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nicegamer7 2021-05-15 17:12:32 -04:00
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FAQ.md

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## I can't load my SKYLANDS worlds! ## I can't load my SKYLANDS worlds!
Mojang removed the skyland code in Minecraft 1.0.0, replacing it with "the End" chapter of the game. That included (1) floating island terrain, (2) a gray noontime sky, (3) clouds drawn at very low Y levels. You have two choices. Mojang removed the skyland code in Minecraft 1.0.0, replacing it with "the End" chapter of the game. That included (1) floating island terrain, (2) a gray noontime sky, (3) clouds drawn at very low Y levels. You have two choices.
**Choice A:** Use a terrain generator plugin like [SkylandsPlus](http://dev.bukkit.org/server-mods/skylandsplus/) to allow players to continue to explore by generating additional chunks. This may cause tearing at the explored edges as it's not the same generator. **Choice A:** Use a terrain generator plugin like [SkylandsPlus](http://dev.bukkit.org/projects/skylandsplus/) to allow players to continue to explore by generating additional chunks. This may cause tearing at the explored edges as it's not the same generator.
**Choice B:** If your skylands were already pretty mapped out, then use a border plugin like [WorldBorder](http://dev.bukkit.org/server-mods/worldborder/) to stop any more expansion of the world. **Choice B:** If your skylands were already pretty mapped out, then use a border plugin like [WorldBorder](http://dev.bukkit.org/projects/worldborder/) to stop any more expansion of the world.
In either case, edit your world configuration to use a `NORMAL` environment instead of the old missing `SKYLAND` environment type. Refine your monster spawning settings to suit your tastes. If you want a permanent day, plugins like [TimeShift](http://dev.bukkit.org/server-mods/timeshift/) can help you with that, too. In either case, edit your world configuration to use a `NORMAL` environment instead of the old missing `SKYLAND` environment type. Refine your monster spawning settings to suit your tastes. If you want a permanent day, plugins like [TimeShift](http://dev.bukkit.org/projects/timeshift/) can help you with that, too.
## Is there a way to have each world's inventories separate from each other? ## Is there a way to have each world's inventories separate from each other?
Yes. [Multiverse-Inventories](https://github.com/Multiverse/Multiverse-Core/wiki/Home-(Inventories)) is a plugin designed for this purpose. Yes. [Multiverse-Inventories](https://github.com/Multiverse/Multiverse-Core/wiki/Home-(Inventories)) is a plugin designed for this purpose.