NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/compat/blocks/init/BlockInit.java

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/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.compat.blocks.init;
import org.bukkit.Material;
import fr.neatmonster.nocheatplus.compat.BridgeMaterial;
import fr.neatmonster.nocheatplus.utilities.map.BlockFlags;
import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
/**
* Auxiliary methods for block initialization.
* @author asofold
*
*/
public class BlockInit {
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// TODO: Change to assert names only?, would be better with being able to feed MC names or map them as well, though.
/**
* Check for Material existence, throw RuntimeException if not.
* @param id
*/
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public static void assertMaterialExists(String id) {
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if (BlockProperties.getMaterial(id) == null) {
throw new RuntimeException("Material " + id + " does not exist.");
}
}
[BLEEDING][BREAKING][INSTABLE] Swiftly throw in permission caching. Benefits: * Improves performance, where permission lookup has major impact, with timeout based lookup, static permissions (skip permission check entirely), and world/offline based invalidation. (Once fully implemented.) * Hopefully more efficient: use Bukkit Permission for faster defaults. * (Allows control over how which permission is to be updated/invalidated, which is useful per se.) Risks: * Complex changes yield bugs. * Other plugins depending on NCP might break. * Cache incoherence might happen (permissions are changed dynamically +- unintended malconfiguration, or in case of bugs). * (Endless loops certainly have all been fixed.) Breaking: * Lots of more or less internal API has been changed or removed: Check, CheckType, CheckUtils, TickTask, ... * Permission checking behavior has been altered. Rough points: * Implement a permission cache within PlayerData. * Remove the player tasks and permission updates in favour of handling those within DataManager and PlayerData. * Adjust everything else to it (partly TBD). * Updating sets of permissions (e.g. for CHAT) is done more lazily now, i.e. one per 10 ticks). An actual permission check would still yield an update next tick (asynchronous). * Fixed/extended random spots (DualCollection, MiniListener registration support, StringUtil). Missing: * Basic implementation * Cleanup after logout (stages: 1. non-essential like permissions, 2. unrecoverable like set-back location, 3. complete data removal). * Coverage * Might have missed spots. * NoCheatPlus.nameSetPerms should be replaced by caching + default config for world-wise updating. * Command permissions are always checked. At least for players, cache based lookup should get implemented. * More unit tests. * Extended configurability: Per-world settings/policies. * Efficiency * Not all parts of the implementation are 100%/optimal yet.
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public static Material getMaterial(String name) {
try {
return Material.matchMaterial(name.toUpperCase());
}
catch (Exception e) {
return null;
}
}
/**
* Set the block breaking properties of newMat to the same as are present
* for mat.
*
* @param newMat
* @param mat
*/
public static void setPropsAs(Material newMat, Material mat) {
BlockProperties.setBlockProps(newMat, BlockProperties.getBlockProps(mat));
}
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/**
* Set block breaking properties same as the block of the given material.
* @param newId
* @param mat
*/
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public static void setPropsAs(String newId, Material mat) {
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BlockProperties.setBlockProps(newId, BlockProperties.getBlockProps(mat));
}
/**
* Set block breaking properties same as the block of the given id.
* @param newId
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* @param otherId
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*/
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public static void setPropsAs(String newId, String otherId) {
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BlockProperties.setBlockProps(newId, BlockProperties.getBlockProps(otherId));
}
public static void setAs(Material newMat, Material mat) {
BlockFlags.setFlagsAs(newMat, mat);
setPropsAs(newMat, mat);
}
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/**
* Set block breaking and shape properties same as the block of the given material.
* @param newId
* @param mat
*/
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public static void setAs(String newId, Material mat) {
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BlockFlags.setFlagsAs(newId, mat);
setPropsAs(newId, mat);
}
/**
* Set block breaking and shape properties same as the block of the given id.
* @param newId
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* @param otherId
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*/
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public static void setAs(String newId, String otherId) {
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BlockFlags.setFlagsAs(newId, otherId);
setPropsAs(newId, otherId);
}
/**
* Set like air, plus instantly breakable.
* @param newId
*/
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public static void setInstantAir(String newId) {
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BlockFlags.setFlagsAs(newId, Material.AIR);
BlockProperties.setBlockProps(newId, BlockProperties.instantType);
}
/**
* Set like air, plus instantly breakable.
* @param newId
*/
public static void setInstantAir(Material newId) {
BlockFlags.setFlagsAs(newId, Material.AIR);
BlockProperties.setBlockProps(newId, BlockProperties.instantType);
}
public static void setAsIfExists(String newName, Material mat) {
if (BridgeMaterial.has(newName)) {
setAs(newName, mat);
}
}
public static void setAsIfExists(String newName, String otherName) {
if (BridgeMaterial.has(newName)) {
setAs(newName, otherName);
}
}
}