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further refinement of threshold values for moving check
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@ -52,7 +52,7 @@ public class MovingCheck extends Check {
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// How high may a player move in one event on ground
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private final static double stepHeight = 0.501D;
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private final static double stepWidth = 0.25D;
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private final static double stepWidth = 0.22D;
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private final static double sneakWidth = 0.14D;
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private final static double swimWidth = 0.18D;
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@ -149,11 +149,11 @@ public class MovingCheck extends Check {
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}
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data.runningThreshold += overLimit;
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int violationLevelHorizontal = limitCheck(data.runningThreshold - 1);
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// Reduce horiz moving freedom with each event
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data.runningThreshold *= 0.95;
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data.runningThreshold *= 0.97;
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data.horizFreedom *= 0.9;
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/**** Horizontal movement check END ****/
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