0 RedstoneTeleporting (SignPortals)
Zax71 edited this page 2024-04-21 10:45:20 +01:00

Introduction

Sign style SignPortals can be set up to teleport specified entities within a cuboid area around the sign when the sign receives a redstone signal. This means you could set up a redstone contraption that ultimately teleports all animals or players in a room to the destination on the sign.

Get a destination

Find the destination that you would like to be teleported to

Redstone sign syntax

On the first line of the sign, specify what to teleport, how large of a radius, and optionally an offset direction (relative to the sign). The format for this line looks like [A:5:UP] which means that A (animals) within a 10x10x10 cube above the sign (starting on the same y level as the sign) will be teleported to the destination on the sign when the sign receives a redstone pulse.

To explain further, the first line must first start with [, then the option for what to teleport:

  • A - animals
  • P - players
  • M - monsters
  • ALL - all entities Followed by a :, then a number representing the "radius" of the cuboid (The length/width/height of the cuboid will be double the radius).

Optionally, follow the radius with another :, then the option for the direction of the cuboid:

  • UP - cuboid above the sign, including the sign's y-level as the base
  • DOWN - cuboid below the sign, including the sign's y-level as the top
  • NORTH - cuboid north of the sign, including the sign's x position in the south side
  • SOUTH - cuboid south of the sign, including the sign's x position in the north side
  • EAST - cuboid east of the sign, including the sign's z position in the west side
  • WEST - cuboid west of the sign, including the sign's z position in the east side

(Not entering this optional part will cause the cuboid to be centred on the sign)

Finally, end the line with a ]

Next, add [mv] so that Multiverse knows this is a signportal, then add the destination you found before. As with all other signportals, if the text turns green, then success! You have entered a valid combination.

Examples

All entities within 10 blocks of the sign to go to the spawn of world

   [ALL:10]
     [mv]
    w:world

All monsters directly above the sign to teleport to fernferret

   [M:1:UP]
     [mv]
 pl:fernferret

Powering

Signs can be powered from all sides except the top, and for wall signs you must power the sign itself, not the block that it is attached to.

image Powering from the bottom

image Powering from the side

image Using a wall sign