Updated Basics (NetherPortals) (markdown)

nicegamer7 2020-10-05 23:40:49 -04:00
parent 406de3eece
commit ef58d73bd0

@ -65,6 +65,8 @@ After that command, Nether or End portals in world `X` will once again lead to w
Linking and unlinking works in both normal and nether worlds - you can leave world `X` pointing to `X_nether`, then link `X_nether` to world `Y`. More complicated configurations like this can literally let your users walk "through hell and into another world." Linking and unlinking works in both normal and nether worlds - you can leave world `X` pointing to `X_nether`, then link `X_nether` to world `Y`. More complicated configurations like this can literally let your users walk "through hell and into another world."
Another thing to note is that linking a world to itself, will disable whichever portal type is linked in that world.
## World scaling ## World scaling
By default, the standard single-player Minecraft Nether uses something called "distance scaling" - for every chunk you walk in the Nether, it's equivalent to eight chunks in your regular world. A similar effect is - naturally - possible using Multiverse. But first, we need to take a brief diversion into how the scaling works. By default, the standard single-player Minecraft Nether uses something called "distance scaling" - for every chunk you walk in the Nether, it's equivalent to eight chunks in your regular world. A similar effect is - naturally - possible using Multiverse. But first, we need to take a brief diversion into how the scaling works.