Don't check god mode for dead players.

This commit is contained in:
asofold 2013-03-12 07:05:49 +01:00
parent d60c77b66a
commit 409ba0b2ee

View File

@ -250,7 +250,7 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
if (damagedIsPlayer && !damagedIsDead) {
final Player player = (Player) event.getEntity();
// if (godMode.isEnabled(player) && godMode.check(player)){
if (godMode.isEnabled(player) && godMode.check(player, event.getDamage())){
if (!player.isDead() && godMode.isEnabled(player) && godMode.check(player, event.getDamage())){
// It requested to "cancel" the players invulnerability, so set his noDamageTicks to 0.
player.setNoDamageTicks(0);
}