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Add utility methods for 2d-distance.
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@ -67,7 +67,7 @@ public class CheckUtils {
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}
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/**
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* Distance of two locations. This is obsolete, since it has been fixed. To ignore world checks it might be "useful".
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* 3D-distance of two locations. This is obsolete, since it has been fixed. To ignore world checks it might be "useful".
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*
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* @param location1
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* the location1
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@ -81,7 +81,7 @@ public class CheckUtils {
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}
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/**
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* Distance.
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* 3D-distance.
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* @param x1
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* @param y1
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* @param z1
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@ -96,6 +96,31 @@ public class CheckUtils {
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final double dz = Math.abs(z1 - z2);
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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/**
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* 2D-distance in x-z plane.
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* @param location1
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* @param location2
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* @return
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*/
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public static final double xzDistance(final Location location1, final Location location2)
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{
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return distance(location1.getX(), location1.getZ(), location2.getX(), location2.getZ());
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}
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/**
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* 2D-distance.
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* @param x1
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* @param z1
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* @param x2
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* @param z2
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* @return
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*/
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public static final double distance(final double x1, final double z1, final double x2, final double z2) {
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final double dx = Math.abs(x1 - x2);
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final double dz = Math.abs(z1 - z2);
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return Math.sqrt(dx * dx + dz * dz);
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}
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/**
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* Return if the two Strings are similar based on the given threshold.
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