERED_RAIL || currentBlock == Material.DETECTOR_RAIL || currentBlock == Material.RAILS);
|
||||
return (currentBlock == Material.POWERED_RAIL
|
||||
|| currentBlock == Material.DETECTOR_RAIL
|
||||
|| currentBlock == Material.RAIL
|
||||
|| currentBlock == Material.ACTIVATOR_RAIL);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -285,10 +229,10 @@ public class SimpleBlockSafety implements BlockSafety {
|
||||
}
|
||||
Location oneBelow = l.clone();
|
||||
oneBelow.subtract(0, 1, 0);
|
||||
if (oneBelow.getBlock().getType() == Material.WATER || oneBelow.getBlock().getType() == Material.STATIONARY_WATER) {
|
||||
if (oneBelow.getBlock().getType() == Material.WATER) {
|
||||
Location twoBelow = oneBelow.clone();
|
||||
twoBelow.subtract(0, 1, 0);
|
||||
return (oneBelow.getBlock().getType() == Material.WATER || oneBelow.getBlock().getType() == Material.STATIONARY_WATER);
|
||||
return (oneBelow.getBlock().getType() == Material.WATER);
|
||||
}
|
||||
if (oneBelow.getBlock().getType() != Material.AIR) {
|
||||
return false;
|
||||
|
@ -292,19 +292,19 @@ public class SimpleSafeTTeleporter implements SafeTTeleporter {
|
||||
public Location findPortalBlockNextTo(Location l) {
|
||||
Block b = l.getWorld().getBlockAt(l);
|
||||
Location foundLocation = null;
|
||||
if (b.getType() == Material.PORTAL) {
|
||||
if (b.getType() == Material.NETHER_PORTAL) {
|
||||
return l;
|
||||
}
|
||||
if (b.getRelative(BlockFace.NORTH).getType() == Material.PORTAL) {
|
||||
if (b.getRelative(BlockFace.NORTH).getType() == Material.NETHER_PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.NORTH).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.SOUTH).getType() == Material.PORTAL) {
|
||||
if (b.getRelative(BlockFace.SOUTH).getType() == Material.NETHER_PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.SOUTH).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.EAST).getType() == Material.PORTAL) {
|
||||
if (b.getRelative(BlockFace.EAST).getType() == Material.NETHER_PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.EAST).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.WEST).getType() == Material.PORTAL) {
|
||||
if (b.getRelative(BlockFace.WEST).getType() == Material.NETHER_PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.WEST).getLocation(), foundLocation);
|
||||
}
|
||||
return foundLocation;
|
||||
|
@ -0,0 +1,63 @@
|
||||
package com.onarandombox.MultiverseCore;
|
||||
|
||||
import com.onarandombox.MultiverseCore.utils.TestInstanceCreator;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.plugin.PluginDescriptionFile;
|
||||
import org.bukkit.plugin.java.JavaPluginLoader;
|
||||
import org.junit.After;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import org.junit.runner.RunWith;
|
||||
import org.powermock.core.classloader.annotations.PrepareForTest;
|
||||
import org.powermock.modules.junit4.PowerMockRunner;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
@RunWith(PowerMockRunner.class)
|
||||
@PrepareForTest({ MultiverseCore.class, PluginDescriptionFile.class, JavaPluginLoader.class})
|
||||
public class TestEntryFeeConversion {
|
||||
|
||||
private TestInstanceCreator creator;
|
||||
private MultiverseCore core;
|
||||
Map<String, Object> config;
|
||||
Map<String, Object> entryFee;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
creator = new TestInstanceCreator();
|
||||
assertTrue(creator.setUp());
|
||||
core = creator.getCore();
|
||||
|
||||
config = new HashMap<>();
|
||||
entryFee = new HashMap<>();
|
||||
config.put("entryfee", entryFee);
|
||||
entryFee.put("==", "MVEntryFee");
|
||||
}
|
||||
|
||||
@After
|
||||
public void tearDown() {
|
||||
creator.tearDown();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testConvertIntegerCurrencyToMaterialCurrency() {
|
||||
entryFee.put("currency", -1);
|
||||
WorldProperties props = new WorldProperties(config);
|
||||
assertNull(props.entryfee.getCurrency());
|
||||
|
||||
entryFee.put("currency", 1);
|
||||
props = new WorldProperties(config);
|
||||
assertEquals(Material.STONE, props.entryfee.getCurrency());
|
||||
|
||||
entryFee.put("currency", "1");
|
||||
props = new WorldProperties(config);
|
||||
assertEquals(Material.STONE, props.entryfee.getCurrency());
|
||||
|
||||
entryFee.put("currency", "stone");
|
||||
props = new WorldProperties(config);
|
||||
assertEquals(Material.STONE, props.entryfee.getCurrency());
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ import org.bukkit.ChatColor;
|
||||
import org.bukkit.Difficulty;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.WorldType;
|
||||
import org.bukkit.command.Command;
|
||||
@ -151,7 +152,7 @@ public class TestWorldProperties {
|
||||
assertEquals(Difficulty.NORMAL, mvWorld.getDifficulty());
|
||||
assertTrue(mvWorld.canAnimalsSpawn());
|
||||
assertTrue(mvWorld.canMonstersSpawn());
|
||||
assertEquals(-1, mvWorld.getCurrency());
|
||||
assertNull(mvWorld.getCurrency());
|
||||
assertEquals(0, mvWorld.getPrice(), 0);
|
||||
assertTrue(mvWorld.getHunger());
|
||||
assertTrue(mvWorld.getAutoHeal());
|
||||
@ -233,8 +234,8 @@ public class TestWorldProperties {
|
||||
assertEquals(false, mvWorld.canAnimalsSpawn());
|
||||
mvWorld.setAllowMonsterSpawn(false);
|
||||
assertEquals(false, mvWorld.canMonstersSpawn());
|
||||
mvWorld.setCurrency(1);
|
||||
assertEquals(1, mvWorld.getCurrency());
|
||||
mvWorld.setCurrency(Material.STONE);
|
||||
assertEquals(Material.STONE, mvWorld.getCurrency());
|
||||
mvWorld.setPrice(1D);
|
||||
assertEquals(1D, mvWorld.getPrice(), 0);
|
||||
mvWorld.setHunger(false);
|
||||
@ -332,7 +333,7 @@ public class TestWorldProperties {
|
||||
assertEquals(Difficulty.PEACEFUL, mvWorld.getDifficulty());
|
||||
assertEquals(false, mvWorld.canAnimalsSpawn());
|
||||
assertEquals(false, mvWorld.canMonstersSpawn());
|
||||
assertEquals(1, mvWorld.getCurrency());
|
||||
assertEquals(Material.STONE, mvWorld.getCurrency());
|
||||
assertEquals(1D, mvWorld.getPrice(), 0);
|
||||
assertEquals(false, mvWorld.getHunger());
|
||||
assertEquals(false, mvWorld.getAutoHeal());
|
||||
|
@ -126,7 +126,6 @@ public class MockWorldFactory {
|
||||
}
|
||||
|
||||
when(mockBlock.getType()).thenReturn(blockType);
|
||||
when(mockBlock.getTypeId()).thenReturn(blockType.getId());
|
||||
when(mockBlock.getWorld()).thenReturn(loc.getWorld());
|
||||
when(mockBlock.getX()).thenReturn(loc.getBlockX());
|
||||
when(mockBlock.getY()).thenReturn(loc.getBlockY());
|
||||
@ -170,7 +169,6 @@ public class MockWorldFactory {
|
||||
Material blockType = Material.AIR;
|
||||
|
||||
when(mockBlock.getType()).thenReturn(blockType);
|
||||
when(mockBlock.getTypeId()).thenReturn(blockType.getId());
|
||||
when(mockBlock.getWorld()).thenReturn(loc.getWorld());
|
||||
when(mockBlock.getX()).thenReturn(loc.getBlockX());
|
||||
when(mockBlock.getY()).thenReturn(loc.getBlockY());
|
||||
|
Loading…
Reference in New Issue
Block a user