Updated World properties (markdown)

Ketrel 2011-10-20 11:01:45 -07:00
parent 08d74472ce
commit 32180c2906

@ -31,7 +31,7 @@ The overall control of the spawning of animals on a world. If true, animals (pig
`boolean`
### Exceptions
Exemptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The coolest part about exemptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things.
exceptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The coolest part about exceptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things.
**Type:**
`List<String>`
@ -40,7 +40,7 @@ Exemptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The co
animals:
spawn: false
exemptions:
exceptions:
- pig
You should read this as "Animals __can not__ spawn __except__ for pigs."
@ -49,7 +49,7 @@ You should read this as "Animals __can not__ spawn __except__ for pigs."
animals:
spawn: true
exemptions:
exceptions:
- pig
You should read this as "Animals __can__ spawn __except__ for pigs."
@ -65,7 +65,7 @@ You should read this as "Animals __can__ spawn __except__ for pigs."
## <a name="monsters" href="#wiki-monsters"></a>Monsters
### Spawning
The overall control of the spawning of monsters on a world. If true, monsters (anything not in the animals list above) will spawn in this world. If the spawn variable is set to true, __regardless of the exemptions__, players health will not regenerate.
The overall control of the spawning of monsters on a world. If true, monsters (anything not in the animals list above) will spawn in this world. If the spawn variable is set to true, __regardless of the exceptions__, players health will not regenerate.
TODO: Write note about the `config.yml` value `disableautoheal`.
@ -73,7 +73,7 @@ TODO: Write note about the `config.yml` value `disableautoheal`.
`boolean`
### Exceptions
Exemptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' The coolest part about exemptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things.
exceptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' The coolest part about exceptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things.
**Type:**
`List<String>`
@ -82,7 +82,7 @@ Exemptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' Th
monsters:
spawn: false
exemptions:
exceptions:
- creeper
You should read this as "Monsters __can not__ spawn __except__ for creepers."
@ -91,7 +91,7 @@ You should read this as "Monsters __can not__ spawn __except__ for creepers."
monsters:
spawn: true
exemptions:
exceptions:
- creeper
You should read this as "Monsters __can__ spawn __except__ for creepers."