Add blurb about plugins being disableable

FernFerret 2012-10-22 16:46:36 -07:00
parent abeb15b010
commit 6c1b67ae37
1 changed files with 6 additions and 1 deletions

7
FAQ.md

@ -128,4 +128,9 @@ New builds of Multiverse-Core include an extra permission to prevent automatic m
mv.bypass.gamemode.WORLD_NAME
With this new permission, server owners can pick particular users to ignore some (or all) of the game mode settings on each world when teleporting between them. For example, a player with `mv.bypass.gamemode.*` could be an admin, keeping their creative mode setting even in survival worlds. Just set the right permissions in your preferred plugin and you're good to go.
With this new permission, server owners can pick particular users to ignore some (or all) of the game mode settings on each world when teleporting between them. For example, a player with `mv.bypass.gamemode.*` could be an admin, keeping their creative mode setting even in survival worlds. Just set the right permissions in your preferred plugin and you're good to go.
## <a name="plugindisable" href="#wiki-plugindisable"></a>Can you make plugins disable-able per world?
Unless something has changed with Bukkit, this still isn't possible.
Plugins are still [scoped](http://en.wikipedia.org/wiki/Scope_(computer_science\)) at the Server level, meaning **once it's loaded it's active for all worlds**. Each plugin is responsible for supporting multi-world functions, but there are some permissions plugins that support multiworld command disabling.