Minor Fix: Don't warn when players join the server. That's normal :)

This commit is contained in:
Eric Stokes 2011-12-29 19:05:10 -07:00
parent 346f1591ef
commit 9fa29bcde7

View File

@ -107,12 +107,12 @@ public class MVPlayerListener extends PlayerListener {
Player p = event.getPlayer();
if (!p.hasPlayedBefore()) {
this.plugin.log(Level.FINE, "Player joined first!");
this.plugin.log(Level.WARNING, "Loc: " + worldManager.getFirstSpawnWorld().getSpawnLocation());
this.plugin.log(Level.FINE, "Loc: " + worldManager.getFirstSpawnWorld().getSpawnLocation());
// This will override other spawn plugins atm :(
this.spawnNewPlayer(p);
return;
} else {
this.plugin.log(Level.WARNING, "Player joined AGAIN!");
this.plugin.log(Level.FINE, "Player joined AGAIN!");
}
// Handle the Players GameMode setting for the new world.
if (MultiverseCore.EnforceGameModes) {