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Minor Fix: Don't warn when players join the server. That's normal :)
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@ -107,12 +107,12 @@ public class MVPlayerListener extends PlayerListener {
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Player p = event.getPlayer();
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if (!p.hasPlayedBefore()) {
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this.plugin.log(Level.FINE, "Player joined first!");
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this.plugin.log(Level.WARNING, "Loc: " + worldManager.getFirstSpawnWorld().getSpawnLocation());
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this.plugin.log(Level.FINE, "Loc: " + worldManager.getFirstSpawnWorld().getSpawnLocation());
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// This will override other spawn plugins atm :(
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this.spawnNewPlayer(p);
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return;
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} else {
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this.plugin.log(Level.WARNING, "Player joined AGAIN!");
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this.plugin.log(Level.FINE, "Player joined AGAIN!");
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}
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// Handle the Players GameMode setting for the new world.
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if (MultiverseCore.EnforceGameModes) {
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