1.13 - add more blocks.

This commit is contained in:
asofold 2018-08-24 21:22:32 +02:00
parent cd142dd822
commit 6e2d611e9b
9 changed files with 318 additions and 36 deletions

View File

@ -21,8 +21,10 @@ import org.bukkit.Material;
import fr.neatmonster.nocheatplus.compat.BridgeMaterial; import fr.neatmonster.nocheatplus.compat.BridgeMaterial;
import fr.neatmonster.nocheatplus.compat.blocks.init.BlockInit; import fr.neatmonster.nocheatplus.compat.blocks.init.BlockInit;
import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitDoor;
import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitFence; import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitFence;
import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitGate; import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitGate;
import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitTrapDoor;
import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitShapeModel; import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitShapeModel;
import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitShulkerBox; import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitShulkerBox;
import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitSlab; import fr.neatmonster.nocheatplus.compat.bukkit.model.BukkitSlab;
@ -39,6 +41,8 @@ public class MCAccessBukkitModern extends MCAccessBukkit {
protected final Map<Material, BukkitShapeModel> shapeModels = new HashMap<Material, BukkitShapeModel>(); protected final Map<Material, BukkitShapeModel> shapeModels = new HashMap<Material, BukkitShapeModel>();
// Blocks that change shape based on interaction or redstone. // Blocks that change shape based on interaction or redstone.
private static final BukkitShapeModel MODEL_DOOR = new BukkitDoor();
private static final BukkitShapeModel MODEL_TRAP_DOOR = new BukkitTrapDoor();
private static final BukkitShapeModel MODEL_GATE = new BukkitGate( private static final BukkitShapeModel MODEL_GATE = new BukkitGate(
0.375, 1.5); 0.375, 1.5);
private static final BukkitShapeModel MODEL_SHULKER_BOX = new BukkitShulkerBox(); private static final BukkitShapeModel MODEL_SHULKER_BOX = new BukkitShulkerBox();
@ -55,29 +59,42 @@ public class MCAccessBukkitModern extends MCAccessBukkit {
0.375, 1.5); 0.375, 1.5);
// Static blocks. // Static blocks (random heights).
private static final BukkitShapeModel MODEL_FLOWER_POT = new BukkitStatic( private static final BukkitShapeModel MODEL_FLOWER_POT = new BukkitStatic(
0.33, 0.375); // TODO: XZ really? 0.33, 0.375); // TODO: XZ really?
private static final BukkitShapeModel MODEL_GROUND_HEAD= new BukkitStatic( private static final BukkitShapeModel MODEL_GROUND_HEAD= new BukkitStatic(
0.25, 0.5); // TODO: XZ-really? 275 ? 0.25, 0.5); // TODO: XZ-really? 275 ?
private static final BukkitShapeModel MODEL_SINGLE_CHEST = new BukkitStatic( private static final BukkitShapeModel MODEL_SINGLE_CHEST = new BukkitStatic(
0.062, .875); 0.062, .875); // TODO: 0.0625?
private static final BukkitShapeModel MODEL_CACTUS = new BukkitStatic(
0.0625, 1.0);
private static final BukkitShapeModel MODEL_LILY_PAD = new BukkitStatic(
0.09375);
// Static blocks with full xz-bounds sorted by height.
private static final BukkitShapeModel MODEL_XZ100_HEIGHT16_1 = new BukkitStatic( private static final BukkitShapeModel MODEL_XZ100_HEIGHT16_1 = new BukkitStatic(
0.0625); 0.0625);
private static final BukkitShapeModel MODEL_XZ100_HEIGHT16_9 = new BukkitStatic(
0.5625);
private static final BukkitShapeModel MODEL_XZ100_HEIGHT16_15 = new BukkitStatic(
0.9375);
private static final BukkitShapeModel MODEL_XZ100_HEIGHT8_1 = new BukkitStatic( private static final BukkitShapeModel MODEL_XZ100_HEIGHT8_1 = new BukkitStatic(
0.125); 0.125);
private static final BukkitShapeModel MODEL_XZ100_HEIGHT8_3 = new BukkitStatic( private static final BukkitShapeModel MODEL_XZ100_HEIGHT8_3 = new BukkitStatic(
0.375); 0.375);
private static final BukkitShapeModel MODEL_XZ100_HEIGHT16_9 = new BukkitStatic(
0.5625);
private static final BukkitShapeModel MODEL_XZ100_HEIGHT4_3 = new BukkitStatic(
0.75);
private static final BukkitShapeModel MODEL_XZ100_HEIGHT16_15 = new BukkitStatic(
0.9375);
// TODO: enchanting table /*
// TODO: doors, trap doors * TODO:
// TODO: Portals, end portal frame, ... * BREWING_STAND, CAULDRON, CONDUIT, HOPPER, END_PORTAL_FRAME,
* CHORUS_FLOWER, CHORUS_PLANT, COCOA,
* DRAGON_EGG, TURTLE_EGG, SEA_PICKLE,
* VINE, LADDER,
* CAKE,
*/
// TODO: anvils, dead coral fans
// TODO: END_ROD: 0.075 + 0.3, 0.925 - 0.3 / 1.0 -> BukkitCenteredFacing +- // TODO: END_ROD: 0.075 + 0.3, 0.925 - 0.3 / 1.0 -> BukkitCenteredFacing +-
// TODO: wall heads, chorus flower, other static, CAKE?
public MCAccessBukkitModern() { public MCAccessBukkitModern() {
super(); super();
@ -115,12 +132,11 @@ public class MCAccessBukkitModern extends MCAccessBukkit {
processedBlocks.add(mat); processedBlocks.add(mat);
} }
// 16/15 height, full xz bounds. // Cactus.
for (Material mat : new Material[] { addModel(Material.CACTUS, MODEL_CACTUS);
Material.GRASS_PATH, BridgeMaterial.FARMLAND
}) { // Lily pad
addModel(mat, MODEL_XZ100_HEIGHT16_15); addModel(BridgeMaterial.LILY_PAD, MODEL_LILY_PAD);
}
// 1/8 height. // 1/8 height.
for (Material mat : new Material[] { for (Material mat : new Material[] {
@ -137,6 +153,20 @@ public class MCAccessBukkitModern extends MCAccessBukkit {
addModel(mat, MODEL_XZ100_HEIGHT8_3); addModel(mat, MODEL_XZ100_HEIGHT8_3);
} }
// 3/4 height.
for (Material mat : new Material[] {
BridgeMaterial.ENCHANTING_TABLE
}) {
addModel(mat, MODEL_XZ100_HEIGHT4_3);
}
// 16/15 height, full xz bounds.
for (Material mat : new Material[] {
Material.GRASS_PATH, BridgeMaterial.FARMLAND
}) {
addModel(mat, MODEL_XZ100_HEIGHT16_15);
}
// Thin fence: Glass panes, iron bars. // Thin fence: Glass panes, iron bars.
for (final Material mat : MaterialUtil.addBlocks( for (final Material mat : MaterialUtil.addBlocks(
MaterialUtil.GLASS_PANES, BridgeMaterial.IRON_BARS)) { MaterialUtil.GLASS_PANES, BridgeMaterial.IRON_BARS)) {
@ -172,7 +202,7 @@ public class MCAccessBukkitModern extends MCAccessBukkit {
addModel(mat, MODEL_FLOWER_POT); addModel(mat, MODEL_FLOWER_POT);
} }
// Carpets // Carpets.
for (final Material mat : MaterialUtil.CARPETS) { for (final Material mat : MaterialUtil.CARPETS) {
addModel(mat, MODEL_XZ100_HEIGHT16_1); addModel(mat, MODEL_XZ100_HEIGHT16_1);
} }
@ -182,6 +212,16 @@ public class MCAccessBukkitModern extends MCAccessBukkit {
addModel(mat, MODEL_GROUND_HEAD); addModel(mat, MODEL_GROUND_HEAD);
} }
// Doors.
for (final Material mat : MaterialUtil.ALL_DOORS) {
addModel(mat, MODEL_DOOR);
}
// Trapdoors.
for (final Material mat : MaterialUtil.ALL_TRAP_DOORS) {
addModel(mat, MODEL_TRAP_DOOR);
}
// Sort to processed by flags. // Sort to processed by flags.
for (final Material mat : Material.values()) { for (final Material mat : Material.values()) {
final long flags = BlockProperties.getBlockFlags(mat); final long flags = BlockProperties.getBlockFlags(mat);

View File

@ -0,0 +1,144 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.compat.bukkit.model;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Door;
import org.bukkit.block.data.type.Door.Hinge;
import fr.neatmonster.nocheatplus.utilities.map.BlockCache;
public class BukkitDoor implements BukkitShapeModel {
/**
*
* @param facing
* @param hinge
* @param isOpen
* @return The block face of the block the door is standing on, indicating
* where the door is.
*/
private static final BlockFace getWhereTheDoorIsFace(
final BlockFace facing, final Hinge hinge,
final boolean isOpen) {
// For idiots:
/*
* Facing: Door is closing the opposite side of the block, so the
* "outside" is south.
*/
/*
* Hinge: Looking into the facing direction, hinge is left or right.
*/
// Bukkit.getServer().broadcastMessage("hinge=" + hinge
// + " / facing=" + facing
// + " / open=" + isOpen);
// Let's play north and south:
switch (facing) {
case NORTH:
if (isOpen) {
if (hinge == Hinge.LEFT) {
return BlockFace.WEST;
}
else {
return BlockFace.EAST;
}
}
else {
return BlockFace.SOUTH;
}
case SOUTH:
if (isOpen) {
if (hinge == Hinge.LEFT) {
return BlockFace.EAST;
}
else {
return BlockFace.WEST;
}
}
else {
return BlockFace.NORTH;
}
case EAST:
if (isOpen) {
if (hinge == Hinge.LEFT) {
return BlockFace.NORTH;
}
else {
return BlockFace.SOUTH;
}
}
else {
return BlockFace.WEST;
}
case WEST:
if (isOpen) {
if (hinge == Hinge.LEFT) {
return BlockFace.SOUTH;
}
else {
return BlockFace.NORTH;
}
}
else {
return BlockFace.EAST;
}
default:
// Invalid
return BlockFace.SELF;
}
}
//private static final double doorWidthClosed = 0.2125;
private static final double doorWidthOpen = 0.1875;
@Override
public double[] getShape(final BlockCache blockCache,
final World world, final int x, final int y, final int z) {
final Block block = world.getBlockAt(x, y, z);
final BlockState state = block.getState();
final BlockData blockData = state.getBlockData();
if (blockData instanceof Door) {
final Door door = (Door) blockData;
final boolean isOpen = door.isOpen();
final double doorWidth = doorWidthOpen; // isOpen ? doorWidthOpen : doorWidthClosed;
switch(getWhereTheDoorIsFace(door.getFacing(),
door.getHinge(), isOpen)) {
case NORTH:
return new double[] {0.0, 0.0, 0.0, 1.0, 1.0, doorWidth};
case SOUTH:
return new double[] {0.0, 0.0, 1.0 - doorWidth, 1.0, 1.0, 1.0};
case EAST:
return new double[] {1.0 - doorWidth, 0.0, 0.0, 1.0, 1.0, 1.0};
case WEST:
return new double[] {0.0, 0.0, 0.0, doorWidth, 1.0, 1.0};
default:
break;
}
}
return new double[] {0.0, 0.0, 0.0, 1.0, 1.0, 1.0};
}
@Override
public int getFakeData(final BlockCache blockCache,
final World world, final int x, final int y, final int z) {
return 0;
}
}

View File

@ -0,0 +1,78 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.compat.bukkit.model;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.Bisected.Half;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Openable;
import org.bukkit.block.data.type.TrapDoor;
import fr.neatmonster.nocheatplus.utilities.map.BlockCache;
public class BukkitTrapDoor implements BukkitShapeModel {
private static final double closedHeight = 0.1875;
private static final double openWidth = 0.1875;
@Override
public double[] getShape(final BlockCache blockCache,
final World world, final int x, final int y, final int z) {
final Block block = world.getBlockAt(x, y, z);
final BlockState state = block.getState();
final BlockData blockData = state.getBlockData();
if (blockData instanceof TrapDoor) {
final TrapDoor trapDoor = (TrapDoor) blockData;
if (trapDoor.isOpen()) {
switch(trapDoor.getFacing()) {
case NORTH:
return new double[] {0.0, 0.0, 1.0 - openWidth, 1.0, 1.0, 1.0};
case SOUTH:
return new double[] {0.0, 0.0, 0.0, 1.0, 1.0, openWidth};
case EAST:
return new double[] {0.0, 0.0, 0.0, openWidth, 1.0, 1.0};
case WEST:
return new double[] {1.0 - openWidth, 0.0, 0.0, 1.0, 1.0, 1.0};
default:
break;
}
}
else {
return trapDoor.getHalf() == Half.BOTTOM
? new double[] {0.0, 0.0, 0.0, 1.0, closedHeight, 1.0}
: new double[] {0.0, 1.0 - closedHeight, 0.0, 1.0, 1.0, 1.0};
}
}
return new double[] {0.0, 0.0, 0.0, 1.0, 1.0, 1.0};
}
@Override
public int getFakeData(final BlockCache blockCache,
final World world, final int x, final int y, final int z) {
final Block block = world.getBlockAt(x, y, z);
final BlockState state = block.getState();
final BlockData blockData = state.getBlockData();
if (blockData instanceof Openable) {
return ((Openable) blockData).isOpen() ? 0x4 : 0;
}
else {
return 0;
}
}
}

View File

@ -18,6 +18,7 @@ import fr.neatmonster.nocheatplus.compat.blocks.BlockPropertiesSetup;
import fr.neatmonster.nocheatplus.compat.blocks.init.BlockInit; import fr.neatmonster.nocheatplus.compat.blocks.init.BlockInit;
import fr.neatmonster.nocheatplus.config.WorldConfigProvider; import fr.neatmonster.nocheatplus.config.WorldConfigProvider;
import fr.neatmonster.nocheatplus.logging.StaticLog; import fr.neatmonster.nocheatplus.logging.StaticLog;
import fr.neatmonster.nocheatplus.utilities.map.BlockFlags;
import fr.neatmonster.nocheatplus.utilities.map.BlockProperties; import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
import fr.neatmonster.nocheatplus.utilities.map.BlockProperties.BlockProps; import fr.neatmonster.nocheatplus.utilities.map.BlockProperties.BlockProps;
@ -31,14 +32,15 @@ public class BlocksMC1_11 implements BlockPropertiesSetup {
@Override @Override
public void setupBlockProperties(WorldConfigProvider<?> worldConfigProvider) { public void setupBlockProperties(WorldConfigProvider<?> worldConfigProvider) {
long solidFlags = BlockProperties.F_SOLID | BlockProperties.F_GROUND;
// 218 OBSERVER // 218 OBSERVER
// Wiki (16-11-25): 17.5, 2.65, 1.32, 0.9, 0.7, 0.45 // Wiki (16-11-25): 17.5, 2.65, 1.32, 0.9, 0.7, 0.45
BlockProperties.setBlockProps("OBSERVER", new BlockProps(BlockProperties.woodPickaxe, 6, BlockProperties.setBlockProps("OBSERVER",
BlockProperties.secToMs(15.0, 2.2, 1.1, 0.7, 0.55, 0.45))); new BlockProps(BlockProperties.woodPickaxe, 6,
BlockProperties.setBlockFlags("OBSERVER", solidFlags); BlockProperties.secToMs(15.0, 2.2, 1.1, 0.7, 0.55, 0.45)));
BlockProperties.setBlockFlags("OBSERVER",
BlockFlags.FULLY_SOLID_BOUNDS);
// ALL SORTS OF SHULKER BOXES // ALL SORTS OF SHULKER BOXES
StaticLog.logInfo("Added block-info for Minecraft 1.11 blocks."); StaticLog.logInfo("Added block-info for Minecraft 1.11 blocks.");
} }

View File

@ -82,7 +82,9 @@ public class BlocksMC1_5 implements BlockPropertiesSetup {
| BlockProperties.F_XZ100); | BlockProperties.F_XZ100);
// 152 Block of Redstone // 152 Block of Redstone
BlockInit.setAs("REDSTONE_BLOCK", BridgeMaterial.ENCHANTING_TABLE); BlockInit.setPropsAs("REDSTONE_BLOCK", BridgeMaterial.ENCHANTING_TABLE);
BlockProperties.setBlockFlags("REDSTONE_BLOCK",
BlockFlags.FULLY_SOLID_BOUNDS);
// 153 Nether Quartz Ore // 153 Nether Quartz Ore
BlockInit.setAs(BridgeMaterial.NETHER_QUARTZ_ORE, Material.COAL_ORE); BlockInit.setAs(BridgeMaterial.NETHER_QUARTZ_ORE, Material.COAL_ORE);

View File

@ -75,8 +75,7 @@ public class BlocksMC1_9 implements BlockPropertiesSetup {
BlockInit.setAs(BridgeMaterial.END_STONE_BRICKS, Material.SANDSTONE); BlockInit.setAs(BridgeMaterial.END_STONE_BRICKS, Material.SANDSTONE);
// 207(BEETROOT_BLOCK) // 207(BEETROOT_BLOCK)
BlockFlags.addFlags(BridgeMaterial.BEETROOTS, ground); BlockInit.setInstantPassable(BridgeMaterial.BEETROOTS);
BlockProperties.setBlockProps(BridgeMaterial.BEETROOTS, instant);
// 208(GRASS_PATH / SOLID+GROUND) // 208(GRASS_PATH / SOLID+GROUND)
BlockInit.setAs("GRASS_PATH", BridgeMaterial.GRASS_BLOCK); // Later it'll be lower! BlockInit.setAs("GRASS_PATH", BridgeMaterial.GRASS_BLOCK); // Later it'll be lower!

View File

@ -34,6 +34,9 @@ public class BlockFlags {
/** SOLID and GROUND set. Treatment of SOLID/GROUND may be changed later. */ /** SOLID and GROUND set. Treatment of SOLID/GROUND may be changed later. */
public static final long SOLID_GROUND = BlockProperties.F_SOLID | BlockProperties.F_GROUND; public static final long SOLID_GROUND = BlockProperties.F_SOLID | BlockProperties.F_GROUND;
/** Full bounds and solid (+ground). */
public static final long FULLY_SOLID_BOUNDS = FULL_BOUNDS | SOLID_GROUND;
/** /**
* Set flags of id same as already set with flags for the given material. * Set flags of id same as already set with flags for the given material.
* (Uses BlockProperties.) * (Uses BlockProperties.)

View File

@ -1451,6 +1451,9 @@ public class BlockProperties {
setBlock(mat, indestructibleType); setBlock(mat, indestructibleType);
} }
} }
setBlockFlags(Material.BEDROCK, BlockFlags.FULLY_SOLID_BOUNDS);
// 95 Locked chest // 95 Locked chest
// blocks[95] = indestructibleType; // Locked chest (prevent crash with 1.7). // blocks[95] = indestructibleType; // Locked chest (prevent crash with 1.7).
if (BridgeMaterial.has("locked_chest")) { if (BridgeMaterial.has("locked_chest")) {

View File

@ -148,6 +148,18 @@ public class MaterialUtil {
public static final Set<Material> ALL_BUTTONS = Collections.unmodifiableSet( public static final Set<Material> ALL_BUTTONS = Collections.unmodifiableSet(
BridgeMaterial.getBySuffix("_button", AlmostBoolean.YES, "legacy")); BridgeMaterial.getBySuffix("_button", AlmostBoolean.YES, "legacy"));
public static final Set<Material> ALL_DOORS = Collections.unmodifiableSet(
BridgeMaterial.getByPrefixAndSuffix(
null, Arrays.asList("_door"), AlmostBoolean.YES,
"trap", "legacy")
);
public static final Set<Material> ALL_TRAP_DOORS = Collections.unmodifiableSet(
BridgeMaterial.getByPrefixAndSuffix(
null, Arrays.asList("trapdoor", "trap_door"), AlmostBoolean.YES,
"legacy")
);
public static final Set<Material> ALL_PRESSURE_PLATES = Collections.unmodifiableSet( public static final Set<Material> ALL_PRESSURE_PLATES = Collections.unmodifiableSet(
BridgeMaterial.getBySuffix("_pressure_plate", AlmostBoolean.YES, "legacy")); BridgeMaterial.getBySuffix("_pressure_plate", AlmostBoolean.YES, "legacy"));
@ -326,17 +338,17 @@ public class MaterialUtil {
"sandstone", "sandstone",
"command_block" "command_block"
), AlmostBoolean.YES, "legacy"), ), AlmostBoolean.YES, "legacy"),
"observer", "structure_block", "barrier", "structure_block",
"note_block", "tnt", "note_block", "tnt",
"piston", "sticky_piston", "piston_base", "piston_sticky_base", "piston", "sticky_piston", "piston_base", "piston_sticky_base",
"dispenser", "dropper", "furnace", "dispenser", "dropper", "furnace", "observer",
"pumpkin", "melon_block", "hay_block", "bone_block", "pumpkin", "melon_block", "hay_block", "bone_block",
"nether_wart_block", "nether_wart_block",
"snow_block", "ice", "magma_block", "snow_block", "ice", "magma_block",
"diamond_block", "gold_block", "iron_block", "coal_block", "diamond_block", "gold_block", "iron_block", "coal_block",
"emerald_block", "lapis_block", "redstone_block", "emerald_block", "lapis_block", "redstone_block",
"purpur_block", "smooth_stone", "smooth_quartz", "quartz_block", "purpur_block", "smooth_stone", "smooth_quartz", "quartz_block",
"quartz_pillar", "quartz_pillar", "bookshelf",
"sand", "stone", "gravel", "dirt", "grass_block", "grass", "sand", "stone", "gravel", "dirt", "grass_block", "grass",
"sea_lantern", "redstone_lamp", "glowstone", "sponge", "wet_sponge" "sea_lantern", "redstone_lamp", "glowstone", "sponge", "wet_sponge"
)); ));
@ -450,18 +462,17 @@ public class MaterialUtil {
Arrays.asList("coral_fan", "coral_wall_fan", "coral"), Arrays.asList("coral_fan", "coral_wall_fan", "coral"),
AlmostBoolean.YES, "dead", "legacy"), AlmostBoolean.YES, "dead", "legacy"),
BridgeMaterial.getAllBlocks("attached_melon_stem", "attached_pumpkin_stem", BridgeMaterial.getAllBlocks("attached_melon_stem", "attached_pumpkin_stem",
"allium", "dandelion", "dandelion_yellow", "double_plant", "fern", "allium", "dandelion", "dandelion_yellow",
"kelp", "kelp_plant", "large_fern", "lilac", "melon_stem", "double_plant", "fern", "kelp", "kelp_plant", "large_fern",
"nether_wart", "nether_warts", "oxeye_daisy", "peony", "poppy", "lilac", "melon_stem", "nether_wart", "nether_warts",
"red_rose", "rose_red", "seagrass", "sunflower", "tall_seagrass", "oxeye_daisy", "peony", "poppy", "red_rose", "rose_red",
"yellow_flower" "seagrass", "sunflower", "tall_seagrass", "yellow_flower"
// TODO: Ground or not: "beetroots", "beetroot_block"
), ),
new HashSet<Material>(Arrays.asList(BridgeMaterial.TALL_GRASS, new HashSet<Material>(Arrays.asList(BridgeMaterial.TALL_GRASS,
BridgeMaterial.WHEAT_CROPS, BridgeMaterial.CARROTS, BridgeMaterial.WHEAT_CROPS, BridgeMaterial.CARROTS,
BridgeMaterial.POTATOES, BridgeMaterial.GRASS, BridgeMaterial.POTATOES, BridgeMaterial.GRASS,
Material.PUMPKIN_STEM, Material.MELON_STEM, Material.PUMPKIN_STEM, Material.MELON_STEM,
BridgeMaterial.SUGAR_CANE)) BridgeMaterial.SUGAR_CANE, BridgeMaterial.BEETROOTS))
)); ));
/** /**