[Development] No more speed-heal!

This commit is contained in:
NeatMonster 2012-08-05 15:36:35 +02:00
parent e82f99bf9c
commit 8b6419e09a
6 changed files with 130 additions and 0 deletions

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@ -67,6 +67,9 @@ public class FightConfig {
public final boolean godModeCheck;
public final ActionList godModeActions;
public final boolean instantHealCheck;
public final ActionList instantHealActions;
/**
* Instantiates a new fight configuration.
*
@ -89,5 +92,8 @@ public class FightConfig {
godModeCheck = data.getBoolean(ConfPaths.FIGHT_GODMODE_CHECK);
godModeActions = data.getActionList(ConfPaths.FIGHT_GODMODE_ACTIONS, Permissions.FIGHT_GODMODE);
instantHealCheck = data.getBoolean(ConfPaths.FIGHT_INSTANTHEAL_CHECK);
instantHealActions = data.getActionList(ConfPaths.FIGHT_INSTANTHEAL_ACTIONS, Permissions.FIGHT_INSTANTHEAL);
}
}

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@ -43,6 +43,7 @@ public class FightData {
public double criticalVL;
public double directionVL;
public double godModeVL;
public double instantHealVL;
// Data of the angle check.
public TreeMap<Long, Location> angleHits = new TreeMap<Long, Location>();
@ -55,4 +56,8 @@ public class FightData {
public int godModeLastAge;
public long godModeLastTime;
// Data of the instant heal check.
public int instantHealBuffer;
public long instantHealLastTime;
}

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@ -0,0 +1,110 @@
package fr.neatmonster.nocheatplus.checks.fight;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.actions.ParameterName;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckEvent;
import fr.neatmonster.nocheatplus.players.Permissions;
/*
* M""M dP dP M""MMMMM""MM dP
* M M 88 88 M MMMMM MM 88
* M M 88d888b. .d8888b. d8888P .d8888b. 88d888b. d8888P M `M .d8888b. .d8888b. 88
* M M 88' `88 Y8ooooo. 88 88' `88 88' `88 88 M MMMMM MM 88ooood8 88' `88 88
* M M 88 88 88 88 88. .88 88 88 88 M MMMMM MM 88. ... 88. .88 88
* M M dP dP `88888P' dP `88888P8 dP dP dP M MMMMM MM `88888P' `88888P8 dP
* MMMM MMMMMMMMMMMM
*/
/**
* The InstantHeal check should find out if a player tried to artificially accelerate the health regeneration by food.
*/
public class InstantHeal extends Check {
/**
* The event triggered by this check.
*/
public class InstantHealEvent extends CheckEvent {
/**
* Instantiates a new instant heal event.
*
* @param player
* the player
*/
public InstantHealEvent(final Player player) {
super(player);
}
}
/**
* Check a player.
*
* @param player
* the player
* @return true, if successful
*/
public boolean check(final Player player) {
final FightConfig cc = FightConfig.getConfig(player);
final FightData data = FightData.getData(player);
boolean cancel = false;
// Security check if system time ran backwards.
if (data.instantHealLastTime > System.currentTimeMillis()) {
data.instantHealLastTime = 0L;
return false;
}
final long delta = System.currentTimeMillis() - (data.instantHealLastTime + 3500L);
data.instantHealBuffer += delta;
if (data.instantHealBuffer < 0) {
// Buffer has been fully consumed, increase the player's violation level;
data.instantHealVL -= data.instantHealBuffer / 1000D;
// Reset the buffer.
data.instantHealBuffer = 0;
// Dispatch an instant heal event (API).
final InstantHealEvent e = new InstantHealEvent(player);
Bukkit.getPluginManager().callEvent(e);
// Execute whatever actions are associated with this check and the violation level and find out if we should
// cancel the event.
cancel = !e.isCancelled() && executeActions(player, cc.instantHealActions, data.instantHealVL);
} else
// Decrease the violation level.
data.instantHealVL *= 0.9D;
// Buffer can't be bigger than 2 seconds.
if (data.instantHealBuffer > 2000)
data.instantHealBuffer = 2000;
if (!cancel)
// New reference time.
data.instantHealLastTime = System.currentTimeMillis();
return cancel;
}
/* (non-Javadoc)
* @see fr.neatmonster.nocheatplus.checks.Check#getParameter(fr.neatmonster.nocheatplus.actions.ParameterName, org.bukkit.entity.Player)
*/
@Override
public String getParameter(final ParameterName wildcard, final Player player) {
if (wildcard == ParameterName.VIOLATIONS)
return String.valueOf(Math.round(FightData.getData(player).instantHealVL));
else
return super.getParameter(wildcard, player);
}
/* (non-Javadoc)
* @see fr.neatmonster.nocheatplus.checks.Check#isEnabled(org.bukkit.entity.Player)
*/
@Override
protected boolean isEnabled(final Player player) {
return !player.hasPermission(Permissions.FIGHT_INSTANTHEAL) && FightConfig.getConfig(player).instantHealCheck;
}
}

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@ -217,6 +217,10 @@ public abstract class ConfPaths {
public static final String FIGHT_GODMODE_CHECK = FIGHT_GODMODE + "active";
public static final String FIGHT_GODMODE_ACTIONS = FIGHT_GODMODE + "actions";
private static final String FIGHT_INSTANTHEAL = FIGHT + "instantheal.";
public static final String FIGHT_INSTANTHEAL_CHECK = FIGHT_INSTANTHEAL + "active";
public static final String FIGHT_INSTANTHEAL_ACTIONS = FIGHT_INSTANTHEAL + "actions";
/*
* e e ,e,
* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888

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@ -194,6 +194,9 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.FIGHT_GODMODE_CHECK, true);
set(ConfPaths.FIGHT_GODMODE_ACTIONS, "log:godmode:2:5:if cancel");
set(ConfPaths.FIGHT_INSTANTHEAL_CHECK, true);
set(ConfPaths.FIGHT_INSTANTHEAL_ACTIONS, "log:instantheal:1:1:if cancel");
/*
* e e ,e,
* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888
@ -264,6 +267,7 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.STRINGS + ".flylong", start
+ "tried to move from [locationfrom] to [locationto] over a distance of [distance] block(s)" + end);
set(ConfPaths.STRINGS + ".godmode", start + "avoided taking damage or lagging" + end);
set(ConfPaths.STRINGS + ".instantheal", start + "tried to regenerate health faster than normal" + end);
set(ConfPaths.STRINGS + ".kick", "kick [player]");
set(ConfPaths.STRINGS + ".morepackets", start + "sent [packets] more packet(s) than expected" + end);
set(ConfPaths.STRINGS + ".nofall", start + "tried to avoid fall damage for ~[falldistance] block(s)" + end);

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@ -117,6 +117,7 @@ public class Permissions {
public static final String FIGHT_CRITICAL = FIGHT + ".critical";
public static final String FIGHT_DIRECTION = FIGHT + ".direction";
public static final String FIGHT_GODMODE = FIGHT + ".godmode";
public static final String FIGHT_INSTANTHEAL = FIGHT + "instantheal";
/*
* e e ,e,