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Let NoFall be more generous with the on-ground search.
Extend xz and y margins.
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@ -1096,7 +1096,7 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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moveInfo.from.collectBlockFlags(cc.noFallyOnGround);
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// Be sure not to lose that block.
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data.noFallFallDistance += 1.0;
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if (!pLoc.isOnGround(1.0) && !pLoc.isResetCond() && !pLoc.isAboveLadder() && !pLoc.isAboveStairs()){
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if (!pLoc.isOnGround(1.0, 0.3, 0.1) && !pLoc.isResetCond() && !pLoc.isAboveLadder() && !pLoc.isAboveStairs()){
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// Likely a new style no-fall bypass (damage in mid-air).
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data.noFallVL += 1.0;
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if (noFall.executeActions(player, data.noFallVL, 1.0, cc.noFallActions, true) && data.hasSetBack()){
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