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Updated World properties (markdown)
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@ -31,7 +31,7 @@ The overall control of the spawning of animals on a world. If true, animals (pig
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`boolean`
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### Exceptions
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Exemptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The coolest part about exemptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things.
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exceptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The coolest part about exceptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things.
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**Type:**
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`List<String>`
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@ -40,7 +40,7 @@ Exemptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The co
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animals:
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spawn: false
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exemptions:
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exceptions:
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- pig
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You should read this as "Animals __can not__ spawn __except__ for pigs."
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@ -49,7 +49,7 @@ You should read this as "Animals __can not__ spawn __except__ for pigs."
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animals:
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spawn: true
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exemptions:
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exceptions:
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- pig
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You should read this as "Animals __can__ spawn __except__ for pigs."
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@ -65,7 +65,7 @@ You should read this as "Animals __can__ spawn __except__ for pigs."
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## <a name="monsters" href="#wiki-monsters">•</a>Monsters
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### Spawning
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The overall control of the spawning of monsters on a world. If true, monsters (anything not in the animals list above) will spawn in this world. If the spawn variable is set to true, __regardless of the exemptions__, players health will not regenerate.
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The overall control of the spawning of monsters on a world. If true, monsters (anything not in the animals list above) will spawn in this world. If the spawn variable is set to true, __regardless of the exceptions__, players health will not regenerate.
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TODO: Write note about the `config.yml` value `disableautoheal`.
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@ -73,7 +73,7 @@ TODO: Write note about the `config.yml` value `disableautoheal`.
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`boolean`
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### Exceptions
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Exemptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' The coolest part about exemptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things.
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exceptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' The coolest part about exceptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things.
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**Type:**
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`List<String>`
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@ -82,7 +82,7 @@ Exemptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' Th
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monsters:
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spawn: false
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exemptions:
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exceptions:
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- creeper
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You should read this as "Monsters __can not__ spawn __except__ for creepers."
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@ -91,7 +91,7 @@ You should read this as "Monsters __can not__ spawn __except__ for creepers."
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monsters:
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spawn: true
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exemptions:
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exceptions:
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- creeper
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You should read this as "Monsters __can__ spawn __except__ for creepers."
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