Multiverse-Core/src/main/java/com/onarandombox/MultiverseCore/api/MVWorldManager.java

337 lines
12 KiB
Java

/******************************************************************************
* Multiverse 2 Copyright (c) the Multiverse Team 2011. *
* Multiverse 2 is licensed under the BSD License. *
* For more information please check the README.md file included *
* with this project. *
******************************************************************************/
package com.onarandombox.MultiverseCore.api;
import com.onarandombox.MultiverseCore.utils.PurgeWorlds;
import com.onarandombox.MultiverseCore.utils.SimpleWorldPurger;
import org.bukkit.World;
import org.bukkit.World.Environment;
import org.bukkit.WorldType;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.generator.ChunkGenerator;
import java.io.File;
import java.util.Collection;
import java.util.List;
/**
* Multiverse 2 World Manager API
* <p>
* This API contains all of the world managing
* functions that your heart desires!
*/
public interface MVWorldManager {
/**
* Add a new World to the Multiverse Setup.
*
* @param name World Name
* @param env Environment Type
* @param seedString The seed in the form of a string.
* If the seed is a Long,
* it will be interpreted as such.
* @param type The Type of the world to be made.
* @param generateStructures If true, this world will get NPC villages.
* @param generator The Custom generator plugin to use.
* @return True if the world is added, false if not.
*/
boolean addWorld(String name, Environment env, String seedString, WorldType type, Boolean generateStructures,
String generator);
/**
* Add a new World to the Multiverse Setup.
*
* @param name World Name
* @param env Environment Type
* @param seedString The seed in the form of a string.
* If the seed is a Long,
* it will be interpreted as such.
* @param type The Type of the world to be made.
* @param generateStructures If true, this world will get NPC villages.
* @param generator The Custom generator plugin to use.
* @param useSpawnAdjust If true, multiverse will search for a safe spawn. If not, It will not modify the level.dat.
* @return True if the world is added, false if not.
*/
boolean addWorld(String name, Environment env, String seedString, WorldType type, Boolean generateStructures,
String generator, boolean useSpawnAdjust);
/**
* Make a copy of a world.
*
* @param oldName
* Name of world to be copied
* @param newName
* Name of world to be created
* @return True if the world is copied successfully, false if not.
*/
boolean cloneWorld(String oldName, String newName);
/**
* Remove the world from the Multiverse list, from the config and deletes
* the folder.
*
* @param name
* The name of the world to remove
* @return True if success, false if failure.
*/
boolean deleteWorld(String name);
/**
* Remove the world from the Multiverse list, from the
* config if wanted, and deletes the folder.
*
* @param name The name of the world to remove
* @param removeConfig If true(default), we'll remove the entries from the
* config. If false, they'll stay and the world may come back.
* @return True if success, false if failure.
*/
boolean deleteWorld(String name, boolean removeConfig);
/**
*
* @param name The name of the world to remove
* @param removeFromConfig If true(default), we'll remove the entries from the
* config. If false, they'll stay and the world may come back.
* @param deleteWorldFolder If true the world folder will be completely deleted. If false
* only the contents of the world folder will be deleted
* @return True if success, false if failure.
*/
boolean deleteWorld(String name, boolean removeFromConfig, boolean deleteWorldFolder);
/**
* Unload a world from Multiverse.
*
* @param name Name of the world to unload
* @return True if the world was unloaded, false if not.
*/
boolean unloadWorld(String name);
/**
* Unload a world from Multiverse with option to prevent calling unloadWorld in Bukkit.
*
* @param name Name of the world to unload
* @param unloadBukkit True if Bukkit world should be unloaded
* @return True if the world was unloaded, false if not.
*/
boolean unloadWorld(String name, boolean unloadBukkit);
/**
* Loads the world. Only use this if the world has been
* unloaded with {@link #unloadWorld(String)}.
*
* @param name The name of the world to load
* @return True if success, false if failure.
*/
boolean loadWorld(String name);
/**
* Removes all players from the specified world.
*
* @param name World to remove players from.
*/
void removePlayersFromWorld(String name);
/**
* Test if a given chunk generator is valid.
*
* @param generator The generator name.
* @param generatorID The generator id.
* @param worldName The worldName to use as the default.
* @return A {@link ChunkGenerator} or null
*/
ChunkGenerator getChunkGenerator(String generator, String generatorID, String worldName);
/**
* Returns a list of all the worlds Multiverse knows about.
*
* @return A list of {@link MultiverseWorld}.
*/
Collection<MultiverseWorld> getMVWorlds();
/**
* Returns a {@link MultiverseWorld} if it exists, and null if it does not.
* This will search name AND alias.
*
* @param name The name or alias of the world to get.
* @return A {@link MultiverseWorld} or null.
*/
MultiverseWorld getMVWorld(String name);
/**
* Returns a {@link MultiverseWorld} if the world with name given exists, and null if it does not.
* This will search optionally for alias names.
*
* @param name The name or optionally the alias of the world to get.
* @param checkAliases Indicates whether to check for world alias name.
* @return A {@link MultiverseWorld} or null.
*/
MultiverseWorld getMVWorld(String name, boolean checkAliases);
/**
* Returns a {@link MultiverseWorld} if it exists, and null if it does not.
*
* @param world The Bukkit world to check.
* @return A {@link MultiverseWorld} or null.
*/
MultiverseWorld getMVWorld(World world);
/**
* Checks to see if the given name is a valid {@link MultiverseWorld}
* Searches based on world name AND alias.
*
* @param name The name or alias of the world to check.
* @return True if the world exists, false if not.
*/
boolean isMVWorld(String name);
/**
* Checks to see if the given name is a valid {@link MultiverseWorld}.
* Optionally searches by alias is specified.
*
* @param name The name or alias of the world to check.
* @param checkAliases Indicates whether to check for world alias name.
* @return True if the world exists, false if not.
*/
boolean isMVWorld(String name, boolean checkAliases);
/**
* Checks to see if the given world is a valid {@link MultiverseWorld}.
*
* @param world The Bukkit world to check.
* @return True if the world has been loaded into MV2, false if not.
*/
boolean isMVWorld(World world);
/**
* Load the Worlds &amp; Settings from the configuration file.
*
* @param forceLoad If set to true, this will perform a total
* reset and not just load new worlds.
*/
void loadWorlds(boolean forceLoad);
/**
* Loads the Worlds &amp; Settings for any worlds that bukkit loaded before us.
* <p>
* This way people will _always_ have some worlds in the list.
*/
void loadDefaultWorlds();
/**
* Gets the {@link WorldPurger}.
* <p>
* @return The {@link WorldPurger} this {@link MVWorldManager} is using.
* @see WorldPurger
* @see SimpleWorldPurger
*/
WorldPurger getTheWorldPurger();
/**
* Gets the world players will spawn in on first join.
* Currently this always returns worlds.get(0) from Bukkit.
*
* @return A Multiverse world that players will spawn in or null if no MV world has been set.
*/
MultiverseWorld getSpawnWorld();
/**
* Gets the list of worlds in the config, but unloaded.
*
* @return A List of worlds as strings.
*/
List<String> getUnloadedWorlds();
/**
* This method populates an internal list and needs to be called after multiverse initialization.
*/
void getDefaultWorldGenerators();
/**
* Load the config from a file.
*
* @param file The file to load.
* @return A loaded configuration.
*/
FileConfiguration loadWorldConfig(File file);
/**
* Saves the world config to disk.
*
* @return True if success, false if fail.
*/
boolean saveWorldsConfig();
/**
* Remove the world from the Multiverse list and from the config.
*
* @param name The name of the world to remove
* @return True if success, false if failure.
*/
boolean removeWorldFromConfig(String name);
/**
* Sets the initial spawn world for new players.
*
* @param world The World new players should spawn in.
*/
void setFirstSpawnWorld(String world);
/**
* Gets the world players should spawn in first.
*
* @return The {@link MultiverseWorld} new players should spawn in.
*/
MultiverseWorld getFirstSpawnWorld();
/**
* Regenerates a world.
*
* @param name Name of the world to regenerate
* @param useNewSeed If a new seed should be used
* @param randomSeed If the new seed should be random
* @param seed The seed of the world.
*
* @return True if success, false if fail.
*/
boolean regenWorld(String name, boolean useNewSeed, boolean randomSeed, String seed);
/**
* Regenerates a world.
*
* @param name Name of the world to regenerate
* @param useNewSeed If a new seed should be used
* @param randomSeed If the new seed should be random
* @param seed The seed of the world.
* @param keepGameRules If GameRules should be kept on world regen.
*
* @return True if success, false if fail.
*/
boolean regenWorld(String name, boolean useNewSeed, boolean randomSeed, String seed, boolean keepGameRules);
boolean isKeepingSpawnInMemory(World world);
/**
* Checks whether Multiverse knows about a provided unloaded world. This
* method will check the parameter against the alias mappings.
*
* @param name The name of the unloaded world
* @param includeLoaded The value to return if the world is loaded
*
* @return True if the world exists and is unloaded. False if the world
* does not exist. {@code includeLoaded} if the world exists and is loaded.
*/
boolean hasUnloadedWorld(String name, boolean includeLoaded);
/**
* Get all the possible worlds that Multiverse has detected to be importable.
*
* @return A collection of world names that are deemed importable.
*/
Collection<String> getPotentialWorlds();
}